forked from endernon/PGRData
30 lines
1.2 KiB
Lua
30 lines
1.2 KiB
Lua
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local XMovieActionActorAlphaChange = XClass(XMovieActionBase, "XMovieActionActorAlphaChange")
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local FRONT_BG_INDEX = 999
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function XMovieActionActorAlphaChange:Ctor(actionData)
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local params = actionData.Params
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local paramToNumber = XDataCenter.MovieManager.ParamToNumber
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self.Index = paramToNumber(params[1])
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self.BgPath = params[2]
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self.BeginAlpha = paramToNumber(params[3])
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self.EndAlpha = paramToNumber(params[4])
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self.Duration = paramToNumber(params[5])
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end
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function XMovieActionActorAlphaChange:OnRunning()
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if self.Index ~= FRONT_BG_INDEX then
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local actor = self.UiRoot:GetActor(self.Index)
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actor:PlayFadeAnimation(self.BeginAlpha, self.EndAlpha, self.Duration)
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else
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if not string.IsNilOrEmpty(self.BgPath) then
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self.UiRoot.RImgBg3:SetRawImage(self.BgPath)
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end
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self.UiRoot.RImgBg3.gameObject:SetActiveEx(not string.IsNilOrEmpty(self.BgPath))
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local oldColor = self.UiRoot.RImgBg3.color
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local newColor = CS.UnityEngine.Color(oldColor.r, oldColor.g, oldColor.b, self.BeginAlpha)
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self.UiRoot.RImgBg3.color = newColor
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self.UiRoot.RImgBg3:DOFade(self.EndAlpha, self.Duration)
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end
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end
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return XMovieActionActorAlphaChange
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