PGRData/Script/matrix/xui/xuirpgmakergame/task/XUiRpgMakerGamePlayTask.lua

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2024-09-01 20:49:41 +00:00
local XUiGridRpgMakerGamePlayTask = XClass(XDynamicGridTask, "XUiGridRpgMakerGamePlayTask")
function XUiGridRpgMakerGamePlayTask:UpdateProgress(data)
XUiGridRpgMakerGamePlayTask.Super.UpdateProgress(self, data)
self.Bg = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/Bg", nil)
self.Bg2 = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/Bg2", nil)
self.ImgZi = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/ImgZi", nil)
self.BgWan = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/BgWan", nil)
self.BgWan2 = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/BgWan2", nil)
self.ImgWanZi = XUiHelper.TryGetComponent(self.Transform, "PanelAnimation/ImgWanZi", nil)
if self.Data.State == XDataCenter.TaskManager.TaskState.Finish then
self.Bg.gameObject:SetActiveEx(false)
self.Bg2.gameObject:SetActiveEx(false)
self.ImgZi.gameObject:SetActiveEx(false)
self.BgWan.gameObject:SetActiveEx(true)
self.BgWan2.gameObject:SetActiveEx(true)
self.ImgWanZi.gameObject:SetActiveEx(true)
else
self.Bg.gameObject:SetActiveEx(true)
self.Bg2.gameObject:SetActiveEx(true)
self.ImgZi.gameObject:SetActiveEx(true)
self.BgWan.gameObject:SetActiveEx(false)
self.BgWan2.gameObject:SetActiveEx(false)
self.ImgWanZi.gameObject:SetActiveEx(false)
end
end
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local XUiRpgMakerGamePlayTask = XLuaUiManager.Register(XLuaUi, "UiRpgMakerGamePlayTask")
function XUiRpgMakerGamePlayTask:OnAwake()
self:AutoAddListener()
end
function XUiRpgMakerGamePlayTask:OnStart()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.GridTask.gameObject:SetActive(false)
self.DynamicTable = XDynamicTableNormal.New(self.SViewTask.transform)
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self.DynamicTable:SetProxy(XUiGridRpgMakerGamePlayTask)
self.DynamicTable:SetDelegate(self)
end
function XUiRpgMakerGamePlayTask:OnEnable()
self:Refresh()
end
function XUiRpgMakerGamePlayTask:OnGetEvents()
return {
XEventId.EVENT_FINISH_TASK,
XEventId.EVENT_TASK_SYNC,
XEventId.EVENT_RPG_MAKER_GAME_ACTIVITY_END,
}
end
function XUiRpgMakerGamePlayTask:OnNotify(event)
if event == XEventId.EVENT_FINISH_TASK
or event == XEventId.EVENT_TASK_SYNC then
self:Refresh()
elseif event == XEventId.EVENT_RPG_MAKER_GAME_ACTIVITY_END then
XUiManager.TipText("ActivityAlreadyOver")
XLuaUiManager.RunMain()
end
end
function XUiRpgMakerGamePlayTask:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
end
function XUiRpgMakerGamePlayTask:OnBtnBackClick()
self:Close()
end
function XUiRpgMakerGamePlayTask:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
--动态列表事件
function XUiRpgMakerGamePlayTask:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.Tasks[index]
grid.RootUi = self
grid:ResetData(data)
end
end
function XUiRpgMakerGamePlayTask:Refresh()
if not self.GameObject:Exist() then
return
end
self.Tasks = XDataCenter.RpgMakerGameManager.GetTimeLimitTask()
self.DynamicTable:SetDataSource(self.Tasks)
self.DynamicTable:ReloadDataASync()
end