PGRData/Script/matrix/xui/xuiactivitybosssingle/XUiBossSingleTreasureGrid.lua

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3.3 KiB
Lua
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local XUiBossSingleTreasureGrid = XClass(nil, "XUiBossSingleTreasureGrid")
function XUiBossSingleTreasureGrid:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AutoAddListener()
self.RewardPanelList = {}
end
function XUiBossSingleTreasureGrid:AutoAddListener()
self.BtnReceive.CallBack = function()
self:OnBtnReceiveClick()
end
end
function XUiBossSingleTreasureGrid:OnBtnReceiveClick()
XDataCenter.FubenActivityBossSingleManager.ReceiveTreasureReward(self.BossStarRewardTemplate.Id, function(reward)
XUiManager.OpenUiObtain(reward, CS.XTextManager.GetText("Award"))
self:UpdatePanel()
end)
end
function XUiBossSingleTreasureGrid:Refresh(rootUi, Id)
self.RootUi = rootUi
self.BossStarRewardTemplate = XFubenActivityBossSingleConfigs.GetStarRewardCfg(Id)
self:UpdatePanel()
end
function XUiBossSingleTreasureGrid:UpdatePanel()
if self.BossStarRewardTemplate == nil then
return
end
--获取当前的总星数
local curStarsCount = XDataCenter.FubenActivityBossSingleManager.GetCurStarsCount()
--获取当前的need星数
local curNeedCount = self.BossStarRewardTemplate.RequireStar
if curStarsCount >= curNeedCount then
self:SetStarsActive(true)
if XDataCenter.FubenActivityBossSingleManager.CheckRewardIsFinish(self.BossStarRewardTemplate.Id) then
--已经领取
self:SetBtnAlreadyReceive()
else
self:SetBtnActive()
end
else
self:SetStarsActive(false)
self:SetBtnCannotReceive()
end
--显示星数文本
self.TxtGradeStarNums.text = CS.XTextManager.GetText("GradeStarNum", curStarsCount, curNeedCount)
--显示奖励
local rewards = XRewardManager.GetRewardList(self.BossStarRewardTemplate.RewardId)
if not rewards then
return
end
for i = 1, #rewards do
local panel = self.RewardPanelList[i]
if not panel then
if #self.RewardPanelList == 0 then
panel = XUiGridCommon.New(self.RootUi, self.GridCommon)
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
ui.transform:SetParent(self.GridCommon.parent, false)
panel = XUiGridCommon.New(self.RootUi, ui)
end
table.insert(self.RewardPanelList, panel)
end
panel:Refresh(rewards[i])
end
end
function XUiBossSingleTreasureGrid:SetBtnActive()
self.BtnReceive.gameObject:SetActive(true)
self.ImgAlreadyReceived.gameObject:SetActive(false)
self.ImgCannotReceive.gameObject:SetActive(false)
end
function XUiBossSingleTreasureGrid:SetBtnCannotReceive()
self.BtnReceive.gameObject:SetActive(false)
self.ImgAlreadyReceived.gameObject:SetActive(false)
self.ImgCannotReceive.gameObject:SetActive(true)
end
function XUiBossSingleTreasureGrid:SetBtnAlreadyReceive()
self.BtnReceive.gameObject:SetActive(false)
self.ImgAlreadyReceived.gameObject:SetActive(true)
self.ImgCannotReceive.gameObject:SetActive(false)
end
function XUiBossSingleTreasureGrid:SetStarsActive(flag)
self.ImgGradeStarActive.gameObject:SetActive(flag)
self.ImgGradeStarUnactive.gameObject:SetActive(not flag)
end
return XUiBossSingleTreasureGrid