PGRData/Script/matrix/xcommon/XNetwork.lua

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XNetwork = XNetwork or {}
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if XMain.IsEditorDebug then
CS.XNetwork.IsShowNetLog = false
XNetwork.IsShowNetLog = true
else
XNetwork.IsShowNetLog = CS.XNetwork.IsShowNetLog
end
local Ip
local Port
local LastIp
local LastPort
local XRpc = XRpc
local IsDebug = XMain.IsEditorDebug
local ShieldedProtocol = {}
local NeedShieldProtocol = false
XNetwork.NetworkMode = {
Auto = 1,
Ipv4 = 2,
Ipv6 = 3,
}
XNetwork.NetworkModeKey = "NETWORK_MODE_KEY"
local function GetIpAndPort()
return Ip, Port
end
function XNetwork.SetGateAddress(ip, port)
Ip = ip
Port = port
end
function XNetwork.CheckIsChangedGate()
return LastIp ~= Ip or LastPort ~= Port
end
local LogTableFunc = IsDebug and XLog.Debug or XLog.Error
local function TipTableDiff(sha1Table)
if not CS.XTableManager.NeedSha1 then -- 开发环境下不解析Sha1
return
end
XTool.LoopMap(CS.XTableManager.Sha1Table, function(k, v)
local sha1 = sha1Table[k]
if not sha1 then
LogTableFunc("多余表格: " .. k)
return
end
if v ~= sha1 then
LogTableFunc("差异表格: " .. k .. ", 客户端sha1: " .. v .. " , 服务端sha1: " .. sha1)
end
sha1Table[k] = nil
end)
for k, _ in pairs(sha1Table) do
LogTableFunc("缺少表格: " .. k)
end
end
XRpc.NotifyCheckTableSha1 = function(data)
TipTableDiff(data.Sha1Table)
end
function XNetwork.ConnectGateServer(args)
if not args then
return
end
if IsDebug then
XRpc.CheckLuaNetLogEnable()
end
CS.XNetwork.OnConnect = function()
if args.IsReconnect then
local request = { PlayerId = XPlayer.Id, Token = XUserManager.ReconnectedToken, LastMsgSeqNo = CS.XNetwork.ServerMsgSeqNo }
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if XNetwork.IsShowNetLog then
XLog.Debug("PlayerId=" .. request.PlayerId .. ", Token=" .. request.Token .. ", LastMsgSeqNo=" .. request.LastMsgSeqNo)
end
local request_func
request_func = function()
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--放在外层,避免重连协议比其他协议慢返回
XEventManager.DispatchEvent(XEventId.EVENT_NETWORK_RECONNECT)
XNetwork.Call("ReconnectRequest", request, function(res)
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-- XLog.Debug("服务器返回断线重连 测试,当作失败。" .. tostring(res.Code))
-- XLoginManager.OnReconnectFailed()
-- do return end
if res.Code ~= XCode.Success then
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if XNetwork.IsShowNetLog then
XLog.Debug("服务器返回断线重连失败。" .. tostring(res.Code))
end
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XLoginManager.OnReconnectFailed()
else
XNetwork.Send("ReconnectAck")
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if XNetwork.IsShowNetLog then
XLog.Debug("服务器返回断线重连成功。")
end
XUserManager.ReconnectedToken = res.ReconnectToken
if args.ConnectCb then
args.ConnectCb()
end
if res.OfflineMessages then
CS.XNetwork.ProcessReconnectMessageList(res.OfflineMessages)
end
CS.XNetwork.ReCall(res.RequestNo)
end
end)
end
request_func()
else
XNetwork.Call("HandshakeRequest", {
ApplicationVersion = CS.XRemoteConfig.ApplicationVersion,
DocumentVersion = CS.XRemoteConfig.DocumentVersion,
Sha1 = CS.XTableManager.Sha1
}, function(response)
if args.RemoveHandshakeTimerCb then
args.RemoveHandshakeTimerCb()
end
if response.Code ~= XCode.Success then
local msgTab = {}
msgTab.error_code = response.Code
CS.XRecord.Record(msgTab, "24019", "HandshakeRequest")
if response.Code == XCode.GateServerNotOpen then
local localTimeStr = XTime.TimestampToLocalDateTimeString(response.UtcOpenTime, "yyyy-MM-dd HH:mm(G'M'T z)")
local context = CS.XTextManager.GetCodeText(response.Code) .. localTimeStr
XUiManager.SystemDialogTip("", context, XUiManager.DialogType.OnlySure)
elseif response.Code == XCode.LoginApplicationVersionError then
-- 处于调试模式时进错服显示取消按钮,否则不显示
local cancelCb = XMain.IsDebug and function() end or nil
CS.XTool.WaitCoroutine(CS.XApplication.CoDialog(CS.XApplication.GetText("Tip"),
CS.XStringEx.Format(CS.XApplication.GetText("UpdateApplication"),
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CS.XInfo.Version), cancelCb, function() CS.XTool.WaitCoroutine(CS.XApplication.GoToUpdateURL(GetAppUpgradeUrl()), nil) end, "Cancel", "Confirm"))
elseif response.Code == XCode.LoginDocumentVersionError then
XUiManager.DialogTip("", CS.XTextManager.GetCodeText(response.Code), XUiManager.DialogType.OnlySure, nil, function()
CS.XApplication.Exit()
end)
else
XUiManager.DialogTip("", CS.XTextManager.GetCodeText(response.Code), XUiManager.DialogType.OnlySure)
end
if response.Code == XCode.LoginTableError then
XLog.Error("配置表客户端和服务端不一致")
TipTableDiff(response.Sha1Table)
end
CS.XNetwork.Disconnect()
return
end
CS.XRecord.Record("24020", "HandshakeRequestSuccess")
if args.ConnectCb then
args.ConnectCb()
end
end)
end
end
CS.XNetwork.OnDisconnect = function()
if args.DisconnectCb then
args.DisconnectCb()
end
end
CS.XNetwork.OnRemoteDisconnect = function()
if args.RemoteDisconnectCb then
args.RemoteDisconnectCb()
end
end
CS.XNetwork.OnError = function(error)
if args.ErrorCb then
args.ErrorCb(error)
end
end
CS.XNetwork.OnMessageError = function()
if args.MsgErrorCb then
args.MsgErrorCb()
end
end
CS.XNetwork.OnReconnectRequestFrequently = function()
if args.ReconnectRequestFrequentlyCb then
args.ReconnectRequestFrequentlyCb()
end
end
local ip, port
if args.IsReconnect then
ip, port = LastIp, LastPort
else
ip, port = GetIpAndPort()
end
XNetwork.ConnectServer(ip, port, args.IsReconnect)
end
function XNetwork.ConnectServer(ip, port, bReconnect)
if not ip or not port then
return
end
LastIp, LastPort = ip, port
local networkMode = XSaveTool.GetData(XNetwork.NetworkModeKey) or XNetwork.NetworkMode.Auto
if networkMode == XNetwork.NetworkMode.Auto then
CS.XNetwork.Connect(ip, tonumber(port), bReconnect, CS.XNetwork.NetworkMode.Auto)
elseif networkMode == XNetwork.NetworkMode.Ipv4 then
CS.XNetwork.Connect(ip, tonumber(port), bReconnect, CS.XNetwork.NetworkMode.Ipv4)
elseif networkMode == XNetwork.NetworkMode.Ipv6 then
CS.XNetwork.Connect(ip, tonumber(port), bReconnect, CS.XNetwork.NetworkMode.Ipv6)
else -- Auto保底
CS.XNetwork.Connect(ip, tonumber(port), bReconnect, CS.XNetwork.NetworkMode.Auto)
end
end
function XNetwork.Send(handler, request)
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if IsDebug then
if handler == "" or (string.find(handler, " ")) then
XLog.Error("发送协议名错误handler: " .. tostring(handler) .. ", request:", request)
return
end
end
-- 检查是否是屏蔽协议
if NeedShieldProtocol and ShieldedProtocol[handler] then
XUiManager.TipMsg(CS.XGame.ClientConfig:GetString("ShieldedProtocol"))
return
end
local requestContent, error = XMessagePack.Encode(request)
if IsDebug then
XRpc.DebugPrint(XRpc.DEBUG_TYPE.Send, handler, requestContent)
end
if requestContent == nil then
XLog.Error("XNetwork.Send 函数错误, 客户端发送给服务端的数据编码处理失败, 失败原因:" .. error)
return
end
CS.XNetwork.Send(handler, requestContent);
end
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function XNetwork.Call(handler, request, reply, isEncoded, exReply, shieldReply)
if IsDebug then
if handler == "" or (string.find(handler, " ")) then
XLog.Error("发送协议名错误handler: " .. tostring(handler) .. ", request:", request)
return
end
end
-- 检查是否是屏蔽协议
if NeedShieldProtocol and ShieldedProtocol[handler] then
XUiManager.TipMsg(CS.XGame.ClientConfig:GetString("ShieldedProtocol"))
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if shieldReply then shieldReply() end
return
end
if IsDebug then
XRpc.DebugPrint(XRpc.DEBUG_TYPE.Send_Call, handler, isEncoded and XMessagePack.Decode(request) or request)
end
local requestContent, error
if isEncoded == true then
requestContent = request
else
requestContent, error = XMessagePack.Encode(request)
if requestContent == nil then
XLog.Error("XNetwork.Call 函数错误, 客户端发送给服务端的数据编码处理失败, 失败原因: " .. error)
return
end
end
CS.XNetwork.Call(handler, requestContent, function(responseContent)
local response, err = XMessagePack.Decode(responseContent)
if response == nil then
XLog.Error("XNetwork.Call 函数错误, 服务端返回的数据解码失败, 失败原因: " .. err)
return
end
if IsDebug then
XRpc.DebugPrint(XRpc.DEBUG_TYPE.Recv_Call, handler, response)
end
reply(response)
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end, exReply)
end
function XNetwork.CallWithAutoHandleErrorCode(handler, request, reply, isEncoded)
XNetwork.Call(handler, request, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
if reply then reply(res) end
end, isEncoded)
end
--================
--设置协议屏蔽列表
--@param protocolList:屏蔽协议名列表
--================
function XNetwork.SetShieldedProtocolList(protocolList)
if not protocolList then return end
ShieldedProtocol = {}
NeedShieldProtocol = false
for _, protocolName in pairs(protocolList) do
NeedShieldProtocol = true
ShieldedProtocol[protocolName] = true
end
end