2024-09-01 20:49:41 +00:00
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local XUiGridRpgMakerGamePlayTask = XClass(XDynamicGridTask, "XUiGridRpgMakerGamePlayTask")
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function XUiGridRpgMakerGamePlayTask:UpdateProgress(data)
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XUiGridRpgMakerGamePlayTask.Super.UpdateProgress(self, data)
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self.Bg = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/Bg", nil)
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self.Bg2 = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/Bg2", nil)
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self.ImgZi = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/ImgZi", nil)
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self.BgWan = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/BgWan", nil)
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self.BgWan2 = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/BgWan2", nil)
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self.ImgWanZi = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/ImgWanZi", nil)
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if self.Data.State == XDataCenter.TaskManager.TaskState.Finish then
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self.Bg.gameObject:SetActiveEx(false)
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self.Bg2.gameObject:SetActiveEx(false)
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self.ImgZi.gameObject:SetActiveEx(false)
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self.BgWan.gameObject:SetActiveEx(true)
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self.BgWan2.gameObject:SetActiveEx(true)
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self.ImgWanZi.gameObject:SetActiveEx(true)
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else
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self.Bg.gameObject:SetActiveEx(true)
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self.Bg2.gameObject:SetActiveEx(true)
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self.ImgZi.gameObject:SetActiveEx(true)
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self.BgWan.gameObject:SetActiveEx(false)
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self.BgWan2.gameObject:SetActiveEx(false)
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self.ImgWanZi.gameObject:SetActiveEx(false)
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end
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end
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---------------------------------------------------------------------------------------
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2023-07-14 19:35:33 +00:00
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local XUiRpgMakerGamePlayTask = XLuaUiManager.Register(XLuaUi, "UiRpgMakerGamePlayTask")
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function XUiRpgMakerGamePlayTask:OnAwake()
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self:AutoAddListener()
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end
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function XUiRpgMakerGamePlayTask:OnStart()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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self.GridTask.gameObject:SetActive(false)
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self.DynamicTable = XDynamicTableNormal.New(self.SViewTask.transform)
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2024-09-01 20:49:41 +00:00
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self.DynamicTable:SetProxy(XUiGridRpgMakerGamePlayTask)
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2023-07-14 19:35:33 +00:00
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self.DynamicTable:SetDelegate(self)
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end
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function XUiRpgMakerGamePlayTask:OnEnable()
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self:Refresh()
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end
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function XUiRpgMakerGamePlayTask:OnGetEvents()
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return {
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XEventId.EVENT_FINISH_TASK,
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XEventId.EVENT_TASK_SYNC,
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XEventId.EVENT_RPG_MAKER_GAME_ACTIVITY_END,
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}
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end
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function XUiRpgMakerGamePlayTask:OnNotify(event)
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if event == XEventId.EVENT_FINISH_TASK
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or event == XEventId.EVENT_TASK_SYNC then
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self:Refresh()
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elseif event == XEventId.EVENT_RPG_MAKER_GAME_ACTIVITY_END then
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XUiManager.TipText("ActivityAlreadyOver")
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XLuaUiManager.RunMain()
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end
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end
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function XUiRpgMakerGamePlayTask:AutoAddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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end
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function XUiRpgMakerGamePlayTask:OnBtnBackClick()
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self:Close()
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end
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function XUiRpgMakerGamePlayTask:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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--动态列表事件
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function XUiRpgMakerGamePlayTask:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local data = self.Tasks[index]
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grid.RootUi = self
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grid:ResetData(data)
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end
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end
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function XUiRpgMakerGamePlayTask:Refresh()
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if not self.GameObject:Exist() then
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return
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end
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self.Tasks = XDataCenter.RpgMakerGameManager.GetTimeLimitTask()
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self.DynamicTable:SetDataSource(self.Tasks)
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self.DynamicTable:ReloadDataASync()
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end
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