forked from endernon/PGRData
169 lines
5.3 KiB
Lua
169 lines
5.3 KiB
Lua
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--Description
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--烟花活动管理器
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--涉及修改
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--FireworksManager.lua
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--XTable.XTableFireworks
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--XTable.XTableSignFireworks
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--SignFireworks.tab
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--XAutoWindowConfigs - 增加autoWindowConfig 1001
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--XDateCenter 增加管理器入口
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--XUiSign增加界面lua绑定相关
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--XSignInConfigs增加相关配置
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--XRedPoint相关红点
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--XUISignBanner
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--XAutoWindowController.tab
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--XSkipFunctional.tab
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XFireworksManagerCreator = function()
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local FIREWORK_CONFIG_PATH = "Share/EnKrFireworks/Fireworks.tab"
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local FIREWORK_REWARD_CONFIG_PATH = "Share/EnKrFireworks/FireworksReward.tab"
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local FIREWORK_RULE_PATH = "Client/EnKrFireworks/FireworksRules.tab"
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local FireworksManager = {}
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local curFireworksActivityId = 1
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local FireworksProto = {
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Fire = "FireworksRequest"
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}
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local config
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local rewardConfigs
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local hadFireTimes
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local records
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local ruleConfigs
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local function InitData()
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records = {}
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hadFireTimes = 0;
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end
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function FireworksManager.Init()
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config = XTableManager.ReadByIntKey(FIREWORK_CONFIG_PATH, XTable.XTableFireworks, "Id")[curFireworksActivityId]
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rewardConfigs = XTableManager.ReadByIntKey(FIREWORK_REWARD_CONFIG_PATH, XTable.XTableFireworksReward, "Id")
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if config == nil then
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XLog.Error("烟花活动Id配置不存在,Id为" .. curFireworksActivityId)
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return
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end
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ruleConfigs = XTableManager.ReadByIntKey(FIREWORK_RULE_PATH, XTable.XTableFireworksRules, "Id")
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InitData()
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end
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function FireworksManager.IsActivityOpen()
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if config == nil then return false end
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local startTime = XTime.ParseToTimestamp(config.StartTimeStr)
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local endTime = XTime.ParseToTimestamp(config.CloseTimeStr)
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local nowTime = XTime.GetServerNowTimestamp()
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return startTime <= nowTime and nowTime <= endTime
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end
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function FireworksManager.IsPlayerQualified()
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return XPlayer.Level >= config.OpenLevel and (config.OpenStage == nil or config.OpenStage <= 0 or XDataCenter.FubenManager.CheckStageIsPass(config.OpenStage))
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end
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function FireworksManager.HasAvailableFireTimes()
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return hadFireTimes < config.DailyResetTimes
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end
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function FireworksManager.HasRedDot()
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return FireworksManager.IsActivityOpen() and FireworksManager.HasAvailableFireTimes()
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end
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function FireworksManager.SyncData(remoteData)
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local found = false
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for i = 1, #remoteData.Fireworks do
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if (remoteData.Fireworks[i].Id == curFireworksActivityId) then
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found = true
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FireworksManager.SyncRecords(remoteData.Fireworks[i].Records)
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hadFireTimes = remoteData.Fireworks[i].UseTimes
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break
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end
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end
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if not found then
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InitData()
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end
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end
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function FireworksManager.SyncRecords(recordList)
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records = recordList
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table.sort(records, function(a, b) return a.Time > b.Time end)
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end
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function FireworksManager.OnFire(callback)
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XNetwork.Call(FireworksProto.Fire, {FireworksId = curFireworksActivityId}, function(res)
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if res.Code ~= XCode.Success then
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callback(false, nil)
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return
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end
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hadFireTimes = hadFireTimes + 1 --服务端未同步,手动同步
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table.insert(records, 1, res.Record)
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if #records > 10 then
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table.remove(records)
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end
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callback(true, res)
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end)
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end
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function FireworksManager.GetRules()
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local config = ruleConfigs[curFireworksActivityId]
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if config == nil then
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XLog.Error("Fireworks rule does not exists, id is " .. curFireworksActivityId)
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return {}
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end
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return config
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end
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function FireworksManager.GetRecords()
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return records
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end
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function FireworksManager.GetLastRecordType()
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if #records <= 0 then
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return nil
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end
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local dropId = records[1].DropId
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local effectId = FireworksManager.GetEffectIdByDropId(dropId)
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if effectId == nil then
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XLog.Error("FireworksReward Id " .. lastRecordId .. "不存在")
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end
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return effectId
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end
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function FireworksManager.GetEffectIdByDropId(dropId)
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if rewardConfigs[dropId] == nil then
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return nil
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end
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return rewardConfigs[dropId].FireworksEffects
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end
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function FireworksManager.GetDropNameByDropId(dropId)
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if rewardConfigs[dropId] == nil then
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return "Mystery"
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end
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return rewardConfigs[dropId].FireworksDes
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end
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function FireworksManager.GetRecordString(record)
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local name = FireworksManager.GetDropNameByDropId(record.DropId)
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local infoStr = ""
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local rewards = record.FireworksReward
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for i = 1, #rewards do
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local common = XGoodsCommonManager.GetGoodsShowParamsByTemplateId(rewards[i].TemplateId)
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infoStr = infoStr .. string.format("%s*%d", common.Name, rewards[i].Count) .. " "
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end
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local time = XTime.TimestampToGameDateTimeString(record.Time)
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return name, infoStr, time
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end
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FireworksManager.Init()
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return FireworksManager
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end
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XRpc.NotifyFireworksData = function(data)
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XDataCenter.FireworksManager.SyncData(data)
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end
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