PGRData/Script/matrix/xui/xuimedal/XUiCollectionStyle.lua

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-- 收藏品样式脚本,负责不同布局样式的收藏品
local XUiCollectionStyle = XClass(nil, "XUiCollectionStyle")
function XUiCollectionStyle:Ctor(ui, chapter)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Chapter = chapter
XTool.InitUiObject(self)
self:Refresh()
end
function XUiCollectionStyle:Refresh()
self:SetIcon()
self:SetScore()
end
function XUiCollectionStyle:SetIcon()
if self.RImIcon then
if self.Chapter.MedalImg ~= nil and not self.Chapter.IsLock then
self.RImIcon:SetRawImage(self.Chapter.MedalImg)
self.RImIcon.gameObject:SetActiveEx(true)
else
self.RImIcon.gameObject:SetActiveEx(false)
end
end
end
function XUiCollectionStyle:SetScore()
if self.TextScore then
local showScore = self.Chapter.ShowScore ~= XMedalConfigs.ShowScore.OFF
self.TextScore.gameObject:SetActiveEx(self.Chapter.Score > 0 and showScore)
if self.Chapter.Type == XMedalConfigs.MedalType.Experience then
local curLevel, _ = XMedalConfigs.GetSpecialCollectionCurLevelAndNextScoreByScore(self.Chapter.Id, self.Chapter.Score)
self.TextScore.text = curLevel
if showScore then
self:SetScoreTextSize(curLevel)
end
else
self.TextScore.text = self.Chapter.Score
if showScore then
self:SetScoreTextSize(self.Chapter.Score)
end
end
end
end
---
--- 根据'score'的位数设置self.ScoreTxt的字体大小
---@param score number
function XUiCollectionStyle:SetScoreTextSize(score)
local fontSize = XDataCenter.MedalManager.GetScoreSize(score, self.RImIcon.rectTransform.rect.width)
if fontSize then
self.TextScore.fontSize = fontSize
end
end
return XUiCollectionStyle