PGRData/Script/matrix/xui/xuistronghold/XUiStrongholdSupportTips.lua

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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
local XUiStrongholdSupportTips = XLuaUiManager.Register(XLuaUi, "UiStrongholdSupportTips")
function XUiStrongholdSupportTips:OnAwake()
self:AutoAddListener()
self.GridCondition.gameObject:SetActiveEx(false)
self.GridSupport.gameObject:SetActiveEx(false)
end
function XUiStrongholdSupportTips:OnStart(supportId, teamList)
self.SupportId = supportId
self.TeamList = teamList
self.ConditionGrids = {}
self.SupportGrids = {}
end
function XUiStrongholdSupportTips:OnEnable()
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self:UpdateView()
end
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function XUiStrongholdSupportTips:OnDisable()
end
function XUiStrongholdSupportTips:UpdateView()
local supportId = self.SupportId
local teamList = self.TeamList
--支援方案条件
local conditionIds = XStrongholdConfigs.GetSupportConditionIds(supportId)
for index, conditionId in ipairs(conditionIds) do
local grid = self.ConditionGrids[index]
if not grid then
local ui = index == 1 and self.GridCondition or CSUnityEngineObjectInstantiate(self.GridCondition, self.SviewCondition)
grid = XTool.InitUiObjectByUi({}, ui)
self.ConditionGrids[index] = grid
end
local isActive, desc = XConditionManager.CheckCondition(conditionId, teamList)
grid.TxtON.text = desc
grid.TxtOFF.text = desc
grid.PanelON.gameObject:SetActiveEx(isActive)
grid.PanelOFF.gameObject:SetActiveEx(not isActive)
grid.GameObject:SetActiveEx(true)
end
for index = #conditionIds + 1, #self.ConditionGrids do
self.ConditionGrids[index].GameObject:SetActiveEx(false)
end
--支援方案BUFF
local isActive = XDataCenter.StrongholdManager.CheckSupportActive(supportId, teamList)
self.PanelOn.gameObject:SetActiveEx(isActive)
self.PanelOff.gameObject:SetActiveEx(not isActive)
local buffIds = XStrongholdConfigs.GetSupportBuffIds(supportId)
for index, buffId in ipairs(buffIds) do
local grid = self.SupportGrids[index]
if not grid then
local ui = index == 1 and self.GridSupport or CSUnityEngineObjectInstantiate(self.GridSupport, self.SviewSupport)
grid = XTool.InitUiObjectByUi({}, ui)
self.SupportGrids[index] = grid
end
local desc = XStrongholdConfigs.GetBuffDesc(buffId)
grid.TxtON.text = desc
grid.TxtOFF.text = desc
grid.TxtON.gameObject:SetActiveEx(isActive)
grid.TxtOFF.gameObject:SetActiveEx(not isActive)
grid.GameObject:SetActiveEx(true)
end
for index = #buffIds + 1, #self.SupportGrids do
self.SupportGrids[index].GameObject:SetActiveEx(false)
end
end
function XUiStrongholdSupportTips:AutoAddListener()
self.BtnTanchuangCloseBig.CallBack = function() self:OnClickBtnClose() end
end
function XUiStrongholdSupportTips:OnClickBtnClose()
self:Close()
end