PGRData/Script/matrix/xui/xuimedal/XUiOtherPlayerGridMedal.lua

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Lua
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XUiOtherPlayerGridMedal = XClass(nil, "XUiOtherPlayerGridMedal")
function XUiOtherPlayerGridMedal:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:AutoAddListener()
self.IsLock = false
end
function XUiOtherPlayerGridMedal:AutoAddListener()
self.BtnMedal.CallBack = function()
self:OnBtnMedal()
end
end
function XUiOtherPlayerGridMedal:OnBtnMedal()
if not self.IsLock then
self:OnOpenMedalDetail(self.MedalId)
end
end
function XUiOtherPlayerGridMedal:UpdateGrid(chapter, medalInfos)
self.MedalId = chapter.Id
self.MedalInfos = medalInfos
if chapter.MedalImg ~= nil then
self.IconMedalUnLock:SetRawImage(chapter.MedalImg)
self.IconMedalLock:SetRawImage(chapter.MedalImg)
end
self:ShowLock(self:CheckMedalUnlock(self.MedalId))
end
function XUiOtherPlayerGridMedal:ShowLock(unLock)
self.IconMedalUnLock.gameObject:SetActiveEx(unLock)
self.IsLock = not unLock
end
function XUiOtherPlayerGridMedal:CheckMedalUnlock(id)
for _, v in pairs(self.MedalInfos) do
if v.Id == id then
return true
end
end
return false
end
function XUiOtherPlayerGridMedal:OnOpenMedalDetail(id)
local infoList = XDataCenter.MedalManager.CreateOtherPlayerMedalList(self.MedalInfos)
local info = infoList[id]
if info then
XLuaUiManager.Open("UiMeadalDetail", info, XDataCenter.MedalManager.InType.OtherPlayer)
end
end