forked from endernon/PGRData
65 lines
2.1 KiB
Lua
65 lines
2.1 KiB
Lua
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local XUiSkillDetailGrid = require("XUi/XUiFubenCoupleCombat/ChildItem/XUiSkillDetailGrid")
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--主动技能列表界面
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local XUiCoupleCombatSkillDetail = XLuaUiManager.Register(XLuaUi, "UiCoupleCombatSkillDetail")
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function XUiCoupleCombatSkillDetail:OnAwake()
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self.SkillGrids = {}
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self.GridActive.gameObject:SetActiveEx(false)
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self:AutoAddListener()
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end
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function XUiCoupleCombatSkillDetail:OnStart(skillType, cb)
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self.SkillType = skillType
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self.CloseCallback = cb
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self.TxtName.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupName(skillType)
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self.TxtPassive.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupDescription(skillType)
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local iconPath = XFubenCoupleCombatConfig.GetCharacterCareerSkillGroupIcon(skillType)
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self.RImgIcon:SetRawImage(iconPath)
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end
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function XUiCoupleCombatSkillDetail:OnEnable()
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self:UpdateSkillGrids()
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end
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function XUiCoupleCombatSkillDetail:OnDisable()
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if self.CloseCallback then
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self.CloseCallback()
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end
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end
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function XUiCoupleCombatSkillDetail:UpdateSkillGrids()
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local skillType = self.SkillType
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local skillIds = XFubenCoupleCombatConfig.GetCharacterCareerSkillIds(skillType)
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local skillGrid
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for i, skillId in ipairs(skillIds) do
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skillGrid = self.SkillGrids[i]
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if not skillGrid then
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local grid = CS.UnityEngine.Object.Instantiate(self.GridActive.gameObject, self.Content)
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skillGrid = XUiSkillDetailGrid.New(grid, self)
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self.SkillGrids[i] = skillGrid
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end
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skillGrid:RefreshData(skillId)
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skillGrid.GameObject:SetActiveEx(true)
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end
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for i = #skillIds + 1, #self.SkillGrids do
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self.SkillGrids[i].GameObject:SetActiveEx(false)
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end
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end
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function XUiCoupleCombatSkillDetail:AutoAddListener()
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self:RegisterClickEvent(self.BtnCloseDetail, self.Close)
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end
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function XUiCoupleCombatSkillDetail:OnGetEvents()
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return { XEventId.EVENT_FUBEN_COUPLECOMBAT_AMEND_CHARACTER_CAREER_SKILL}
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end
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function XUiCoupleCombatSkillDetail:OnNotify(evt)
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if evt == XEventId.EVENT_FUBEN_COUPLECOMBAT_AMEND_CHARACTER_CAREER_SKILL then
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self:UpdateSkillGrids()
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end
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end
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