PGRData/Script/matrix/xui/xuiset/XUiPanelOtherSet.lua

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XUiPanelOtherSet = XClass(nil, "XUiPanelOtherSet")
local XUiSafeAreaAdapter = CS.XUiSafeAreaAdapter
function XUiPanelOtherSet:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Parent = parent
XTool.InitUiObject(self)
self:InitUi()
self.MaxOff = CS.XGame.ClientConfig:GetFloat("SpecialScreenOff")
self.SetConfigs = XSetConfigs
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self._IsInitFocusTypeDlcHunt = false
end
function XUiPanelOtherSet:InitUi()
if CS.XFight.Instance or XUiManager.IsHideFunc then
self.LoadingSet.gameObject:SetActiveEx(false)
end
local loadingTypes = {self.TogLoadingType1, self.TogLoadingType2}
self.TGroupLoadingType:Init(loadingTypes, handler(self, self.OnLoadingTypeChanged))
local damageNumSizeTypes = {self.TogGraphics_0, self.TogGraphics_1, self.TogGraphics_2, self.TogGraphics_3}
self.TGroupResolution:Init(damageNumSizeTypes, handler(self, self.OnDamageNumSizeTypeChanged))
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--region focus
local focusTypes = {self.TogFocusType1, self.TogFocusType2, self.TogFocusType3}
self.TGroupFocusType:Init(focusTypes, handler(self, self.OnFocusTypeChanged))
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for _, focusType in pairs(XSetConfigs.FocusType) do
local index = self:GetFocusIndex(focusType)
if self["TxtFocusType"..index] then
self["TxtFocusType"..index].text = CsXTextManagerGetText("FocusType" .. focusType)
end
end
if self.TogFocusButton1 then
self.TogFocusButton1.gameObject:SetActiveEx(false)
end
--endregion focus
--region focus dlcHunt
if self.TGroupFocusTypeDlcHunt then --en1.32特有, 原因是OtherSetPc上没有这个节点, en2.0版本和UI说下增加这个节点
local focusTypesDlcHunt = {self.TogTypeDlcHunt1, self.TogTypeDlcHunt2, self.TogTypeDlcHunt3}
self.TGroupFocusTypeDlcHunt:Init(focusTypesDlcHunt, handler(self, self.OnFocusTypeDlcHuntChanged))
for _, focusType in pairs(XSetConfigs.FocusTypeDlcHunt) do
local index = self:GetFocusIndex(focusType)
self["TxtFocusTypeDlcHunt"..index].text = CsXTextManagerGetText("FocusTypeDlcHunt" .. focusType)
end
-- self.TogFocusDlcHuntButton1.gameObject:SetActiveEx(false)
self.TogFocusDlcHuntButton3.gameObject:SetActiveEx(false)
if not XDataCenter.DlcHuntManager.IsOpen() then
self.DlcHuntFocus.gameObject:SetActiveEx(false)
end
end
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--endregion focus dlcHunt
local weaponTransTypes = {self.TogWeaponTransType1, self.TogWeaponTransType2}
self.TGroupWeaponTransType:Init(weaponTransTypes, handler(self, self.OnWeaponTransTypeChanged))
self.TxtWeaponTransType1.text = CsXTextManagerGetText("WeaponTransType1")
self.TxtWeaponTransType2.text = CsXTextManagerGetText("WeaponTransType2")
local rechargeTypes = {self.TogRechargeType1, self.TogRechargeType2}
self.TGroupRechargeType:Init(rechargeTypes, handler(self, self.OnRechargeTypeChanged))
self.TxtRechargeType1.text = CsXTextManagerGetText("RechargeType1")
self.TxtRechargeType2.text = CsXTextManagerGetText("RechargeType2")
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self:AddListener()
self:ShowAgreement()
end
function XUiPanelOtherSet:AddListener()
self.Slider.onValueChanged:AddListener(handler(self, self.OnSliderValueChanged))
self.TogFriEffects.onValueChanged:AddListener(handler(self, self.OnTogFriEffectsValueChanged))
self.TogFriNum.onValueChanged:AddListener(handler(self, self.OnTogFriNumValueChanged))
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--region focus
if self.TogFocusButton2 then
self.TogFocusButton2.onValueChanged:AddListener(handler(self, self.OnTogFocusButtonChanged2))
end
if self.TogFocusButton3 then
self.TogFocusButton3.onValueChanged:AddListener(handler(self, self.OnTogFocusButtonChanged3))
end
--endregion focus
--region focus dlcHunt
if self.TogFocusDlcHuntButton1 and self.TogFocusDlcHuntButton2 and self.TogFocusDlcHuntButton3 then
self.TogFocusDlcHuntButton1.onValueChanged:AddListener(handler(self, self.OnTogFocusDlcHuntButtonChanged1))
self.TogFocusDlcHuntButton2.onValueChanged:AddListener(handler(self, self.OnTogFocusDlcHuntButtonChanged2))
self.TogFocusDlcHuntButton3.onValueChanged:AddListener(handler(self, self.OnTogFocusDlcHuntButtonChanged3))
end
--endregion focus dlcHunt
self.TogOnlineInvite.onValueChanged:AddListener(handler(self, self.OnTogOnlineButtonChanged))
self.BtnLoadingSet.CallBack = function()
XLuaUiManager.Open("UiLoadingSet")
end
end
function XUiPanelOtherSet:ShowAgreement()
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if self.BtnProtocolSetting then --海外先屏蔽库洛SDK隐私查看按钮
self.BtnProtocolSetting.gameObject:SetActiveEx(false)
end
self.BtnUserAgreement.CallBack = function()
XUiManager.OpenPopWebview(CS.XGame.ClientConfig:GetString("UserAgreementUrl"))
end
self.BtnPrivacyPolicy.CallBack = function()
XUiManager.OpenPopWebview(CS.XGame.ClientConfig:GetString("PrivacyPolicyUrl"))
end
end
function XUiPanelOtherSet:GetCache()
self.CustomLoadState = XDataCenter.LoadingManager.GetCustomLoadingState()
self.DamageNumState = XSaveTool.GetData(self.SetConfigs.SelfNum) or self.SetConfigs.DamageNumSize.Middle
self.FriendNumState = XSaveTool.GetData(self.SetConfigs.FriendNum) or self.SetConfigs.FriendNumEnum.Close
self.FriendEffectEnumState = XSaveTool.GetData(self.SetConfigs.FriendEffect) or self.SetConfigs.FriendEffectEnum.Open
self.ScreenOffValue = XSaveTool.GetData(self.SetConfigs.ScreenOff) or 0
self.TGroupLoadingType:SelectIndex(self.CustomLoadState, true)
self.TGroupResolution:SelectIndex(self.DamageNumState)
self.TogFriEffects.isOn = self.FriendEffectEnumState == self.SetConfigs.FriendNumEnum.Open
self.TogFriNum.isOn = self.FriendNumState == self.SetConfigs.FriendNumEnum.Open
self.IsFirstSlider = true
self.Slider.value = tonumber(self.ScreenOffValue)
self.SaveCustomLoadState = self.CustomLoadState
self.SaveDamageNumState = self.DamageNumState
self.SaveFriendNumState = self.FriendNumState
self.SaveFriendEffectEnumState = self.FriendEffectEnumState
self.SaveScreenOffValue = self.ScreenOffValue
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--region focus
self.FocusType = XDataCenter.SetManager.FocusType
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self.FocusButton = XTool.Clone(XDataCenter.SetManager.FocusButton)
self.TGroupFocusType:SelectIndex(self:GetFocusIndex(self.FocusType))
self:UpdateUiFocusButton()
--endregion focus
--region focus dlcHunt
if self.TGroupFocusTypeDlcHunt then
self.FocusTypeDlcHunt = XDataCenter.SetManager.FocusTypeDlcHunt
self.FocusButtonDlcHunt = XTool.Clone(XDataCenter.SetManager.FocusButtonDlcHunt)
self._IsInitFocusTypeDlcHunt = true
self.FocusTypeDlcHunt = XMath.Clamp(self.FocusTypeDlcHunt, 1, 2)
self.TGroupFocusTypeDlcHunt:SelectIndex(self:GetFocusIndex(self.FocusTypeDlcHunt))
self._IsInitFocusTypeDlcHunt = false
self:UpdateUiFocusButtonDlcHunt()
end
--endregion focus dlcHunt
self.InviteButton = XDataCenter.SetManager.InviteButton
self.TogOnlineInvite.isOn = self.InviteButton == 1
self.WeaponTransType = XDataCenter.SetManager.WeaponTransType
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if self.WeaponTransType <= self.TGroupWeaponTransType.TabBtnList.Count then
self.TGroupWeaponTransType:SelectIndex(self.WeaponTransType)
else
self.TGroupWeaponTransType:SelectIndex(1)
end
self.RechargeType = XDataCenter.SetManager.RechargeType
self.TGroupRechargeType:SelectIndex(self.RechargeType)
end
function XUiPanelOtherSet:ResetToDefault()
self.CustomLoadState = XSetConfigs.LoadingType.Default
self.DamageNumState = self.SetConfigs.DamageNumSize.Middle
self.FriendNumState = self.SetConfigs.FriendNumEnum.Close
self.FriendEffectEnumState = self.SetConfigs.FriendEffectEnum.Open
self.TogFriEffects.isOn = self.FriendEffectEnumState == self.SetConfigs.FriendNumEnum.Open
self.TogFriNum.isOn = self.FriendNumState == self.SetConfigs.FriendNumEnum.Open
self.TGroupLoadingType:SelectIndex(self.CustomLoadState, true)
self.TGroupResolution:SelectIndex(self.DamageNumState)
self.ScreenOffValue = 0
self.Slider.value = 0
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--region focus
self.FocusType = self.SetConfigs.DefaultFocusType
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self.TGroupFocusType:SelectIndex(self:GetFocusIndex(self.FocusType))
self.FocusButton = {
[XSetConfigs.FocusType.Manual] = self.SetConfigs.DefaultFocusButton,
[XSetConfigs.FocusType.Auto] = self.SetConfigs.DefaultFocusButton,
[XSetConfigs.FocusType.SemiAuto] = self.SetConfigs.DefaultFocusButton,
}
self:UpdateUiFocusButton()
--endregion focus
--region focus dlcHunt
self.FocusTypeDlcHunt = self.SetConfigs.DefaultFocusTypeDlcHunt
if self.TGroupFocusTypeDlcHunt then
self.TGroupFocusTypeDlcHunt:SelectIndex(self:GetFocusIndexDlcHunt(self.FocusTypeDlcHunt))
self.FocusButtonDlcHunt = {
[XSetConfigs.FocusTypeDlcHunt.Manual] = self.SetConfigs.DefaultFocusButtonDlcHunt,
[XSetConfigs.FocusTypeDlcHunt.Auto] = self.SetConfigs.DefaultFocusButtonDlcHunt,
--[XSetConfigs.FocusTypeDlcHunt.SemiAuto] = self.SetConfigs.DefaultFocusButtonDlcHunt,
}
self:UpdateUiFocusButtonDlcHunt()
end
--endregion focus dlcHunt
self.InviteButton = self.SetConfigs.DefaultInviteButton
self.TogOnlineInvite.isOn = self.InviteButton == 1
self.WeaponTransType = self.SetConfigs.DefaultWeaponTransType
self.TGroupWeaponTransType:SelectIndex(self.WeaponTransType)
end
function XUiPanelOtherSet:SaveChange()
self.SaveCustomLoadState = self.CustomLoadState
self.SaveDamageNumState = self.DamageNumState
self.SaveFriendNumState = self.FriendNumState
self.SaveFriendEffectEnumState = self.FriendEffectEnumState
self.SaveScreenOffValue = self.ScreenOffValue
XDataCenter.LoadingManager.SetCustomLoadingState(self.CustomLoadState)
XDataCenter.SetManager.SaveSelfNum(self.DamageNumState)
XDataCenter.SetManager.SaveFriendNum(self.FriendNumState)
XDataCenter.SetManager.SaveFriendEffect(self.FriendEffectEnumState)
XDataCenter.SetManager.SaveScreenOff(self.ScreenOffValue)
XDataCenter.SetManager.SetOwnFontSizeByTab(self.DamageNumState)
XDataCenter.SetManager.SetAllyDamage(self.FriendNumState == self.SetConfigs.FriendNumEnum.Open)
XDataCenter.SetManager.SetAllyEffect(self.FriendEffectEnumState == self.SetConfigs.FriendEffectEnum.Open)
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--region focus
XDataCenter.SetManager.SetFocusType(self.FocusType)
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XDataCenter.SetManager.SetFocusButtonActive(XSetConfigs.FocusType.Manual, self.FocusButton[XSetConfigs.FocusType.Manual] == 1)
XDataCenter.SetManager.SetFocusButtonActive(XSetConfigs.FocusType.SemiAuto, self.FocusButton[XSetConfigs.FocusType.SemiAuto] == 1)
--endregion focus
--region focus dlcHunt
if self.FocusTypeDlcHunt then
XDataCenter.SetManager.SetFocusTypeDlcHunt(self.FocusTypeDlcHunt)
XDataCenter.SetManager.SetFocusButtonActiveDlcHunt(XSetConfigs.FocusTypeDlcHunt.Manual, self.FocusButtonDlcHunt[XSetConfigs.FocusTypeDlcHunt.Manual] == 1)
XDataCenter.SetManager.SetFocusButtonActiveDlcHunt(XSetConfigs.FocusTypeDlcHunt.Auto, self.FocusButtonDlcHunt[XSetConfigs.FocusTypeDlcHunt.Auto] == 1)
end
--endregion focus dlcHunt
XDataCenter.SetManager.SetInviteButtonActive(self.InviteButton == 1)
XDataCenter.SetManager.SetWeaponTransType(self.WeaponTransType)
XDataCenter.SetManager.SetRechargeType(self.RechargeType)
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local dict = {}
dict["screen_off_value"] = math.floor(self.ScreenOffValue * 100)
dict["custom_load_state"] = self.CustomLoadState
dict["damage_num_state"] = self.DamageNumState
dict["friend_damage_state"] = self.FriendNumState == 2
dict["friend_effect_state"] = self.FriendEffectEnumState == 2
dict["focus_type"] = self.FocusType
XDataCenter.SetManager.SystemSettingBuriedPoint(dict)
end
function XUiPanelOtherSet:CheckDataIsChange()
return
self.SaveCustomLoadState ~= self.CustomLoadState or
self.SaveDamageNumState ~= self.DamageNumState or
self.SaveFriendNumState ~= self.FriendNumState or
self.SaveFriendEffectEnumState ~= self.FriendEffectEnumState or
self.SaveScreenOffValue ~= self.ScreenOffValue or
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--region focus
self.FocusType ~= XDataCenter.SetManager.FocusType or
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self:IsFocusButtonChanged() or
--endregion focus
--region focus dlcHunt
-- self.FocusTypeDlcHunt ~= XDataCenter.SetManager.FocusTypeDlcHunt or --en1.32临时屏蔽 en2.0版本需要UI修改
-- self:IsFocusButtonChangedDlcHunt() or
--endregion focus dlcHunt
self.InviteButton ~=XDataCenter.SetManager.InviteButton or
self.WeaponTransType ~= XDataCenter.SetManager.WeaponTransType
end
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function XUiPanelOtherSet:IsFocusButtonChanged()
return self.FocusButton[XSetConfigs.FocusType.Manual] ~=XDataCenter.SetManager.FocusButton[XSetConfigs.FocusType.Manual] or
self.FocusButton[XSetConfigs.FocusType.SemiAuto] ~=XDataCenter.SetManager.FocusButton[XSetConfigs.FocusType.SemiAuto]
end
function XUiPanelOtherSet:IsFocusButtonChangedDlcHunt()
return self.FocusButtonDlcHunt[XSetConfigs.FocusTypeDlcHunt.Manual] ~=XDataCenter.SetManager.FocusButtonDlcHunt[XSetConfigs.FocusTypeDlcHunt.Manual] or
self.FocusButtonDlcHunt[XSetConfigs.FocusTypeDlcHunt.Auto] ~=XDataCenter.SetManager.FocusButtonDlcHunt[XSetConfigs.FocusTypeDlcHunt.Auto]
end
function XUiPanelOtherSet:CancelChange()
self.ScreenOffValue = self.SaveScreenOffValue
self:SetSliderValueChanged(self.SaveScreenOffValue)
end
function XUiPanelOtherSet:OnSliderValueChanged(value)
if value < 0 then return end
if self.IsFirstSlider then
self.IsFirstSlider = false
return
end
self.ScreenOffValue = value
self:SetSliderValueChanged(value)
XDataCenter.SetManager.SetAdaptorScreenChange()
end
function XUiPanelOtherSet:SetSliderValueChanged(value)
XUiSafeAreaAdapter.SetSpecialScreenOff(tonumber(value) * self.MaxOff)
if self.Parent then
self.Parent:UpdateSpecialScreenOff()
end
end
function XUiPanelOtherSet:OnTogFriEffectsValueChanged(value)
local enum = self.SetConfigs.FriendEffectEnum
self.FriendEffectEnumState = value and enum.Open or enum.Close
end
function XUiPanelOtherSet:OnTogFriNumValueChanged(value)
local enum = self.SetConfigs.FriendNumEnum
self.FriendNumState = value and enum.Open or enum.Close
end
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function XUiPanelOtherSet:OnTogFocusButtonChanged2(value)
self.FocusButton[self:GetFocusType(2)] = value and 1 or 0
end
function XUiPanelOtherSet:OnTogFocusButtonChanged3(value)
self.FocusButton[self:GetFocusType(3)] = value and 1 or 0
end
function XUiPanelOtherSet:OnTogFocusDlcHuntButtonChanged1(value)
self.FocusButtonDlcHunt[self:GetFocusTypeDlcHunt(1)] = value and 1 or 0
end
function XUiPanelOtherSet:OnTogFocusDlcHuntButtonChanged2(value)
self.FocusButtonDlcHunt[self:GetFocusTypeDlcHunt(2)] = value and 1 or 0
end
function XUiPanelOtherSet:OnTogFocusDlcHuntButtonChanged3(value)
self.FocusButtonDlcHunt[self:GetFocusTypeDlcHunt(3)] = value and 1 or 0
end
function XUiPanelOtherSet:OnTogOnlineButtonChanged(value)
self.InviteButton = value and 1 or 0
end
function XUiPanelOtherSet:OnLoadingTypeChanged(index)
if index == self.SetConfigs.LoadingType.Custom
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and not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.Archive, nil, true) then
self.TGroupLoadingType:SelectIndex(self.SetConfigs.LoadingType.Default)
return
end
self.CustomLoadState = index
self.DescriptionLoadingType1.gameObject:SetActiveEx(index == 1)
self.DescriptionLoadingType2.gameObject:SetActiveEx(index == 2)
self.BtnLoadingSet.gameObject:SetActiveEx(index == 2)
end
function XUiPanelOtherSet:OnDamageNumSizeTypeChanged(index)
self.CurSelfNumKey = self.SetConfigs.SelfNumKeyIndexConfig[index]
self.DamageNumState = index
end
function XUiPanelOtherSet:OnFocusTypeChanged(index)
if index == 0 then return end
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self.FocusType = self:GetFocusType(index)
self.DescriptionFocusType1.gameObject:SetActiveEx(index == 1)
self.DescriptionFocusType2.gameObject:SetActiveEx(index == 2)
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if self.DescriptionFocusType3 then
self.DescriptionFocusType3.gameObject:SetActiveEx(index == 3)
end
if self.TogFocusButton2 then
self.TogFocusButton2.gameObject:SetActiveEx(index == 2)
end
if self.TogFocusButton3 then
self.TogFocusButton3.gameObject:SetActiveEx(index == 3)
end
self:UpdateUiFocusButton()
end
function XUiPanelOtherSet:OnFocusTypeDlcHuntChanged(index)
if XDataCenter.DlcRoomManager.IsInTutorialWorld() then
local teachingIndex = self:GetFocusIndexDlcHunt(XSetConfigs.FocusTypeDlcHunt.Auto)
if teachingIndex ~= index then
self.TGroupFocusTypeDlcHunt:SelectIndex(teachingIndex)
if not self._IsInitFocusTypeDlcHunt then
XUiManager.TipText("FocusTypeDlcHuntTeaching")
end
end
return
end
if index == 0 then return end
self.FocusTypeDlcHunt = self:GetFocusTypeDlcHunt(index)
self.DescriptionFocusDlcHuntType1.gameObject:SetActiveEx(index == 1)
self.DescriptionFocusDlcHuntType2.gameObject:SetActiveEx(index == 2)
self.DescriptionFocusDlcHuntType3.gameObject:SetActiveEx(index == 3)
self.TogFocusDlcHuntButton1.gameObject:SetActiveEx(false)--index == 1)
self.TogFocusDlcHuntButton2.gameObject:SetActiveEx(index == 2)
--self.TogFocusDlcHuntButton3.gameObject:SetActiveEx(index == 3)
self:UpdateUiFocusButtonDlcHunt()
end
function XUiPanelOtherSet:OnWeaponTransTypeChanged(index)
if index == 0 then return end
self.WeaponTransType = index
self.DescriptionWeaponTransType1.gameObject:SetActiveEx(index == 1)
self.DescriptionWeaponTransType2.gameObject:SetActiveEx(index == 2)
end
function XUiPanelOtherSet:OnRechargeTypeChanged(index)
if index == 0 then return end
self.RechargeType = index
self.DescriptionRechargeType1.gameObject:SetActiveEx(index == 1)
self.DescriptionRechargeType2.gameObject:SetActiveEx(index == 2)
end
function XUiPanelOtherSet:ShowPanel()
self.GameObject:SetActive(true)
if self.Parent then
self.Adaptation.gameObject:SetActiveEx(not self.Parent.IsFight)
end
self:GetCache()
self.IsShow = true
end
function XUiPanelOtherSet:HidePanel()
self.IsShow = false
self.GameObject:SetActive(false)
end
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-- 由于ui位置上, 新增的半自动锁定插到了中间, 所以type2和type3的index是反的
function XUiPanelOtherSet:GetFocusType(focusIndex)
if focusIndex == 2 then
return 3
end
if focusIndex == 3 then
return 2
end
return focusIndex
end
function XUiPanelOtherSet:GetFocusIndex(focusType)
if focusType == 2 then
return 3
end
if focusType == 3 then
return 2
end
return focusType
end
function XUiPanelOtherSet:UpdateUiFocusButton()
for _, focusType in pairs(XSetConfigs.FocusType) do
local index = self:GetFocusIndex(focusType)
if self["TogFocusButton"..index] then
self["TogFocusButton"..index].isOn = self.FocusButton[focusType] == 1
end
end
end
-- 2不存在dlc没有进阶锁定
function XUiPanelOtherSet:GetFocusTypeDlcHunt(focusIndex)
if focusIndex == 2 then
return 3
end
if focusIndex == 3 then
return 2
end
return focusIndex
end
function XUiPanelOtherSet:GetFocusIndexDlcHunt(focusType)
if focusType == 2 then
return 3
end
if focusType == 3 then
return 2
end
return focusType
end
function XUiPanelOtherSet:UpdateUiFocusButtonDlcHunt()
for _, focusType in pairs(XSetConfigs.FocusTypeDlcHunt) do
local index = self:GetFocusIndexDlcHunt(focusType)
if self["TogFocusDlcHuntButton"..index] then
self["TogFocusDlcHuntButton"..index].isOn = self.FocusButtonDlcHunt[focusType] == 1
end
end
end
return XUiPanelOtherSet