PGRData/Script/matrix/xui/xuifubencouplecombat/childview/XUiPanelFeature.lua

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-- v1.32 角色特性标识
--====================================================================
local XGridFeature = XClass(nil, "XGridFeature")
function XGridFeature:Ctor(ui, clickCB)
self.Ui = ui
self:InitUiObj(ui)
self:AddClickListener(clickCB)
end
function XGridFeature:InitUiObj(ui)
XUiHelper.InitUiClass(self, ui)
if self:IsInBattleRoom() then
self.RImgIcon = self.Transform:Find("RImgIcon"):GetComponent("RawImage")
self.BgNormal = self.Transform:Find("BgNormal")
self.BgActive = self.Transform:Find("BgActive")
end
end
function XGridFeature:AddClickListener(clickCB)
if clickCB then
XUiHelper.RegisterClickEvent(self, self.RImgIcon, clickCB)
if not self:IsInBattleRoom() then
XUiHelper.RegisterClickEvent(self, self.RImgIconActive, clickCB)
end
end
end
function XGridFeature:RefreshIcon(icon)
if icon then
self.RImgIcon:SetRawImage(icon)
if not self:IsInBattleRoom() then
self.RImgIconActive:SetRawImage(icon)
end
end
self.RImgIcon.gameObject:SetActiveEx(icon and true or false)
if not self:IsInBattleRoom() then
self.RImgIconActive.gameObject:SetActiveEx(icon and true or false)
end
end
function XGridFeature:SetActive(isActive)
if self:IsInBattleRoom() then
self.BgNormal.gameObject:SetActiveEx(not isActive)
self.BgActive.gameObject:SetActiveEx(isActive)
else
self.GameObject:SetActiveEx(true)
self.Inactive.gameObject:SetActiveEx(not isActive)
self.TheActivation.gameObject:SetActiveEx(isActive)
end
end
-- 队伍房间和选角用同一个脚本,所以分两套
function XGridFeature:IsInBattleRoom()
return XTool.UObjIsNil(self.Inactive)
end
function XGridFeature:SetOpen(isActive)
self.GameObject:SetActiveEx(isActive)
end
--====================================================================
--编队的特性图标控件
local XUiPanelFeature = XClass(nil, "XUiPanelFeature")
function XUiPanelFeature:Ctor(uiRoot, ui)
self.UiRoot = uiRoot
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:InitUi()
end
function XUiPanelFeature:InitUi()
self.GameObject:SetActiveEx(true)
self.PanelFeature = self.Transform:Find("PanelFeature")
self.GridFeature = self.Transform:Find("PanelFeature/GridFeature")
self.GridFeature.gameObject:SetActiveEx(false)
self.GridFeatureList = {}
end
function XUiPanelFeature:Refresh(featureList, matchDic, characterId)
if featureList and matchDic then
self.GameObject:SetActiveEx(true)
else
self.GameObject:SetActiveEx(false)
return
end
self.CharacterId = characterId
self.FeatureList = featureList
for i, v in ipairs(featureList) do
local item = self.GridFeatureList[i]
if not item then
item = CS.UnityEngine.Object.Instantiate(self.GridFeature, self.PanelFeature) -- 复制一个item
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self.GridFeatureList[i] = XGridFeature.New(item, function() self:ShowInfo(i) end)
end
local icon = characterId and XFubenCoupleCombatConfig.GetCharacterIcon(characterId, i) or XFubenCoupleCombatConfig.GetFeatureIcon(v)
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local isActive = matchDic[v] and matchDic[v] > 0
self.GridFeatureList[i]:RefreshIcon(icon)
self.GridFeatureList[i]:SetActive(isActive)
self.GridFeatureList[i]:SetOpen(true)
end
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-- 多余标识隐藏
for i = #featureList + 1, #self.GridFeatureList do
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self.GridFeatureList[i]:SetOpen(false)
end
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-- Item模板隐藏
self.GridFeature.gameObject:SetActiveEx(false)
end
function XUiPanelFeature:ShowInfo(index)
local characterId = self.CharacterId
local featureId = self.FeatureList[index]
local name = characterId and XFubenCoupleCombatConfig.GetCharacterName(characterId, index) or XFubenCoupleCombatConfig.GetFeatureName(featureId)
local desc = characterId and XFubenCoupleCombatConfig.GetCharacterDescription(characterId, index) or XFubenCoupleCombatConfig.GetFeatureDescription(featureId)
XUiManager.UiFubenDialogTip(name, desc)
end
function XUiPanelFeature:OnDisable()
end
return XUiPanelFeature