PGRData/Script/matrix/xui/xuifightcommonimage/XUiFightCommonImage.lua

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2024-09-01 20:49:41 +00:00
local XUiFightCommonImage = XLuaUiManager.Register(XLuaUi, "UiFightCommonImage")
function XUiFightCommonImage:OnAwake()
self.BtnTanchuangCloseBig.CallBack = function()
self:Close()
end
end
function XUiFightCommonImage:OnEnable(configId)
if XTool.UObjIsNil(self.GameObject) then
return
end
--设置图片
self.RawImage:SetRawImage(XFightCommonImageConfigs.GetRawImagePath(configId))
--设置位置
local rectTransform = self.RawImage.gameObject:GetComponent("RectTransform")
local posConfigX = XFightCommonImageConfigs.GetImageX(configId)
local posConfigY = XFightCommonImageConfigs.GetImageY(configId)
rectTransform.anchoredPosition = Vector2(posConfigX, posConfigY)
--设置大小
local widthConfig = XFightCommonImageConfigs.GetImageWidth(configId)
local heightConfig = XFightCommonImageConfigs.GetImageHeight(configId)
rectTransform.sizeDelta = Vector2(widthConfig, heightConfig)
--是否显示背景图片
local isShow = XFightCommonImageConfigs.GetIsShowBg(configId)
if self.Image then
self.Image.gameObject:SetActiveEx(isShow)
end
if self.Image2 then
self.Image2.gameObject:SetActiveEx(isShow)
end
--是否显示mask
self.Mask.gameObject:SetActiveEx(XFightCommonImageConfigs.GetIsShowMask(configId))
end
function XUiFightCommonImage:Close()
local fight = CS.XFight.Instance
if fight then
fight.InputControl:OnClick(CS.XNpcOperationClickKey.CommonUiClose, CS.XOperationClickType.KeyDown)
fight.InputControl:OnClick(CS.XNpcOperationClickKey.CommonUiClose, CS.XOperationClickType.KeyUp)
end
self.Super.Close(self)
end