forked from endernon/PGRData
52 lines
1.7 KiB
Lua
52 lines
1.7 KiB
Lua
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--大秘境跃升
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local XUiRiftJumpResults = XLuaUiManager.Register(XLuaUi, "UiRiftJumpResults")
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local XUiGridRiftJumpRes = require("XUi/XUiRift/Grid/XUiGridRiftJumpRes")
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function XUiRiftJumpResults:OnAwake()
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self.GridResList = {}
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self:InitButton()
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end
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function XUiRiftJumpResults:InitButton()
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self:RegisterClickEvent(self.BtnClose, self.Close)
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end
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--- func desc
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---@param triggerJump 跃升领取的奖励层数 etc: 10 - 15 层没首通,但是解锁。此时pass = 10, 打了13,这时候jump = 13 - 10 = 3
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function XUiRiftJumpResults:OnStart(triggerJump, closeCb)
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self.TriggerJumpNum = triggerJump
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self.CloseCb = closeCb
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end
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function XUiRiftJumpResults:OnEnable()
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local lastFightStage = XDataCenter.RiftManager.GetLastFightXStage()
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-- 领取了从 A层到B层的跃升奖励
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local targetFightLayer = lastFightStage:GetParent():GetParent()
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local jumpToId = targetFightLayer:GetId()
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local jumpOrgId = jumpToId - self.TriggerJumpNum
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-- 所以这些层是跃升后领取奖励的层
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for id = jumpOrgId + 1, jumpToId - 1 do
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local grid = self.GridResList[id]
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if not grid then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridItem, self.GridItem.parent)
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local xFightLayer = XDataCenter.RiftManager.GetEntityFightLayerById(id)
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grid = XUiGridRiftJumpRes.New(ui, xFightLayer, self)
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self.GridResList[id] = grid
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end
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grid.GameObject:SetActive(true)
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end
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self.GridItem.gameObject:SetActive(false)
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-- 标题
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self.TxtNum.text = CS.XTextManager.GetText("RiftJumpFromTo", jumpOrgId + 1, jumpToId - 1)
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end
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function XUiRiftJumpResults:OnDestroy()
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if self.CloseCb then
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self.CloseCb()
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end
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end
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return XUiRiftJumpResults
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