PGRData/Script/matrix/xui/xuifubenrepeatchallenge/XUiFubenRepeatchallenge.lua

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local CsXTextManagerGetText = CS.XTextManager.GetText
local CsXScheduleManager = XScheduleManager
local XUiFubenRepeatchallenge = XLuaUiManager.Register(XLuaUi, "UiFubenRepeatchallenge")
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local PanelState={
None=1, --主界面状态
ShowDetail=2 --打开详细页的状态
}
---记录界面状态,该值不随界面销毁而清除,保证状态的还原
local CurPanelState=PanelState.None
function XUiFubenRepeatchallenge:OnAwake()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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--主面板
self:RegisterClickEvent(self.BtnBack, self.Close)
self:RegisterClickEvent(self.TouMing, self.OnBtnTouMingClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnHelp, self.OnBtnHelpClick)
self:RegisterClickEvent(self.BtnRewardInfo, self.OnBtnRewardInfo)
self:RegisterClickEvent(self.BtnLevel, self.ShowStageDetail)
--待机面板(显示等级 奖励 商店)
local panel = self.PanelStandByInfo
self.PanelStandByInfo = {}
XTool.InitUiObjectByUi(self.PanelStandByInfo, panel)
self.PanelStandByInfo.BtnLevelDes.CallBack = function() self:OnBtnLevelDesClick() end
self.PanelStandByInfo.BtnShop.CallBack = function() self:OnBtnShopClick() end
for i=1,5 do
self.PanelStandByInfo["BtnReward" .. i].CallBack = function() self:OnBtnRewardClick(i) end
end
--关卡面板(显示体力 挑战按钮等)
local panel = self.PanelStageDetail
self.PanelStageDetail = {}
XTool.InitUiObjectByUi(self.PanelStageDetail, panel)
self.PanelStageDetail.BtnEnter.CallBack = function() self:OnBtnEnterClick() end
self.PanelStageDetail.BtnFirstEnter.CallBack = function() self:OnBtnFirstEnterClick() end
self.PanelStageDetail.BtnAutoFight.CallBack = function() self:OnBtnAutoFightClick() end
self.PanelStageDetail.BtnAddTimes.CallBack = function() self:OnBtnAddTimesClick() end
self.PanelStageDetail.BtnMinusTimes.CallBack = function() self:OnBtnMinusTimesClick() end
self.PanelStageDetail.BtnMax.CallBack = function() self:OBtnMaxClick() end
self.PanelStageDetail.InputFieldCount.onValueChanged:AddListener(function() self:OnInputFieldCountChanged() end)
end
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function XUiFubenRepeatchallenge:OnStart()
self.ChallengeCount = 1 --复刷关复刷次数
self.RewardDatas = {} --奖励获取得情况数据
if XDataCenter.FubenRepeatChallengeManager.IsResetPanelState() then
CurPanelState=PanelState.None
XDataCenter.FubenRepeatChallengeManager.ResetPanelState(false)
end
--self.RedPointId = XRedPointManager.AddRedPointEvent(self.BtnTreasure, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_REPEAT_CHALLENGE_CHAPTER_REWARD }, nil, false)
end
function XUiFubenRepeatchallenge:OnEnable()
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if not XDataCenter.FubenRepeatChallengeManager.GetIsFirstAutoFightOpen() and XDataCenter.FubenRepeatChallengeManager.IsAutoFightOpen() then
XDataCenter.FubenRepeatChallengeManager.SetAutoFightOpen()
XUiManager.TipErrorWithKey("AutoFightUnLock")
end
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self:CreateActivityTimer()
self:Refresh()
end
function XUiFubenRepeatchallenge:OnDisable()
self:DestroyActivityTimer()
end
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--region 活动倒计时显示
function XUiFubenRepeatchallenge:CreateActivityTimer()
self:DestroyActivityTimer()
local time = XTime.GetServerNowTimestamp()
local fightEndTime = XDataCenter.FubenRepeatChallengeManager.GetFightEndTime()
local activityEndTime = XDataCenter.FubenRepeatChallengeManager.GetActivityEndTime()
local shopStr = CsXTextManagerGetText("ActivityBranchShopLeftTime")
local fightStr = CsXTextManagerGetText("ActivityBranchFightLeftTime")
if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
self.TxtResetDesc.text = shopStr
self.TxtLeftTime.text = XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
else
self.TxtResetDesc.text = fightStr
self.TxtLeftTime.text = XUiHelper.GetTime(fightEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
end
self.ActivityTimer = CsXScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.TxtLeftTime) then
self:DestroyActivityTimer()
return
end
time = time + 1
if time >= activityEndTime then
self:DestroyActivityTimer()
XDataCenter.FubenRepeatChallengeManager.OnActivityEnd()
elseif fightEndTime <= time then
local leftTime = activityEndTime - time
if leftTime > 0 then
self.TxtResetDesc.text = shopStr
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
end
else
local leftTime = fightEndTime - time
if leftTime > 0 then
self.TxtResetDesc.text = fightStr
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
else
self:DestroyActivityTimer()
self:CreateActivityTimer()
end
end
end, CsXScheduleManager.SECOND, 0)
end
function XUiFubenRepeatchallenge:DestroyActivityTimer()
if self.ActivityTimer then
CsXScheduleManager.UnSchedule(self.ActivityTimer)
self.ActivityTimer = nil
end
end
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--endregion
--刷新主面板界面
function XUiFubenRepeatchallenge:Refresh()
self:CreateActivityTimer()
local activityCfg = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig()
local chapterCfg = XFubenRepeatChallengeConfigs.GetChapterCfg(activityCfg.NormalChapter[1])
local rcStageCfg = XFubenRepeatChallengeConfigs.GetStageConfig(chapterCfg.StageId[1])
local stageCfg = XDataCenter.FubenManager.GetStageCfg(rcStageCfg.Id)
self.RImgBg:SetRawImage(chapterCfg.Bg)
local characterName = XCharacterConfigs.GetCharacterLogName(activityCfg.SpecialCharacters[1])
local limitLevel = activityCfg.ExtraBuffLevel
self.TxtTitle.text = CsXTextManagerGetText("ActivityRepeatChallengeDesc", characterName , limitLevel)
self.PanelEffect.gameObject:LoadUiEffect(chapterCfg.EffectPath)
self.BtnLevel:SetNameByGroup(0, stageCfg.Name)
--btnLevel根据时间判断是否显示Close图标
if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
if self.RImgClosed then
self.RImgClosed.gameObject:SetActiveEx(true)
end
else
if self.RImgClosed then
self.RImgClosed.gameObject:SetActiveEx(false)
end
end
--当期货币
local versionItemId = XFubenConfigs.GetMainPanelItemId()
self.BtnRewardInfo:SetRawImage(XDataCenter.ItemManager.GetItemIcon(versionItemId))
self:RefreshPanelStandByInfo()
self:RefreshPanelStageDetail()
self:RefreshChallengeTimes()
if CurPanelState==PanelState.ShowDetail then
self:ShowStageDetail()
else
self:CloseStageDetail()
end
end
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--刷新待机面板界面(显示等级 奖励 商店)
function XUiFubenRepeatchallenge:RefreshPanelStandByInfo()
local panel = self.PanelStandByInfo
--refresh level
local level = XDataCenter.FubenRepeatChallengeManager.GetLevel()
local exp = XDataCenter.FubenRepeatChallengeManager.GetExp()
local levelConfig = XFubenRepeatChallengeConfigs.GetLevelConfig(level)
local curLevelMaxExp = levelConfig.UpExp
local isMaxLv = level == XFubenRepeatChallengeConfigs.GetMaxLevel()
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panel.ImgExp.fillAmount = isMaxLv and 1 or (exp / curLevelMaxExp)
panel.TxtBuffDes.gameObject:SetActiveEx(not isMaxLv)
panel.TxtLevel.text = CsXTextManagerGetText("ActivityRepeatChallengeLevel", level)
local nextShowLevel = XDataCenter.FubenRepeatChallengeManager.GetNextShowLevel()
if nextShowLevel then
local nextLvCfg = XFubenRepeatChallengeConfigs.GetLevelConfig(nextShowLevel)
panel.TxtBuffDes.text = nextLvCfg.SimpleDesc
panel.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeNextLevelDesc", nextShowLevel)
else
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panel.TxtBuffDes.gameObject:SetActiveEx(false)
panel.TxtExp.transform.position = CS.UnityEngine.Vector3.Lerp(panel.TxtExp.transform.position, panel.TxtBuffDes.transform.position, 0.5)
if isMaxLv then
panel.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeMaxLevelTip")
else
panel.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeExp", exp, curLevelMaxExp)
end
end
-- TxtExpMax -> "(已达每日上限)"
panel.TxtExpMax.gameObject:SetActiveEx(false)
--refresh reward
self.RewardDatas = XDataCenter.FubenRepeatChallengeManager.GetRewardsData()
for i=1,5 do
local button = panel["BtnReward" .. i]
local buttonUiObject = {}
XTool.InitUiObjectByUi(buttonUiObject, button)
local data = self.RewardDatas[i]
if not data then
button.gameObject:SetActiveEx(false)
goto CONTINUE
end
button.gameObject:SetActiveEx(true)
-- 获取条件描述
button:SetNameByGroup(0, data.Desc)
-- 按钮状态
button:ShowReddot(false)
if not data.canObtain then --未能领取
button:SetDisable(true)
buttonUiObject.Disable2.gameObject:SetActiveEx(true)
buttonUiObject.Disable1.gameObject:SetActiveEx(false)
elseif data.Obtained then --已经领取
button:SetDisable(true)
buttonUiObject.Disable1.gameObject:SetActiveEx(true)
buttonUiObject.Disable2.gameObject:SetActiveEx(false)
elseif (not data.Obtained) and data.canObtain then --可以 但还没领取
button:ShowReddot(true)
button:SetDisable(false)
end
:: CONTINUE ::
end
end
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--刷新关卡面板界面(显示体力 挑战按钮等)
function XUiFubenRepeatchallenge:RefreshPanelStageDetail()
local panel = self.PanelStageDetail
--自动战斗按钮
panel.BtnAutoFight.gameObject:SetActiveEx(XDataCenter.FubenRepeatChallengeManager.IsAutoFightOpen())
--panel.ImgCostActionPoint
end
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--刷新行动点数显示
function XUiFubenRepeatchallenge:RefreshChallengeTimes()
self.BtnLevel:SetNameByGroup(1,"X"..self.ChallengeCount)
self.PanelStageDetail.InputFieldCount.text = self.ChallengeCount
local stageId = XDataCenter.FubenRepeatChallengeManager.GetStageId()
local actionPoint = XDataCenter.FubenManager.GetRequireActionPoint(stageId)
self.PanelStageDetail.TxtActionPoint.text = actionPoint * self.ChallengeCount
end
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--打开关卡详情
function XUiFubenRepeatchallenge:ShowStageDetail()
--判断是否在战斗时间内
local isFightTime=not XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd()
if isFightTime then
CurPanelState=PanelState.ShowDetail
self.PanelStandByInfo.GameObject:SetActiveEx(false)
self.PanelStageDetail.GameObject:SetActiveEx(true)
self.BtnLevel:SetDisable(true,false)
self:SetMaxChallengeTimes()
self:RefreshPanelStageDetail()
else
XUiManager.TipText('FubenRepeatchallengeEndFightTime')
end
end
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--关闭关卡详情
function XUiFubenRepeatchallenge:CloseStageDetail()
CurPanelState=PanelState.None
self.PanelStandByInfo.GameObject:SetActiveEx(true)
self.PanelStageDetail.GameObject:SetActiveEx(false)
self.BtnLevel:SetDisable(false)
self:RefreshPanelStandByInfo()
end
--后退按钮
function XUiFubenRepeatchallenge:Close()
if CurPanelState==PanelState.ShowDetail then
self:CloseStageDetail()
return
end
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self.Super.Close(self)
end
-- 大透明后退按钮(点开关卡后后退使用)
function XUiFubenRepeatchallenge:OnBtnTouMingClick()
if CurPanelState==PanelState.ShowDetail then
self:CloseStageDetail()
end
end
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--主界面按钮
function XUiFubenRepeatchallenge:OnBtnMainUiClick()
CurPanelState=PanelState.None
XLuaUiManager.RunMain()
end
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--帮助按钮(感叹号)
function XUiFubenRepeatchallenge:OnBtnHelpClick()
XUiManager.UiFubenDialogTip("", XDataCenter.FubenRepeatChallengeManager.GetActDescription())
end
--点击关卡奖励预览 显示奖励货币的道具详情
function XUiFubenRepeatchallenge:OnBtnRewardInfo()
--local stageId = XDataCenter.FubenRepeatChallengeManager.GetStageId()
--local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
--local itemList = XRewardManager.GetRewardList(stageCfg.FinishRewardShow)
--XUiManager.OpenUiTipReward(itemList)
local itemID = XFubenConfigs.GetMainPanelItemId()
XLuaUiManager.Open("UiTip", itemID)
end
--点击等级详情按钮
function XUiFubenRepeatchallenge:OnBtnLevelDesClick()
XLuaUiManager.Open("UiFubenRepeatchallengeLevelDes")
end
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--点击商店按钮
function XUiFubenRepeatchallenge:OnBtnShopClick()
local skipId = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig().ShopSkipId
XFunctionManager.SkipInterface(skipId)
end
--点击奖励按钮
function XUiFubenRepeatchallenge:OnBtnRewardClick(tabIndex)
local rewardData = self.RewardDatas[tabIndex]
if rewardData.canObtain and (not rewardData.Obtained) then
--能领取
XDataCenter.FubenRepeatChallengeManager.RequesetGetReward(rewardData.RewardId, function()
self:RefreshPanelStandByInfo()
end)
else
--其余情况显示道具详情
local itemList = XRewardManager.GetRewardList(rewardData.RewardItemListId)
XUiManager.OpenUiTipReward(itemList)
end
end
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--点击进入关卡
function XUiFubenRepeatchallenge:OnBtnEnterClick()
CurPanelState=PanelState.ShowDetail
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Main_huge)
local stageId = XDataCenter.FubenRepeatChallengeManager.GetStageId()
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if XDataCenter.FubenManager.CheckPreFight(stageCfg, self.ChallengeCount) then
if XTool.USENEWBATTLEROOM then
XLuaUiManager.Open("UiBattleRoleRoom", stageId, nil, {
EnterFight = function(proxy, team, stageId, challengeCount, isAssist)
XDataCenter.FubenDailyManager.SetFubenDailyRecord(stageId)
proxy.Super.EnterFight(proxy, team, stageId, challengeCount, isAssist)
end
}, self.ChallengeCount)
else
local data = {ChallengeCount = self.ChallengeCount}
XLuaUiManager.Open("UiNewRoomSingle", stageId, data)
end
end
end
--点击扫荡
function XUiFubenRepeatchallenge:OnBtnAutoFightClick()
if not XDataCenter.FubenRepeatChallengeManager.IsOpen() then
XUiManager.TipText("ActivityRepeatChallengeOver")
return false
end
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if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
XUiManager.TipText("ActivityRepeatChallengeOver")
return false
end
if not XDataCenter.FubenRepeatChallengeManager.IsAutoFightOpen() then
XUiManager.TipErrorWithKey("FubenRepeatChallengeAutoFightOpenTip")
return false
end
local stageId = XDataCenter.FubenRepeatChallengeManager.GetStageId()
local stageData = XDataCenter.FubenManager.GetStageData(stageId)
XDataCenter.AutoFightManager.RecordFightBeginData(stageId, self.ChallengeCount, stageData.LastCardIds)
XDataCenter.AutoFightManager.StartNewAutoFight(stageId, self.ChallengeCount, function(res)
if res.Code == XCode.Success then
XLuaUiManager.Open("UiNewAutoFightSettleWin", XDataCenter.AutoFightManager.GetAutoFightBeginData(), res)
end
end)
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return true
end
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--编辑复刷次数
function XUiFubenRepeatchallenge:OnInputFieldCountChanged()
local maxChallengeCount = XDataCenter.FubenManager.GetStageMaxChallengeCount(XDataCenter.FubenRepeatChallengeManager.GetStageId())
if maxChallengeCount < 1 then maxChallengeCount = 1 end
local text = self.PanelStageDetail.InputFieldCount.text
local num = tonumber(text)
if num then --not (num == nil) then
if num > maxChallengeCount then
num = maxChallengeCount
elseif num < 1 then
num = 1
end
self.ChallengeCount = num
end
self:RefreshChallengeTimes()
end
--点击添加复刷次数
function XUiFubenRepeatchallenge:OnBtnAddTimesClick()
local maxChallengeCount = XDataCenter.FubenManager.GetStageMaxChallengeCount(XDataCenter.FubenRepeatChallengeManager.GetStageId())
if maxChallengeCount < 1 then maxChallengeCount = 1 end
if self.ChallengeCount >= maxChallengeCount then return end
self.ChallengeCount = self.ChallengeCount + 1
self:RefreshChallengeTimes()
end
--点击减少复刷次数
function XUiFubenRepeatchallenge:OnBtnMinusTimesClick()
if self.ChallengeCount <= 1 then return end
self.ChallengeCount = self.ChallengeCount - 1
self:RefreshChallengeTimes()
end
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--点击最大复刷次数
function XUiFubenRepeatchallenge:OBtnMaxClick()
self:SetMaxChallengeTimes()
end
function XUiFubenRepeatchallenge:SetMaxChallengeTimes()
local maxChallengeCount = XDataCenter.FubenManager.GetStageMaxChallengeCount(XDataCenter.FubenRepeatChallengeManager.GetStageId())
if maxChallengeCount < 1 then maxChallengeCount = 1 end
self.ChallengeCount = maxChallengeCount
self:RefreshChallengeTimes()
end