PGRData/Script/matrix/xentity/xsupersmashbros/XSmashBRecord.lua

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2024-09-01 20:49:41 +00:00
---@class XSmashBRecord
local XSmashBRecord = XClass(nil, "XSmashBRecord")
function XSmashBRecord:Ctor(mode, result, index)
---@type XSmashBMode
self._Mode = mode
self._Result = result
self._Index = index
end
function XSmashBRecord:GetTeamMaxPosition()
return 1
end
function XSmashBRecord:CheckIsStart()
return false
end
function XSmashBRecord:GetEnemyTeam()
return self._Result.MonsterGroupIdList
end
function XSmashBRecord:GetBattleEnemyIndex()
return 1
end
function XSmashBRecord:GetMonsterBattleNum()
return 1
end
function XSmashBRecord:GetIsLinearStage()
return self._Mode:GetIsLinearStage()
end
-- always true
function XSmashBRecord:GetLastWin()
return true
end
function XSmashBRecord:GetIsLinearStage()
return self._Mode:GetIsLinearStage()
end
function XSmashBRecord:GetNextEnemy()
return self._Mode:GetNextEnemy()
end
function XSmashBRecord:GetBattleEnemyIndex()
return 1
end
function XSmashBRecord:GetMonsterBattleNum()
return 1
end
function XSmashBRecord:IsCanChangeStage()
return false
end
function XSmashBRecord:GetId()
return self._Mode:GetId()
end
function XSmashBRecord:GetRoleMaxPosition()
return 1
end
function XSmashBRecord:GetBattleTeam()
local lastOne = #self._Result.CharacterResultList
return { self._Result.CharacterResultList[lastOne].CharacterId }
end
function XSmashBRecord:GetBattleCharaIndex()
return 1
end
function XSmashBRecord:GetRoleBattleNum()
return 1
end
function XSmashBRecord:GetRoleRandomStartIndex()
return self._Mode:GetRoleRandomStartIndex()
end
function XSmashBRecord:GetLineProgress()
return XUiHelper.GetText("SSBMainPointGetText", self._Index, #self._Mode.AllStageId)
end
function XSmashBRecord:IsCanReady()
return false
end
function XSmashBRecord:FindCharacterAlive()
for i = 1, #self._Result.CharacterResultList do
local character = self._Result.CharacterResultList[i]
if character.HpPercent > 0 then
return character
end
end
return self._Result.CharacterResultList[#self._Result.CharacterResultList]
end
function XSmashBRecord:GetCharacterHpLeft()
local character = self:FindCharacterAlive()
return character and character.HpPercent or 0
end
function XSmashBRecord:GetCharacterIcon()
local character = self:FindCharacterAlive()
local characterId = character and character.CharacterId
characterId = XRobotManager.GetCharacterId(characterId)
if not characterId then
return false
end
return XDataCenter.CharacterManager.GetCharSmallHeadIcon(characterId)
end
function XSmashBRecord:GetAbility()
local character = self:FindCharacterAlive()
local characterId = character and character.CharacterId
if not characterId then
return 0
end
local role = XDataCenter.SuperSmashBrosManager.GetRoleById(characterId)
return role:GetAbility()
end
return XSmashBRecord