forked from endernon/PGRData
80 lines
2.6 KiB
Lua
80 lines
2.6 KiB
Lua
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XUiGridArchiveCG = XClass(nil, "XUiGridArchiveCG")
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local Rect = CS.UnityEngine.Rect(1, 1, 1, 1)
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local LockNameText = CS.XTextManager.GetText("ArchiveLockNameText")
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local LockCGIconAspectRatio = CS.XGame.ClientConfig:GetFloat("LockStoryIconAspectRatio")
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function XUiGridArchiveCG:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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end
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function XUiGridArchiveCG:SetButtonCallBack()
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self.CGBtn.CallBack = function()
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self:OnBtnSelect()
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end
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end
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function XUiGridArchiveCG:OnBtnSelect()
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if self.Chapter:GetIsLock() then
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XUiManager.TipError(self.Chapter:GetLockDesc())
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return
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end
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XLuaUiManager.Open("UiArchiveCGDetail", self.ChapterList, self.CurIndex, true)
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end
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function XUiGridArchiveCG:UpdateGrid(chapterList, base, index)
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local chapter = chapterList and chapterList[index]
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if chapter then
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self.Chapter = chapter
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self.ChapterList = chapterList
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self:SetMonsterData(chapter)
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self:CheckRedPoint(chapter:GetId())
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self.Base = base
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self.CurIndex = index
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end
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end
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function XUiGridArchiveCG:SetMonsterData(chapter)
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if chapter:GetIsLock() then
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if chapter:GetLockBg() and #chapter:GetLockBg() > 0 then
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self.CGImg:SetRawImage(chapter:GetLockBg())
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end
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self.CGTitle.text = LockNameText
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Rect.x = 0
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Rect.y = 0
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self.CGImg.uvRect = Rect
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self.CGImgAspect.aspectRatio = LockCGIconAspectRatio
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self.PanelLabelDynamic.gameObject:SetActiveEx(false)
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else
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local spineBg = chapter:GetSpineBg()
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if spineBg and spineBg ~= "" then
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self.PanelLabelDynamic.gameObject:SetActiveEx(true)
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else
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self.PanelLabelDynamic.gameObject:SetActiveEx(false)
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end
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if chapter:GetBg() and #chapter:GetBg() > 0 then
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self.CGImg:SetRawImage(chapter:GetBg())
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end
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self.CGTitle.text = chapter:GetName()
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Rect.x = chapter:GetBgOffSetX() / 100
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Rect.y = chapter:GetBgOffSetY() / 100
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self.CGImg.uvRect = Rect
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local width = chapter:GetBgWidth() ~= 0 and chapter:GetBgWidth() or 1
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local high = chapter:GetBgHigh() ~= 0 and chapter:GetBgHigh() or 1
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self.CGImgAspect.aspectRatio = width / high
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end
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end
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function XUiGridArchiveCG:CheckRedPoint(id)
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XRedPointManager.CheckOnce(
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self.OnCheckArchiveRedPoint,
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self,
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{ XRedPointConditions.Types.CONDITION_ARCHIVE_CG_RED },
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id
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)
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end
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function XUiGridArchiveCG:OnCheckArchiveRedPoint(count)
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self.CGBtn:ShowReddot(count >= 0)
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end
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