2023-07-14 19:35:33 +00:00
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--=============
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--公会宿舍房间数据
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--=============
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2024-09-01 20:49:41 +00:00
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---@class XGuildDormRoomData
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2023-07-14 19:35:33 +00:00
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local XGuildDormRoomData = XClass(nil, "XGuildDormRoomData")
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function XGuildDormRoomData:GetId()
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return self.Id
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end
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function XGuildDormRoomData:GetName()
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return self.Name
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end
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function XGuildDormRoomData:GetChannelMemberCount()
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return self.ChannelMemberCount or 1
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end
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--=============
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--初始化
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--=============
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function XGuildDormRoomData:Ctor(cfg)
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self.Id = cfg.Id
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self.PlayerId = XPlayer.Id
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self.EntryPos = cfg.EntryPos
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self.Name = cfg.Name
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self.LastRequestMember = 0 --上次请求公会成员的时间戳,进入成员列表界面有请求间隔时间,见BtnTabMember
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self.CurrentChannel = 1
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self.ChannelMemberCount = cfg.ChannelMemberCount
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self.IsUnlock = false
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self.Index = cfg.Index
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self.FurnitureDic = {}
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self.Character = {}
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self.GroundFurniture = nil
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self.CeillingFurniture = nil
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self.WallFurniture = nil
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self:InitListeners()
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end
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function XGuildDormRoomData:InitListeners()
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DATA_CHANGED, self.SetGuildData, self)
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XEventManager.AddEventListener(XEventId.EVENT_GUILD_DORM_CHANNEL_DATA_REFRESH, self.SetChannelDatas, self)
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end
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function XGuildDormRoomData:SetChannelDatas()
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--频道数据只对应当前所在房间,不是指定房间不需要更新
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if XDataCenter.GuildDormManager.GetCurrentRoomId() ~= self.Id then return end
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self.Channels = {}
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local ChannelDatas = XDataCenter.GuildDormManager.GetChannelDatas()
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for _, channelData in pairs(ChannelDatas or {}) do
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self.Channels[channelData.ChannelId] = channelData.MemberCount
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end
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end
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function XGuildDormRoomData:SetGuildData()
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end
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--=============
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--追加家具
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--=============
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function XGuildDormRoomData:AddFurniture(furniture)
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self.FurnitureDic[furniture:GetId()] = furniture
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end
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--=============
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--根据家具Id获取家具控件
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--=============
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2024-09-01 20:49:41 +00:00
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---@return XGuildDormFurniture
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2023-07-14 19:35:33 +00:00
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function XGuildDormRoomData:GetFurniture(id)
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return self.FurnitureDic and self.FurnitureDic[id]
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end
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--=============
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--获取所有家具
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--=============
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2024-09-01 20:49:41 +00:00
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---@return table<number, XGuildDormFurniture>
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2023-07-14 19:35:33 +00:00
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function XGuildDormRoomData:GetAllFurnitures()
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return self.FurnitureDic
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end
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--=============
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--设置房间基础装潢(地板,墙壁,天花板)
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--=============
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function XGuildDormRoomData:SetBaseForm(furnitureModel)
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--[[
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local baseType = XFurnitureConfigs.HomeSurfaceBaseType
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if XFurnitureConfigs.IsFurnitureMatchTypeByConfigId(furnitureModel.ConfigId, baseType.Ground) then
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self.GroundFurniture = furnitureModel
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elseif XFurnitureConfigs.IsFurnitureMatchTypeByConfigId(furnitureModel.ConfigId, baseType.Ceiling) then
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self.CeillingFurniture = furnitureModel
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elseif XFurnitureConfigs.IsFurnitureMatchTypeByConfigId(furnitureModel.ConfigId, baseType.Wall) then
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self.WallFurniture = furnitureModel
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end
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]]
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end
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function XGuildDormRoomData:Dispose()
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if self.ChannelListenerId then
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XDataCenter.GuildDormManager.RemoveChannelDatasListener(self.ChannelListenerId)
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self.ChannelListenerId = nil
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end
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if self.FurnitureDic then
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for key, furniture in pairs(self.FurnitureDic) do
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furniture:Dispose()
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end
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self.FurnitureDic = {}
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end
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end
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return XGuildDormRoomData
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