PGRData/Script/matrix/xentity/xfuben/XExFubenBaseManager.lua

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2024-09-01 20:49:41 +00:00
-- 用于扩展的副本管理基类
---@class XExFubenBaseManager
local XExFubenBaseManager = XClass(nil, "XExFubenBaseManager")
--[[
chapterType : XFubenConfigs.ChapterType
config : {
FunctionNameId : id
Icon :
Name :
TimeId :
SkipId : Id
RedPointConditions :
}
]]
function XExFubenBaseManager:Ctor(chapterType, config)
self.ExChapterType = chapterType or -1
self.ExCustomName = nil
self:ExSetConfig(config)
XDataCenter.FubenManagerEx.RegisterManager(self)
end
function XExFubenBaseManager:ExSetConfig(value)
self.ExConfig = value or {}
end
function XExFubenBaseManager:ExSetCustomName(value)
self.ExCustomName = value
end
function XExFubenBaseManager:ExGetConfig()
return self.ExConfig
end
function XExFubenBaseManager:ExGetChapterType()
return self.ExChapterType
end
-- return : XFunctionManager.FunctionName
function XExFubenBaseManager:ExGetFunctionNameType()
return self.ExConfig.FunctionNameId
end
-- 获取是否已锁住
function XExFubenBaseManager:ExGetIsLocked()
local functionNameType = self:ExGetFunctionNameType()
if functionNameType == nil then return false end
return not XFunctionManager.JudgeCanOpen(functionNameType)
end
-- 获取锁提示
function XExFubenBaseManager:ExGetLockTip()
local functionNameType = self:ExGetFunctionNameType()
if functionNameType == nil then return XUiHelper.GetText("CommonLockedTip") end
return XFunctionManager.GetFunctionOpenCondition(functionNameType)
end
-- 获取活动常用图标
function XExFubenBaseManager:ExGetIcon()
return self.ExConfig.Icon
end
-- 获取活动对外显示名称
function XExFubenBaseManager:ExGetName()
return self.ExCustomName or self.ExConfig.Name
end
-- 获取运行时间提示
function XExFubenBaseManager:ExGetRunningTimeStr()
local startTime = XFunctionManager.GetStartTimeByTimeId(self.ExConfig.TimeId) or 0
local endTime = XFunctionManager.GetEndTimeByTimeId(self.ExConfig.TimeId) or 0
local nowTime = XTime.GetServerNowTimestamp()
if startTime and endTime and nowTime >= startTime and nowTime <= endTime then
return string.format("%s%s", XUiHelper.GetText("ActivityBranchFightLeftTime")
, XUiHelper.GetTime(endTime - XTime.GetServerNowTimestamp(), XUiHelper.TimeFormatType.ACTIVITY))
end
return ""
end
--检测是否在活动开放时间内
function XExFubenBaseManager:ExCheckInTime()
local timeId = self.ExConfig.TimeId or 0
return XFunctionManager.CheckInTimeByTimeId(timeId)
end
-- 获取进度提示
function XExFubenBaseManager:ExGetProgressTip()
end
-- 打开玩法主界面
function XExFubenBaseManager:ExOpenMainUi(...)
XFunctionManager.SkipInterface(self.ExConfig.SkipId)
end
-- 打开玩法指定章节界面,非必须
function XExFubenBaseManager:ExOpenChapterUi(...)
end
-- 检查是否展示红点
function XExFubenBaseManager:ExCheckIsShowRedPoint(...)
if self.ExConfig.RedPointConditions
and XRedPointManager.CheckConditions(self.ExConfig.RedPointConditions) then
return true
end
for _, viewModel in ipairs(self:ExGetChapterViewModels(...) or {}) do
if viewModel:CheckHasRedPoint() then
return true
end
end
return false
end
-- 检查是否有限时开放标志
function XExFubenBaseManager:ExCheckHasTimeLimitTag(...)
for _, viewModel in ipairs(self:ExGetChapterViewModels(...)) do
if viewModel:CheckHasTimeLimitTag() then
return true
end
end
return false
end
-- 获取玩法章节数据 return : XChapterViewModel
function XExFubenBaseManager:ExGetChapterViewModels(...)
return {}
end
-- 获取玩法是否有多难度挑战
function XExFubenBaseManager:ExCheckHasOtherDifficulty()
return false
end
-- 获取玩法当前章节下标
function XExFubenBaseManager:ExGetCurrentChapterIndex()
local viewModels = self:ExGetChapterViewModels()
local unlockAndPassList = {} -- 已通关且解锁列表
for i, viewModel in ipairs(viewModels) do
local currPrg, totalPrg = viewModel:GetCurrentAndMaxProgress()
local isPass = currPrg >= totalPrg
if not viewModel:GetIsLocked() and isPass then
table.insert(unlockAndPassList, {viewModel = viewModel, index = i})
end
if viewModel:CheckHasTimeLimitTag() and not viewModel:GetIsLocked() and not isPass then
return i
end
if not isPass and not viewModel:GetIsLocked() then
return i
end
end
if not unlockAndPassList or not next(unlockAndPassList) then
return 1
end
return unlockAndPassList[#unlockAndPassList].index
end
-- 标记检查玩法是否已完成
function XExFubenBaseManager:ExCheckIsFinished()
self.IsClear = false
return false
end
-- 获取检查玩法是否已完成
function XExFubenBaseManager:ExCheckIsClear()
return self.IsClear or false
end
-- 根据chapterId获得viewModel
function XExFubenBaseManager:ExGetChapterViewModelBySubChapterId(chapterId)
if self.__ChapterViewModelIdDic then
return self.__ChapterViewModelIdDic[chapterId]
end
end
------------------海外 Start-------------------------
-- 由于海外超级矿区不连续,所以几个周常都需要新增一个判断是否开启按钮的开关
function XExFubenBaseManager:OverseaActive()
return true
end
------------------海外 End-------------------------
return XExFubenBaseManager