forked from endernon/PGRData
47 lines
1.6 KiB
Lua
47 lines
1.6 KiB
Lua
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--技能解锁弹窗
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local XUiCoupleCombatNewSkill = XLuaUiManager.Register(XLuaUi, "UiCoupleCombatNewSkill")
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function XUiCoupleCombatNewSkill:OnAwake()
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self:AutoAddListener()
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end
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function XUiCoupleCombatNewSkill:OnStart(activeSkillList)
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self.ActiveSkillList = activeSkillList
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self:Refresh()
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end
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function XUiCoupleCombatNewSkill:Refresh()
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if XTool.IsTableEmpty(self.ActiveSkillList) then
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self:Close()
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return
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end
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self.CurCharacterCareerSkillId = table.remove(self.ActiveSkillList, 1)
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self.TxtName.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillName(self.CurCharacterCareerSkillId)
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self.TxtActive.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillDescription(self.CurCharacterCareerSkillId) --技能说明
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local icon = XFubenCoupleCombatConfig.GetCharacterCareerSkillIcon(self.CurCharacterCareerSkillId)
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self.RImgIcon:SetRawImage(icon)
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--技能等级
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local iconLv = XFubenCoupleCombatConfig.GetCharacterCareerSkillIconLv(self.CurCharacterCareerSkillId)
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local isHasIconLv = iconLv and true or false
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if iconLv then
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self:SetUiSprite(self.ImgIconLv, iconLv)
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end
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self.Triangle.gameObject:SetActiveEx(isHasIconLv)
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self.ImgIconLv.gameObject:SetActiveEx(isHasIconLv)
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end
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function XUiCoupleCombatNewSkill:AutoAddListener()
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self:RegisterClickEvent(self.BtnTanchuangCloseBig, self.BtnCloseClick)
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self:RegisterClickEvent(self.BtnGo, self.OnBtnGoClick)
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end
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function XUiCoupleCombatNewSkill:OnBtnGoClick()
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XLuaUiManager.PopThenOpen("UiCoupleCombatSwitchSkill", self.CurCharacterCareerSkillId)
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end
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function XUiCoupleCombatNewSkill:BtnCloseClick()
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self:Refresh()
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end
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