PGRData/Script/matrix/xui/xuinewchar/XUiFunbenKoroTutoriaChallengeDetail.lua

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local XUiFunbenKoroTutoriaChallengeDetail = XLuaUiManager.Register(XLuaUi, "UiFunbenKoroTutoriaChallengeDetail")
local XUiGridStageBuffIcon = require("XUi/XUiFubenSimulatedCombat/ChildItem/XUiGridStageBuffIcon")
local DescCount = 3
function XUiFunbenKoroTutoriaChallengeDetail:OnAwake()
self.BtnEnter.CallBack = function()
self:OnBtnEnterClick()
end
self:InitStarPanels()
end
function XUiFunbenKoroTutoriaChallengeDetail:OnStart(rootUi)
self.RootUi = rootUi
end
function XUiFunbenKoroTutoriaChallengeDetail:InitStarPanels()
self.StarGridList = {}
for i = 1, DescCount do
self.StarGridList[i] = XUiGridStageStar.New(self[string.format("GridStageStar%d", i)])
end
end
function XUiFunbenKoroTutoriaChallengeDetail:SetStageDetail(stageId, id)
self.Id = id
self.StageId = stageId
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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self.TxtTitle.text = self.StageCfg.Description
self.TxtDescDetail.text = XFubenNewCharConfig.GetNewCharDescDetail(self.StageId)
local starsMap = XDataCenter.FubenNewCharActivityManager.GetStarMap(self.StageId)
for i = 1, DescCount do
self.StarGridList[i]:Refresh(self.StageCfg.StarDesc[i], starsMap[i])
end
self:SetBuffList()
local data = XFubenConfigs.GetStageFightControl(self.StageId)
if data then
self.TxtATNums.text = data.ShowFight
end
self:PlayAnimation("AnimBegin")
end
--设置词缀
function XUiFunbenKoroTutoriaChallengeDetail:SetBuffList()
if not self.BuffList then self.BuffList = {} end
local buffList = XFubenNewCharConfig.GetNewCharShowFightEventIds(self.StageId)
if buffList == nil or #buffList == 0 then
self.PanelBuffNone.gameObject:SetActiveEx(true)
self.BtnBuffTip.gameObject:SetActiveEx(false)
self.PanelBuffContent.gameObject:SetActiveEx(false)
return
end
self.PanelBuffNone.gameObject:SetActiveEx(false)
self.BtnBuffTip.gameObject:SetActiveEx(true)
self.PanelBuffContent.gameObject:SetActiveEx(true)
self.GridBuff.gameObject:SetActiveEx(false)
self.StageBuffCfgList = {}
for i = 1, #buffList do
if not self.BuffList[i] then
local prefab = CS.UnityEngine.GameObject.Instantiate(self.GridBuff.gameObject)
self.BuffList[i] = XUiGridStageBuffIcon.New(prefab, self.RootUi)
end
end
for i = 1, #self.BuffList do
self.BuffList[i].Transform:SetParent(self.PanelBuffContent, false)
if buffList[i] then
self.BuffList[i]:RefreshData(buffList[i])
self.BuffList[i]:Show()
table.insert(self.StageBuffCfgList, buffList[i])
else
self.BuffList[i]:Hide()
end
end
self.BtnBuffTip.CallBack = function()
self:OnBtnBuffTip()
end
self.PanelBuffNone.gameObject:SetActiveEx(#buffList == 0)
end
function XUiFunbenKoroTutoriaChallengeDetail:OnBtnBuffTip()
local buffList = XFubenNewCharConfig.GetNewCharShowFightEventIds(self.StageId)
if buffList and next(buffList) then
XLuaUiManager.Open("UiSimulatedCombatBossBuffTips", buffList)
end
end
function XUiFunbenKoroTutoriaChallengeDetail:OnBtnEnterClick()
--判断是否结束
local activityCfg = XFubenNewCharConfig.GetDataById(self.Id)
local endTime = XFunctionManager.GetEndTimeByTimeId(activityCfg.TimeId)
local nowTime = XTime.GetServerNowTimestamp()
if nowTime > endTime then
XUiManager.TipText("KoroCharacterActivityEnd")
XLuaUiManager.RunMain()
return
end
if XDataCenter.FubenManager.CheckPreFight(self.StageCfg) then
if self.RootUi then
self.RootUi:ClearNodesSelect()
end
self.RootUi:CloseStageDetails()
--self:Close()
if XTool.USENEWBATTLEROOM then
XLuaUiManager.Open("UiBattleRoleRoom", self.StageCfg.StageId
, XDataCenter.TeamManager.GetXTeamByStageId(self.StageCfg.StageId)
, require("XUi/XUiNewChar/XUiTutoriaBattleRoleRoom"))
else
XLuaUiManager.Open("UiNewRoomSingle", self.StageCfg.StageId)
end
end
end
function XUiFunbenKoroTutoriaChallengeDetail:CloseDetailWithAnimation()
self:PlayAnimation("AnimEnd", function()
self:Close()
end)
end