2023-07-14 19:35:33 +00:00
|
|
|
local UnityPlayerPrefs = CS.UnityEngine.PlayerPrefs
|
2024-09-01 20:49:41 +00:00
|
|
|
local KEY_GAME_DOWNLOAD_RECORD = "KEY_GAME_DOWNLOAD_RECORD"
|
|
|
|
local KEY_LAUNCH_DOWNLOAD_RECORD = "KEY_LAUNCH_DOWNLOAD_RECORD"
|
|
|
|
local KEY_DOWNLOADED = "KEY_DOWNLOADED"
|
|
|
|
|
|
|
|
local DLC_NEED_DOWNLOAD_KEY = "DLC_NEED_DOWNLOAD_KEY"
|
2023-07-14 19:35:33 +00:00
|
|
|
local HAS_SELECT_DOWNLOAD_PART_KEY = "HAS_SELECT_DOWNLOAD_PART_KEY"
|
2024-09-01 20:49:41 +00:00
|
|
|
local HAS_SELECT_ALL_DOWNLOAD_KEY = "HAS_SELECT_ALL_DOWNLOAD_KEY"
|
2023-07-14 19:35:33 +00:00
|
|
|
local CsApplication = CS.XApplication
|
|
|
|
local CsLog = CS.XLog
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
---@class XLaunchDlcManager 分包资源-启动管理类
|
2023-07-14 19:35:33 +00:00
|
|
|
local M = {}
|
|
|
|
local XLaunchDlcManager = M
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
local DlcIdList = {}
|
|
|
|
local ApplicationIndexTable = {}
|
2023-07-14 19:35:33 +00:00
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
local GameDownloadRecord = {} -- 游戏内已选择的下载
|
|
|
|
local LaunchDownloadRecord = {} -- 热更时已选择的下载
|
|
|
|
local DownloadedDic = {} -- 已下载
|
2023-07-14 19:35:33 +00:00
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
local DlcIndexInfo = {}
|
2023-07-14 19:35:33 +00:00
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
local NeedLaunchTest = CS.XResourceManager.NeedLaunchTest
|
|
|
|
local IsInGame = false
|
2023-07-14 19:35:33 +00:00
|
|
|
|
|
|
|
local DLC_BASE_INDEX = 0 -- 基础资源包索引
|
|
|
|
local DLC_COMMON_INDEX = -1 -- 通用资源包索引
|
|
|
|
|
|
|
|
local STATE_DEFAULT = 0 -- 未开始下载
|
|
|
|
local STATE_START = 1 -- 已开始(选择)下载
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
local DownloadedMap = {}
|
|
|
|
local PathModule = nil
|
|
|
|
local FileModule = nil
|
|
|
|
local VersionModule = nil
|
2023-07-14 19:35:33 +00:00
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
local IsInit = false
|
2023-07-14 19:35:33 +00:00
|
|
|
--====启动逻辑接口 begin=====
|
2024-09-01 20:49:41 +00:00
|
|
|
M.Init = function(dlcIndexTable)
|
|
|
|
if IsInit then
|
|
|
|
return
|
|
|
|
end
|
|
|
|
IsInit = true
|
|
|
|
|
|
|
|
for dlcId, info in pairs(dlcIndexTable) do
|
|
|
|
table.insert(DlcIdList, dlcId)
|
|
|
|
end
|
|
|
|
|
|
|
|
--print("[DLC] ====XLaunchDlcManager.Init:" .. tostring(XLaunchDlcManager))
|
|
|
|
for i, dlcId in pairs(DlcIdList) do
|
|
|
|
LaunchDownloadRecord[dlcId] = UnityPlayerPrefs.GetInt(KEY_LAUNCH_DOWNLOAD_RECORD .. dlcId, STATE_DEFAULT)
|
|
|
|
GameDownloadRecord[dlcId] = UnityPlayerPrefs.GetInt(KEY_GAME_DOWNLOAD_RECORD .. dlcId, STATE_DEFAULT)
|
2023-07-14 19:35:33 +00:00
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
local downloadState = UnityPlayerPrefs.GetInt(KEY_DOWNLOADED .. dlcId, STATE_DEFAULT)
|
|
|
|
DownloadedDic[dlcId] = downloadState
|
|
|
|
-- print("[DLC] Init Downloaded DLC:" .. dlcId .. ",state:"..tostring(downloadState) .. ", LaunchDownloadRecord[dlcId]:" .. LaunchDownloadRecord[dlcId] .. ", GameDownloadRecord[dlcId]:" .. GameDownloadRecord[dlcId])
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
2024-09-01 20:49:41 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
M.SetDownloadedMap = function(downloadedMap)
|
|
|
|
-- local logTab = {}
|
|
|
|
-- local count = 0
|
|
|
|
-- for dlcId, need in pairs(downloadedMap) do
|
|
|
|
-- count = count + 1
|
|
|
|
-- table.insert(logTab, dlcId .. ":" .. tostring(need))
|
|
|
|
-- end
|
|
|
|
-- CsLog.Debug("[DLC] downloadedMap: count:" .. count ..", " .. tostring(table.concat(logTab, ";")))
|
|
|
|
CsLog.Debug("[DLC] downloadedMap next:" .. tostring((next(downloadedMap))))
|
|
|
|
DownloadedMap = downloadedMap
|
|
|
|
end
|
|
|
|
|
|
|
|
M.AddDownloadedMap = function(updateTable)
|
|
|
|
local count = 0
|
|
|
|
for name, info in pairs(updateTable) do
|
|
|
|
if not DownloadedMap[name] then
|
|
|
|
count = count + 1
|
|
|
|
end
|
|
|
|
DownloadedMap[name] = true
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
2024-09-01 20:49:41 +00:00
|
|
|
CsLog.Debug("[DLC] AddDownloadedMap, Count: " .. count)
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
-- 目前仅游戏内以Traditional下载方式时调用
|
|
|
|
M.SetDownloadedFile = function(name, downloaded)
|
|
|
|
DownloadedMap[name] = downloaded
|
|
|
|
-- CsLog.Debug("[DLC] SetDownloadedFile, downloaded:"..tostring(downloaded) .. ", file name " .. name)
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
|
|
|
M.SetDlcIndexInfo = function(dlcId, dlcIndexInfo) -- 记录size后即可丢弃
|
|
|
|
DlcIndexInfo[dlcId] = dlcIndexInfo
|
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
M.IsNameDownloaded = function(name)
|
|
|
|
return DownloadedMap[name]
|
|
|
|
end
|
2023-07-14 19:35:33 +00:00
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
-- 是否需要下载
|
|
|
|
M.CheckNeedDownload = function(dlcId, needShowSelect)
|
|
|
|
if LaunchDownloadRecord[dlcId] == STATE_START then
|
|
|
|
if needShowSelect then
|
|
|
|
return false
|
|
|
|
end
|
|
|
|
return true
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
2024-09-01 20:49:41 +00:00
|
|
|
if IsInGame then
|
|
|
|
return GameDownloadRecord[dlcId] == STATE_START
|
|
|
|
end
|
|
|
|
return false
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
-- 修正下载记录
|
|
|
|
M.SetDlcDownloadedRecord = function(dlcId, downloaded)
|
|
|
|
DownloadedDic[dlcId] = downloaded and STATE_START or STATE_DEFAULT
|
|
|
|
UnityPlayerPrefs.SetInt(KEY_DOWNLOADED .. dlcId, downloaded and STATE_START or STATE_DEFAULT)
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
-- 修正下载记录(仅本次)
|
|
|
|
M.FixDownloadedDlc = function(dlcId, downloaded)
|
|
|
|
-- print(".. FixDownloadedDlc dlcId:" .. dlcId .. ", downloaded:" .. tostring(downloaded) .. "\n" .. debug.traceback())
|
|
|
|
DownloadedDic[dlcId] = downloaded and STATE_START or STATE_DEFAULT
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
M.DoneDownloadInLaunch = function(dlcIds)
|
|
|
|
for dlcId, v in pairs(LaunchDownloadRecord) do
|
2023-07-14 19:35:33 +00:00
|
|
|
if v == STATE_START then
|
|
|
|
DownloadedDic[dlcId] = STATE_START
|
2024-09-01 20:49:41 +00:00
|
|
|
UnityPlayerPrefs.SetInt(KEY_DOWNLOADED .. dlcId, STATE_START)
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
-- 游戏内选择的dlc均设为“已下载”
|
|
|
|
M.DoneDownloadInGame = function()
|
|
|
|
print("== DoneDownloadInGame ")
|
|
|
|
for dlcId, v in pairs(GameDownloadRecord) do
|
|
|
|
if v == STATE_START then
|
|
|
|
print(" >> DoneDownloadInGame dlcID:" ..dlcId)
|
|
|
|
DownloadedDic[dlcId] = STATE_START
|
|
|
|
UnityPlayerPrefs.SetInt(KEY_DOWNLOADED .. dlcId, STATE_START)
|
|
|
|
end
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
M.HasDownloadedDlc = function(id)
|
|
|
|
-- print("?? HasDownloadedDlc id:" .. id .. ", DownloadedDic[id]:" .. tostring(DownloadedDic[id]) .. "\n" .. debug.traceback())
|
|
|
|
return DownloadedDic[id] == STATE_START
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
M.SetAllLaunchDownloadRecord = function()
|
|
|
|
for i, dlcId in pairs(DlcIdList) do
|
|
|
|
M.SetLaunchDownloadRecord(dlcId)
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
-- 热更时选择下载策略
|
|
|
|
M.NeedShowSelect = function(appVer)
|
|
|
|
if NeedLaunchTest then
|
|
|
|
return true
|
|
|
|
end
|
|
|
|
if CS.XRemoteConfig.LaunchSelectType == nil or CS.XRemoteConfig.LaunchSelectType == 0 then
|
|
|
|
return false
|
|
|
|
end
|
2023-07-14 19:35:33 +00:00
|
|
|
return UnityPlayerPrefs.GetInt(HAS_SELECT_DOWNLOAD_PART_KEY .. appVer, STATE_DEFAULT) == STATE_DEFAULT
|
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
M.DoneSelect = function(appVer)
|
2023-07-14 19:35:33 +00:00
|
|
|
UnityPlayerPrefs.SetInt(HAS_SELECT_DOWNLOAD_PART_KEY .. appVer, STATE_START)
|
|
|
|
end
|
2024-09-01 20:49:41 +00:00
|
|
|
|
|
|
|
--- 是否是整包下载
|
|
|
|
---@param appVer string app版本
|
|
|
|
---@return boolean
|
|
|
|
--------------------------
|
|
|
|
M.IsFullDownload = function(appVer)
|
|
|
|
local state = UnityPlayerPrefs.GetInt(HAS_SELECT_ALL_DOWNLOAD_KEY .. appVer, STATE_DEFAULT)
|
|
|
|
return state == STATE_START
|
|
|
|
end
|
|
|
|
|
|
|
|
M.SetIsFullDownload = function(appVer, isFullDownload)
|
|
|
|
UnityPlayerPrefs.SetInt(HAS_SELECT_ALL_DOWNLOAD_KEY .. appVer, isFullDownload and STATE_START or STATE_DEFAULT)
|
|
|
|
end
|
|
|
|
|
|
|
|
M.SetLaunchDownloadRecord = function (id)
|
|
|
|
local state = STATE_START
|
|
|
|
CsLog.Debug("SetLaunchDownloadRecord:" .. tostring(id))
|
|
|
|
LaunchDownloadRecord[id] = state
|
|
|
|
UnityPlayerPrefs.SetInt(KEY_LAUNCH_DOWNLOAD_RECORD .. id, state)
|
|
|
|
end
|
2023-07-14 19:35:33 +00:00
|
|
|
--====启动逻辑接口 end=====
|
|
|
|
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
--======== 游戏业务层接口 begin ====
|
|
|
|
|
|
|
|
M.SetGameDownloadRecord = function (id)
|
|
|
|
local state = STATE_START
|
|
|
|
CsLog.Debug("SetGameDownloadRecord:" .. tostring(id))
|
|
|
|
GameDownloadRecord[id] = state
|
|
|
|
UnityPlayerPrefs.SetInt(KEY_GAME_DOWNLOAD_RECORD .. id, state)
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
--- 清除需要下载的DlcId标记
|
|
|
|
--------------------------
|
|
|
|
M.ClearGameDownloadRecord = function()
|
|
|
|
local list = {}
|
|
|
|
for dlcId, _ in pairs(GameDownloadRecord) do
|
|
|
|
UnityPlayerPrefs.DeleteKey(KEY_GAME_DOWNLOAD_RECORD .. dlcId)
|
|
|
|
table.insert(list, dlcId)
|
|
|
|
end
|
|
|
|
GameDownloadRecord = {}
|
|
|
|
CsLog.Debug("[DLC]清除需要下载的DLCId列表:" .. table.concat(list, ", "))
|
|
|
|
end
|
|
|
|
|
|
|
|
M.CheckGameNeedDownload = function(dlcId)
|
|
|
|
return not M.HasDownloadedDlc(dlcId)
|
|
|
|
end
|
|
|
|
local FileModule = nil
|
|
|
|
local VersionModule = nil
|
|
|
|
|
|
|
|
M.GetPathmodule = function()
|
|
|
|
if not PathModule then
|
|
|
|
PathModule = require("XLaunchAppPathModule")
|
|
|
|
end
|
|
|
|
return PathModule
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
---@return XLaunchFileModule
|
|
|
|
--------------------------
|
|
|
|
M.GetFilemodule = function()
|
|
|
|
if not FileModule then
|
|
|
|
local FileModuleCreator = require("XLaunchFileModule")
|
|
|
|
FileModule = FileModuleCreator()
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
2024-09-01 20:49:41 +00:00
|
|
|
return FileModule
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
|
2024-09-01 20:49:41 +00:00
|
|
|
M.GetVersionmodule = function()
|
|
|
|
if not VersionModule then
|
|
|
|
VersionModule = require("XLaunchAppVersionModule")
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
2024-09-01 20:49:41 +00:00
|
|
|
return VersionModule
|
|
|
|
end
|
|
|
|
|
|
|
|
M.DoDownloadDlc = function(progressCb, doneCb, exitCb)
|
|
|
|
CsLog.Debug("[DLC] 加载下载模块")
|
|
|
|
local PathModule = M.GetPathmodule()
|
|
|
|
local DocFileModule = M.GetFilemodule()
|
|
|
|
local VersionModule = M.GetVersionmodule()
|
|
|
|
DocFileModule.SetIsInGame(IsInGame)
|
|
|
|
XDataCenter.DlcManager.SetFileModule(DocFileModule)
|
|
|
|
DocFileModule.Check(RES_FILE_TYPE.MATRIX_FILE, PathModule, VersionModule, doneCb, progressCb, exitCb)
|
|
|
|
end
|
|
|
|
|
|
|
|
-- 游戏内调用下载
|
|
|
|
M.DownloadDlc = function (ids, processCb, doneCb, exitCb)
|
|
|
|
IsInGame = true
|
|
|
|
for _, id in pairs(ids) do
|
|
|
|
M.SetGameDownloadRecord(id)
|
|
|
|
end
|
|
|
|
XLog.Debug("[DownloadDlc] ids:" .. table.concat(ids,","))
|
|
|
|
-- todo 下载模块,无需界面
|
|
|
|
-- CS.XUiManager.Instance:OpenWithCallback("UiLaunch", function()
|
|
|
|
M.DoDownloadDlc(processCb,
|
|
|
|
function(isPause)
|
|
|
|
XLuaUiManager.Close("UiLaunch")
|
|
|
|
if doneCb then
|
|
|
|
doneCb(isPause)
|
|
|
|
end
|
|
|
|
end,
|
|
|
|
function()
|
|
|
|
XLuaUiManager.Close("UiLaunch")
|
|
|
|
if exitCb then exitCb() end
|
|
|
|
end)
|
|
|
|
-- end)
|
|
|
|
end
|
|
|
|
|
|
|
|
|
|
|
|
M.GetIndexInfo = function()
|
|
|
|
return DlcIndexInfo
|
2023-07-14 19:35:33 +00:00
|
|
|
end
|
|
|
|
--======== 业务层接口 end ====
|
|
|
|
|
|
|
|
return XLaunchDlcManager
|