forked from endernon/PGRData
15 lines
459 B
Lua
15 lines
459 B
Lua
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local XMovieActionSpineAnim = XClass(XMovieActionBase, "XMovieActionSpineAnim")
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function XMovieActionSpineAnim:Ctor(actionData)
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self.SpinePath = actionData.Params[1]
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end
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function XMovieActionSpineAnim:OnInit()
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self.UiRoot.PanelSpine.gameObject:SetActiveEx(not string.IsNilOrEmpty(self.SpinePath))
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if not string.IsNilOrEmpty(self.SpinePath) then
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self.UiRoot.PanelSpine:LoadPrefab(self.SpinePath)
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end
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end
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return XMovieActionSpineAnim
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