PGRData/Script/matrix/xui/xuimoneyreward/XUiMoneyRewardTask.lua

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local XUiMoneyRewardTask = XLuaUiManager.Register(XLuaUi, "UiMoneyRewardTask")
function XUiMoneyRewardTask:OnAwake()
self:AutoAddListener()
end
function XUiMoneyRewardTask:OnStart()
self:Init()
self:SetupContent()
self:PlayAnimation("MoneyRewardTaskBegin")
end
function XUiMoneyRewardTask:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK, self.OnAsseptTask, self)
XEventManager.RemoveEventListener(XEventId.EVENT_BOUNTYTASK_TASK_REFRESH, self.SetupContent, self)
end
function XUiMoneyRewardTask:OnAsseptTask()
self:PlayAnimation("MoneyRewardTaskEnd",function()
self:Close()
end)
end
--设置任务卡
function XUiMoneyRewardTask:Init()
self.TaskGrid = {}
self.TaskGrid[1] = XUiPanelTaskCard.New(self.PanelTaskCard, self)
for i = 2, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
local ui = CS.UnityEngine.Object.Instantiate(self.PanelTaskCard)
self.TaskGrid[i] = XUiPanelTaskCard.New(ui, self)
self.TaskGrid[i].Transform:SetParent(self.PanelTask, false)
end
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_TASK_REFRESH, self.SetupContent, self)
XEventManager.AddEventListener(XEventId.EVENT_BOUNTYTASK_ACCEPT_TASK, self.OnAsseptTask, self)
end
--设置内容
function XUiMoneyRewardTask:SetupContent()
self.BountyInfo = XDataCenter.BountyTaskManager.GetBountyTaskInfo()
if not self.BountyInfo then
return
end
--设置刷新次数
local taskPoolRefreshCount = self.BountyInfo.TaskPoolRefreshCount
local leaveRefreshCount = XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_REFRESH_COUNT - taskPoolRefreshCount
leaveRefreshCount = leaveRefreshCount >= 0 and leaveRefreshCount or 0
self.TxtTimes.text = tostring(leaveRefreshCount)
self:SetupTaskCard()
end
--设置任务卡
function XUiMoneyRewardTask:SetupTaskCard()
local taskCards = self.BountyInfo.TaskPool
for i = 1, XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_COUNT do
if taskCards[i] then
self.TaskGrid[i]:SetupTaskCard(taskCards[i])
else
self.TaskGrid[i]:SetActive(false)
end
end
end
function XUiMoneyRewardTask:AutoAddListener()
self:RegisterClickEvent(self.BtnRefresh, self.OnBtnRefreshClick)
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
end
function XUiMoneyRewardTask:OnBtnRefreshClick()
if not self.BountyInfo then
return
end
local taskPoolRefreshCount = self.BountyInfo.TaskPoolRefreshCount
local leaveRefreshCount = XDataCenter.BountyTaskManager.MAX_BOUNTY_TASK_REFRESH_COUNT - taskPoolRefreshCount
if leaveRefreshCount <= 0 then
XUiManager.TipMsg(CS.XTextManager.GetText("BountyTaskRefreshCountNotEnough"))
return
end
XDataCenter.BountyTaskManager.RefreshBountyTaskPool(function()
self:PlayAnimation("MoneyRewardTaskBeginRefresh")
end)
end
function XUiMoneyRewardTask:OnBtnBackClick()
self:PlayAnimation("MoneyRewardTaskEnd", function()
XDataCenter.BountyTaskManager.SetSelectIndex(-1)
self:Close()
end)
end
function XUiMoneyRewardTask:OnBtnMainUiClick()
XDataCenter.BountyTaskManager.SetSelectIndex(-1)
XLuaUiManager.RunMain()
end