forked from endernon/PGRData
55 lines
1.6 KiB
Lua
55 lines
1.6 KiB
Lua
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XUiGridArchiveEmail = XClass(nil, "XUiGridArchiveEmail")
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local GridState = {Close = false ,Open = true}
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local TabState = {
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Normal = 0,
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Press = 1,
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Select = 2,
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Disable = 3,
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}
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function XUiGridArchiveEmail:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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end
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function XUiGridArchiveEmail:SetButtonCallBack()
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self.BtnSelect.CallBack = function()
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self:OnBtnSelect()
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end
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end
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function XUiGridArchiveEmail:OnBtnSelect()
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end
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function XUiGridArchiveEmail:UpdateGrid(chapter,stateList)
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if chapter then
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self:SetMonsterData(chapter,stateList)
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end
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end
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function XUiGridArchiveEmail:SetMonsterData(chapter,stateList)
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if chapter:GetNpcHandIcon() then
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self.RawImage:SetRawImage(chapter:GetNpcHandIcon())
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end
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self.TitleText.text = chapter:GetTitle() or ""
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self.EmailSender.text = chapter:GetSendName() or ""
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self.ContentsText.text = string.gsub(chapter:GetContent(), "\\n", "\n")
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local state = stateList and stateList[chapter:GetId()] or false
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if state == GridState.Close then
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self.EmailContent.gameObject:SetActiveEx(false)
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self.BtnSelect:SetButtonState(TabState.Normal)
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elseif state == GridState.Open then
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self.EmailContent.gameObject:SetActiveEx(true)
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self.BtnSelect:SetButtonState(TabState.Select)
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end
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self.EmailContentNote:SetDirty()
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self.EmalItemNode:SetDirty()
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self.Contents.sizeDelta = CS.UnityEngine.Vector2(self.EmailTitle.sizeDelta.x, self.Contents.sizeDelta.y)
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end
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