PGRData/Script/matrix/xui/xuipurchase/XUiPurchasePayAdd.lua

129 lines
4.3 KiB
Lua
Raw Normal View History

local XUiPurchasePayAdd = XClass(nil, "XUiPurchasePayAdd")
local TextManager = CS.XTextManager
local XUiPurchasePayAddListItem = require("XUi/XUiPurchase/XUiPurchasePayAddListItem")
function XUiPurchasePayAdd:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
self.PurchaseCanGet = {}
self.PurchaseGeted = {}
self.PurchaseCanotGet = {}
self.ListData = {}
self.CurLookState = XSaveTool.GetData(XPurchaseConfigs.LjczLookStateKey) or CS.XGame.ClientConfig:GetInt(XPurchaseConfigs.PurchaseLJCZDefaultLookStateKey)
XTool.InitUiObject(self)
self:Init()
end
-- 更新数据
function XUiPurchasePayAdd:OnRefresh()
local data = XDataCenter.PurchaseManager.GetAccumulatePayConfig()
if not data then
return
end
local beginTimeStr, endTimeStr = XDataCenter.PurchaseManager.GetAccumulatePayTimeStr()
if beginTimeStr and endTimeStr then
self.TxtLjczTime.text = beginTimeStr .. "--" .. endTimeStr
else
self.TxtLjczTime.text = ""
end
self.TxtPaynumber.text = XDataCenter.PurchaseManager.GetAccumulatedPayCount()
self.CurPayIds = data.PayRewardId or {}
self:SetListData()
self:SetLookState(self.CurLookState)
if XDataCenter.SetManager.RechargeType == XSetConfigs.RechargeEnum.Close then
self.PanelLjcjValue.gameObject:SetActiveEx(false)
else
self.PanelLjcjValue.gameObject:SetActiveEx(true)
end
end
function XUiPurchasePayAdd:SetListData()
self.ListData = {}
self.PurchaseCanGet = {}
self.PurchaseGeted = {}
self.PurchaseCanotGet = {}
for _, id in pairs(self.CurPayIds) do
local state = XDataCenter.PurchaseManager.PurchaseAddRewardState(id)
if state == XPurchaseConfigs.PurchaseRewardAddState.CanGet then
table.insert(self.PurchaseCanGet, id)
elseif state == XPurchaseConfigs.PurchaseRewardAddState.Geted then
table.insert(self.PurchaseGeted, id)
elseif state == XPurchaseConfigs.PurchaseRewardAddState.CanotGet then
table.insert(self.PurchaseCanotGet, id)
end
end
for _, id in pairs(self.PurchaseCanGet) do
table.insert(self.ListData, id)
end
for _, id in pairs(self.PurchaseCanotGet) do
table.insert(self.ListData, id)
end
for _, id in pairs(self.PurchaseGeted) do
table.insert(self.ListData, id)
end
self.DynamicTable:SetDataSource(self.ListData)
self.DynamicTable:ReloadDataASync(1)
end
function XUiPurchasePayAdd:Init()
self:InitList()
local closeFun = function() self.GameObject:SetActive(false) end
self.BtnClose.CallBack = closeFun
self.BtnLjczHelp.CallBack = function() self:OnBtnHelp() end
self.BtnLjczLook.CallBack = function() self:OnBtnLook() end
self.BtnCloseBg.CallBack = closeFun
end
function XUiPurchasePayAdd:OnBtnLook()
if self.CurLookState == XPurchaseConfigs.LjczLookState.Show then
self.CurLookState = XPurchaseConfigs.LjczLookState.Hide
else
self.CurLookState = XPurchaseConfigs.LjczLookState.Show
end
self:SetLookState(self.CurLookState)
end
function XUiPurchasePayAdd:SetLookState(state)
local isShow = (state == XPurchaseConfigs.LjczLookState.Show)
self.ImgLook.gameObject:SetActive(isShow)
self.ImgUnlook.gameObject:SetActive(not isShow)
local num = XDataCenter.PurchaseManager.GetAccumulatedPayCount()
if isShow then
self.TxtPaynumber.text = num
else
self.TxtPaynumber.text = TextManager.GetText("PurchaseAddHide")
end
XSaveTool.SaveData(XPurchaseConfigs.LjczLookStateKey, state)
end
function XUiPurchasePayAdd:OnBtnHelp()
XUiManager.UiFubenDialogTip("", TextManager.GetText("PurchaseAddPayDes") or "")
end
function XUiPurchasePayAdd:InitList()
self.DynamicTable = XDynamicTableNormal.New(self.PanelRewardGroup)
self.DynamicTable:SetProxy(XUiPurchasePayAddListItem)
self.DynamicTable:SetDelegate(self)
end
-- [监听动态列表事件]
function XUiPurchasePayAdd:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.UiRoot, self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local data = self.ListData[index]
grid:OnRefresh(data)
-- elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
end
end
return XUiPurchasePayAdd