forked from endernon/PGRData
217 lines
7.8 KiB
Lua
217 lines
7.8 KiB
Lua
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local XUiGridStrongholdBuff = require("XUi/XUiStronghold/XUiGridStrongholdBuff")
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local CsXTextManagerGetText = CsXTextManagerGetText
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local CSUnityEngineObjectInstantiate = CS.UnityEngine.Object.Instantiate
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local XUiStrongholdDetail = XLuaUiManager.Register(XLuaUi, "UiStrongholdDetail")
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function XUiStrongholdDetail:OnAwake()
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self:AutoAddListener()
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self.GridCommon.gameObject:SetActiveEx(false)
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self.GridBossBuff.gameObject:SetActiveEx(false)
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self.GridBaseBuff.gameObject:SetActiveEx(false)
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self.PanelSpecialTool.gameObject:SetActiveEx(false)
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end
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function XUiStrongholdDetail:OnStart(groupId, closeCb, skipCb)
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self.CloseCb = closeCb
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self.SkipCb = skipCb
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self.RewardGrids = {}
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self.BossBuffGrids = {}
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self.BaseBuffGrids = {}
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self:UpdateData(groupId)
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end
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function XUiStrongholdDetail:UpdateData(groupId)
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self.GroupId = groupId
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XDataCenter.StrongholdManager.SetCurrentSelectGroupId(groupId)
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end
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function XUiStrongholdDetail:OnEnable()
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self:UpdateView()
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self:UpdateEndurance()
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self:UpdateSupport()
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end
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function XUiStrongholdDetail:OnGetEvents()
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return {
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XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE,
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XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE,
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XEventId.EVENT_STRONGHOLD_TEAMLIST_CHANGE,
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}
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end
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function XUiStrongholdDetail:OnNotify(evt, ...)
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if evt == XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE then
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self:UpdateView()
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elseif evt == XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE then
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self:UpdateEndurance()
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elseif evt == XEventId.EVENT_STRONGHOLD_TEAMLIST_CHANGE then
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self:UpdateSupport()
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end
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end
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function XUiStrongholdDetail:UpdateView()
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local groupId = self.GroupId
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--只有首通奖励
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local firstDrop = not XDataCenter.StrongholdManager.IsGroupFinished(groupId)
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if firstDrop then
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local rewardId = XDataCenter.StrongholdManager.GetGroupRewardId(groupId)
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local oRewards = XRewardManager.GetRewardList(rewardId)
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local rewards = oRewards and XTool.Clone(oRewards) or {}
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--增加电能
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local addElectric = XStrongholdConfigs.GetGroupAddElectricEnergy(groupId)
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if addElectric > 0 then
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table.insert(rewards, XRewardManager.CreateRewardGoods(XDataCenter.StrongholdManager.GetBatteryItemId(), addElectric))
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end
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for index, item in ipairs(rewards) do
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local grid = self.RewardGrids[index]
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if not grid then
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local ui = index == 1 and self.GridCommon or CSUnityEngineObjectInstantiate(self.GridCommon, self.PanelDropContent)
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grid = XUiGridCommon.New(self, ui)
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self.RewardGrids[index] = grid
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end
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grid:Refresh(item)
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grid.GameObject:SetActiveEx(true)
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end
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for index = #rewards + 1, #self.RewardGrids do
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self.RewardGrids[index].GameObject:SetActiveEx(false)
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end
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end
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self.PanelDrop.gameObject:SetActiveEx(firstDrop)
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--据点描述
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local detailBg = XStrongholdConfigs.GetGroupDetailBg(groupId)
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local showBg = not string.IsNilOrEmpty(detailBg)
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if showBg then
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self.RImgTitleBg:SetRawImage(detailBg)
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self.TxtTitleWithBg.text = XStrongholdConfigs.GetGroupName(groupId)
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self.TxtTipWithBg.text = XStrongholdConfigs.GetGroupDetailDesc(groupId)
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else
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self.TxtTitle.text = XStrongholdConfigs.GetGroupName(groupId)
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self.TxtTip.text = XStrongholdConfigs.GetGroupDetailDesc(groupId)
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end
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self.TxtTip.gameObject:SetActiveEx(not showBg)
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self.TxtTitle.gameObject:SetActiveEx(not showBg)
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self.TxtTipWithBg.gameObject:SetActiveEx(showBg)
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self.TxtTitleWithBg.gameObject:SetActiveEx(showBg)
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self.RImgTitleBg.gameObject:SetActiveEx(showBg)
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local teamNum = XDataCenter.StrongholdManager.GetGroupRequireTeamNum(groupId)
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self.TxtRequrireTeamNum.text = teamNum
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--据点BossBuff
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local bossBuffIds = XDataCenter.StrongholdManager.GetGroupBossBuffIds(groupId)
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local showBossBuff = #bossBuffIds > 0
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self.TxtBossBuff.gameObject:SetActiveEx(showBossBuff)
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self.PanelBossBuff.gameObject:SetActiveEx(showBossBuff)
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local isBossBuff = true
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for index, buffId in ipairs(bossBuffIds) do
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local grid = self.BossBuffGrids[index]
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if not grid then
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local go = index == 1 and self.GridBossBuff or CSUnityEngineObjectInstantiate(self.GridBossBuff, self.PanelBossBuff)
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grid = XUiGridStrongholdBuff.New(go, nil, self.SkipCb)
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self.BossBuffGrids[index] = grid
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end
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grid:Refresh(buffId, isBossBuff)
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grid.GameObject:SetActiveEx(true)
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end
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for index = #bossBuffIds + 1, #self.BossBuffGrids do
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local grid = self.BossBuffGrids[index]
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if grid then
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grid.GameObject:SetActiveEx(false)
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end
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end
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--据点BaseBuff
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local baseBuffIds = XDataCenter.StrongholdManager.GetGroupBaseBuffIds(groupId)
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local showBaseBuff = #baseBuffIds > 0
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self.TxtBaseBuff.gameObject:SetActiveEx(showBaseBuff)
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self.PanelBaseBuff.gameObject:SetActiveEx(showBaseBuff)
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local isBossBuff = false
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for index, buffId in ipairs(baseBuffIds) do
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local grid = self.BaseBuffGrids[index]
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if not grid then
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local go = index == 1 and self.GridBaseBuff or CSUnityEngineObjectInstantiate(self.GridBaseBuff, self.PanelBaseBuff)
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grid = XUiGridStrongholdBuff.New(go, nil, self.SkipCb)
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self.BaseBuffGrids[index] = grid
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end
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grid:Refresh(buffId, isBossBuff)
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grid.GameObject:SetActiveEx(true)
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end
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for index = #baseBuffIds + 1, #self.BaseBuffGrids do
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local grid = self.BaseBuffGrids[index]
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if grid then
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grid.GameObject:SetActiveEx(false)
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end
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end
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end
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function XUiStrongholdDetail:UpdateEndurance()
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local groupId = self.GroupId
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local costEndurance = XDataCenter.StrongholdManager.GetGroupCostEndurance(groupId)
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local curEndurance = XDataCenter.StrongholdManager.GetCurEndurance()
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self.TxtEndurance.text = costEndurance .. "/" .. curEndurance
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end
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function XUiStrongholdDetail:UpdateSupport()
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local groupId = self.GroupId
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local isActive = XDataCenter.StrongholdManager.CheckGroupSupportAcitve(groupId)
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self.BtnAssitantBuff:SetDisable(not isActive)
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end
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function XUiStrongholdDetail:AutoAddListener()
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self.BtnClose.CallBack = function() self:OnClickBtnClose() end
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self.BtnEnter.CallBack = function() self:OnClickBtnEnter() end
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self.BtnAssitantBuff.CallBack = function() self:OnClickBtnAssitantBuff() end
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end
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function XUiStrongholdDetail:OnClickBtnClose()
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self:Close()
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if self.CloseCb then self.CloseCb() end
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end
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function XUiStrongholdDetail:OnClickBtnEnter()
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local groupId = self.GroupId
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local btnFunc = function()
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self:Close()
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if self.CloseCb then self.CloseCb() end
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XLuaUiManager.Open("UiStrongholdDeploy", groupId)
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end
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--有关卡进度的时候:作战开始/主界面会保存当前对其他梯队的修改,返回会触发撤退的二次确认弹窗
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local fightingGroupId = XDataCenter.StrongholdManager.CheckAnyGroupHasFinishedStage()
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if XTool.IsNumberValid(fightingGroupId)
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and not XDataCenter.StrongholdManager.CheckGroupHasFinishedStage(groupId)
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then
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local title = CSXTextManagerGetText("StrongholdTeamRestartConfirmTitle")
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local content = CSXTextManagerGetText("StrongholdTeamRestartConfirmContentOther", XStrongholdConfigs.GetGroupName(fightingGroupId))
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local callFunc = function()
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XDataCenter.StrongholdManager.ResetStrongholdGroupRequest(fightingGroupId, btnFunc)
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end
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XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, callFunc)
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else
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btnFunc()
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end
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end
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function XUiStrongholdDetail:OnClickBtnAssitantBuff()
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local groupId = self.GroupId
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XDataCenter.StrongholdManager.OpenUiSupport(groupId)
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end
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