PGRData/Script/matrix/xui/xuiequipresonanceskill/XUiEquipResonanceSkill.lua

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local XUiGridResonanceSkill = require("XUi/XUiEquipResonanceSkill/XUiGridResonanceSkill")
local XUiEquipResonanceSkill = XLuaUiManager.Register(XLuaUi, "UiEquipResonanceSkill")
function XUiEquipResonanceSkill:OnAwake()
self:AutoAddListener()
self.BtnHelp.gameObject:SetActiveEx(false)
self.GridResonanceSkill.gameObject:SetActiveEx(false)
end
function XUiEquipResonanceSkill:OnStart(equipId, rootUi)
self.EquipId = equipId
self.RootUi = rootUi
self.GridResonanceSkills = {}
self.DescriptionTitle = CS.XTextManager.GetText("EquipResonanceExplainTitle")
self.Description = string.gsub(CS.XTextManager.GetText("EquipResonanceExplain"), "\\n", "\n")
end
function XUiEquipResonanceSkill:OnEnable(equipId)
self.EquipId = equipId or self.EquipId
self:UpdateResonanceSkills()
end
function XUiEquipResonanceSkill:OnGetEvents()
return {
XEventId.EVENT_EQUIP_RESONANCE_ACK_NOTYFY
}
end
function XUiEquipResonanceSkill:OnNotify(evt, ...)
local args = { ... }
local equipId = args[1]
local pos = args[2]
if equipId ~= self.EquipId then return end
if evt == XEventId.EVENT_EQUIP_RESONANCE_ACK_NOTYFY then
self:UpdateResonanceSkill(pos)
end
end
--v1.28-刷新共鸣界面数据
function XUiEquipResonanceSkill:RefreshData(equipId)
self:OnEnable(equipId)
end
function XUiEquipResonanceSkill:UpdateResonanceSkills()
local count = 1
local resonanceSkillNum = XDataCenter.EquipManager.GetResonanceSkillNum(self.EquipId)
for pos = 1, resonanceSkillNum do
self:UpdateResonanceSkill(pos)
self["PanelSkill" .. pos].gameObject:SetActiveEx(true)
self["PanelSkill" .. pos].transform:GetComponent("CanvasGroup").alpha = 1
count = count + 1
end
for pos = count, XEquipConfig.MAX_RESONANCE_SKILL_COUNT do
self["PanelSkill" .. pos].gameObject:SetActiveEx(false)
end
end
function XUiEquipResonanceSkill:UpdateResonanceSkill(pos)
local equipId = self.EquipId
local characterId = self.RootUi.CharacterId
local forceShowBindCharacter = self.RootUi.ForceShowBindCharacter
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-- local btnAwake = self["BtnAwake" .. pos]
-- local btnAwakeDetail = self["BtnAwakeDetail" .. pos]
if XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, pos) then
if not self.GridResonanceSkills[pos] then
local item = CS.UnityEngine.Object.Instantiate(self.GridResonanceSkill)
self.GridResonanceSkills[pos] = XUiGridResonanceSkill.New(item, equipId, pos, characterId, nil, nil, forceShowBindCharacter)
self.GridResonanceSkills[pos].Transform:SetParent(self["PanelSkill" .. pos], false)
end
self.GridResonanceSkills[pos]:SetEquipIdAndPos(equipId, pos)
self.GridResonanceSkills[pos]:Refresh()
self.GridResonanceSkills[pos].GameObject:SetActiveEx(true)
self["PanelNoSkill" .. pos].gameObject:SetActiveEx(false)
self["BtnRepeatResonance" .. pos].gameObject:SetActiveEx(true)
if XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.EquipAwake)
and XDataCenter.EquipManager.CheckEquipStarCanAwake(equipId)
and XDataCenter.EquipManager.IsAwareness(equipId) then
if not XDataCenter.EquipManager.IsEquipPosAwaken(equipId, pos) then
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-- btnAwake:SetDisable(not XDataCenter.EquipManager.CheckEquipCanAwake(equipId))
-- btnAwake.gameObject:SetActiveEx(true)
-- btnAwakeDetail.gameObject:SetActiveEx(false)
else
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-- btnAwake.gameObject:SetActiveEx(false)
-- btnAwakeDetail.gameObject:SetActiveEx(true)
end
else
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-- btnAwake.gameObject:SetActiveEx(false)
end
else
if self.GridResonanceSkills[pos] then
self.GridResonanceSkills[pos].GameObject:SetActiveEx(false)
end
self["PanelNoSkill" .. pos].gameObject:SetActiveEx(true)
self["BtnRepeatResonance" .. pos].gameObject:SetActiveEx(false)
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-- btnAwake.gameObject:SetActiveEx(false)
-- btnAwakeDetail.gameObject:SetActiveEx(false)
end
self["BtnResonance" .. pos].transform:SetAsLastSibling()
end
function XUiEquipResonanceSkill:AutoAddListener()
self:RegisterClickEvent(self.BtnResonance1, self.OnBtnResonance1Click)
self:RegisterClickEvent(self.BtnResonance2, self.OnBtnResonance2Click)
self:RegisterClickEvent(self.BtnResonance3, self.OnBtnResonance3Click)
self:RegisterClickEvent(self.BtnRepeatResonance1, self.OnBtnResonance1Click)
self:RegisterClickEvent(self.BtnRepeatResonance2, self.OnBtnResonance2Click)
self:RegisterClickEvent(self.BtnRepeatResonance3, self.OnBtnResonance3Click)
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-- self:RegisterClickEvent(self.BtnAwake1, self.OnBtnAwake1Click)
-- self:RegisterClickEvent(self.BtnAwake2, self.OnBtnAwake2Click)
-- self:RegisterClickEvent(self.BtnAwake3, self.OnBtnAwake3Click)
self:RegisterClickEvent(self.BtnAwakeDetail1, self.OnBtnAwakeDetail1Click)
self:RegisterClickEvent(self.BtnAwakeDetail2, self.OnBtnAwakeDetail2Click)
self:RegisterClickEvent(self.BtnAwakeDetail3, self.OnBtnAwakeDetail3Click)
self:RegisterClickEvent(self.BtnHelp, self.OnBtnHelpClick)
end
function XUiEquipResonanceSkill:OnBtnResonance3Click()
self:OnBtnResonanceClick(3)
end
function XUiEquipResonanceSkill:OnBtnResonance1Click()
self:OnBtnResonanceClick(1)
end
function XUiEquipResonanceSkill:OnBtnResonance2Click()
self:OnBtnResonanceClick(2)
end
function XUiEquipResonanceSkill:OnBtnAwake3Click()
self:OnBtnAwakeClick(3)
end
function XUiEquipResonanceSkill:OnBtnAwake1Click()
self:OnBtnAwakeClick(1)
end
function XUiEquipResonanceSkill:OnBtnAwake2Click()
self:OnBtnAwakeClick(2)
end
function XUiEquipResonanceSkill:OnBtnAwakeDetail3Click()
self:OnBtnAwakeDetailClick(3)
end
function XUiEquipResonanceSkill:OnBtnAwakeDetail1Click()
self:OnBtnAwakeDetailClick(1)
end
function XUiEquipResonanceSkill:OnBtnAwakeDetail2Click()
self:OnBtnAwakeDetailClick(2)
end
function XUiEquipResonanceSkill:OnBtnHelpClick()
XUiManager.UiFubenDialogTip(self.DescriptionTitle, self.Description)
end
function XUiEquipResonanceSkill:OnBtnResonanceClick(pos)
local equipId = self.EquipId
if XDataCenter.EquipManager.IsWeapon(equipId)
and XDataCenter.EquipManager.CheckEquipPosResonanced(equipId, pos)
and XDataCenter.EquipManager.IsFiveStar(equipId) then
XUiManager.TipText("EquipResonance5StarWeaponRepeatTip")
return
end
self:PlayAnimationWithMask("PanelSkill" .. pos, function()
if XDataCenter.EquipManager.CheckEquipPosUnconfirmedResonanced(self.EquipId, pos) then
local forceShowBindCharacter = self.RootUi.ForceShowBindCharacter
XLuaUiManager.Open("UiEquipResonanceSelectAfter", self.EquipId, pos, self.RootUi.CharacterId, nil, forceShowBindCharacter)
else
self.RootUi:FindChildUiObj("UiEquipResonanceSelect"):Refresh(pos)
self.RootUi:FindChildUiObj("UiEquipResonanceSelectEquip"):Reset()
self.RootUi:OpenOneChildUi("UiEquipResonanceSelect", equipId, self.RootUi)
end
end)
end
function XUiEquipResonanceSkill:OnBtnAwakeClick(pos)
local equipId = self.EquipId
if not XDataCenter.EquipManager.CheckEquipCanAwake(equipId, pos) then
XUiManager.TipText("EquipCanNotAwakeCondition")
return
end
self.RootUi:FindChildUiObj("UiEquipResonanceAwake"):Refresh(pos)
self.RootUi:OpenOneChildUi("UiEquipResonanceAwake", equipId, self.RootUi)
end
function XUiEquipResonanceSkill:OnBtnAwakeDetailClick(pos)
local equipId = self.EquipId
local characterId = self.RootUi.CharacterId
local isAwakeDes = true
local forceShowBindCharacter = self.RootUi.ForceShowBindCharacter
XLuaUiManager.Open("UiEquipResonanceSkillDetailInfo", equipId, pos, characterId, isAwakeDes, forceShowBindCharacter)
end