PGRData/Script/matrix/xui/xuifubenrepeatchallenge/XUiFubenRepeatchallenge.lua

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local tableInsert = table.insert
local CsXTextManagerGetText = CS.XTextManager.GetText
local TimeFormat = "yyyy-MM-dd"
local CsXScheduleManager = XScheduleManager
local XUiGridChapter = require("XUi/XUiFubenMainLineChapter/XUiGridChapter")
local ChildDetailUi = "UiFubenRepeatChallengeStageDetail"
local ChapterBtnNum = 5
local XUiFubenRepeatchallenge = XLuaUiManager.Register(XLuaUi, "UiFubenRepeatchallenge")
function XUiFubenRepeatchallenge:OnAwake()
local tabGroup = {}
for i = 1, ChapterBtnNum do
tableInsert(tabGroup, self["BtnChapter" .. i])
end
self.TxtBtnExtraList = {
self.TxtBtnExtra1,
self.TxtBtnExtra2,
self.TxtBtnExtra3,
self.TxtBtnExtra4,
self.TxtBtnExtra5
}
self.PanelTabChapterGroup:Init(tabGroup, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self:AutoAddListener()
--XFunctionManager.CheckSkipInDuration(id)
end
function XUiFubenRepeatchallenge:OnStart(difficultType, stageId)
difficultType = difficultType or XDataCenter.FubenRepeatChallengeManager.DifficultType.Normal
self.DefaultStageId = stageId
self.ChapterList = {}
XDataCenter.FubenRepeatChallengeManager.SelectDifficult(difficultType)
self.RedPointId = XRedPointManager.AddRedPointEvent(self.BtnTreasure, self.OnCheckRewards, self, { XRedPointConditions.Types.CONDITION_REPEAT_CHALLENGE_CHAPTER_REWARD }, nil, false)
end
function XUiFubenRepeatchallenge:OnEnable()
local newChapterTip = XDataCenter.FubenRepeatChallengeManager.GetNewChapterTipInfo()
if next(newChapterTip) then
XLuaUiManager.Open("UiFubenRepeatChallengeNewChapter", newChapterTip.OldIndex, newChapterTip.NewIndex)
XDataCenter.FubenRepeatChallengeManager.ResetNewChapterTipInfo()
end
if not XDataCenter.FubenRepeatChallengeManager.GetIsFirstAutoFightOpen() and XDataCenter.FubenRepeatChallengeManager.IsAutoFightOpen() then
XDataCenter.FubenRepeatChallengeManager.SetAutoFightOpen()
XUiManager.TipErrorWithKey("AutoFightUnLock")
end
self:Refresh()
end
function XUiFubenRepeatchallenge:OnDisable()
self:DestroyActivityTimer()
end
function XUiFubenRepeatchallenge:Refresh()
local difficultType = XDataCenter.FubenRepeatChallengeManager.GetSelectDifficult()
self.DifficultType = difficultType
self:CreateActivityTimer()
self:RefreshLevel()
self:RefreshChapterBtns()
end
function XUiFubenRepeatchallenge:RefreshChapterBtns()
local difficultType = self.DifficultType
local selectChapterIndex = XDataCenter.FubenRepeatChallengeManager.GetCurChapterIndex(difficultType)
if not selectChapterIndex then return end
local chapterNum = XDataCenter.FubenRepeatChallengeManager.GetChapterNum(difficultType)
for i = 1, ChapterBtnNum do
local btn = self["BtnChapter" .. i]
local txtBtnExtra = self.TxtBtnExtraList[i]
if i <= chapterNum then
local chapterId = XDataCenter.FubenRepeatChallengeManager.GetChapterId(difficultType, i)
local isRed = XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardCanGetReal(chapterId)
if i > selectChapterIndex then
local onlyShowNextCondition = CsXTextManagerGetText("ActivityRepeatChallengeChapterLockBtn1")
txtBtnExtra.gameObject:SetActiveEx(true)
txtBtnExtra.text = onlyShowNextCondition
btn:ShowReddot(false)
btn:ShowTag(false)
btn:SetDisable(true)
elseif i < selectChapterIndex then
btn:ShowReddot(isRed)
txtBtnExtra.gameObject:SetActiveEx(false)
btn:ShowTag(true)
btn:SetDisable(false)
else
if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
btn:ShowTag(true)
txtBtnExtra.gameObject:SetActiveEx(false)
else
btn:ShowTag(false)
local time = XTime.GetServerNowTimestamp()
local endTime = XDataCenter.FubenRepeatChallengeManager.GetChapterEndTime(chapterId)
local timeStr = XUiHelper.GetTime(endTime - time, XUiHelper.TimeFormatType.ACTIVITY)
txtBtnExtra.text = CsXTextManagerGetText("ActivityRepeatChallengeChapterCurBtn", timeStr)
txtBtnExtra.gameObject:SetActiveEx(true)
end
btn:ShowReddot(isRed)
btn:SetDisable(false)
end
local chapterConfig = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId)
btn:SetName(chapterConfig.Name)
btn.gameObject:SetActiveEx(true)
else
btn.gameObject:SetActiveEx(false)
txtBtnExtra.gameObject:SetActiveEx(false)
end
end
self.PanelTabChapterGroup:SelectIndex(selectChapterIndex)
self.PanelTabChapterGroup.gameObject:SetActiveEx(difficultType == XDataCenter.FubenRepeatChallengeManager.DifficultType.Normal)
end
function XUiFubenRepeatchallenge:RefreshCurChapter()
local difficultType = self.DifficultType
local chapterId = self.SelectChapterId
if not chapterId then
local firstChapterId = XDataCenter.FubenRepeatChallengeManager.GetChapterIds(difficultType)[1]
local time = XTime.GetServerNowTimestamp()
local beginTime = XDataCenter.FubenRepeatChallengeManager.GetChapterBeginTime(firstChapterId)
local timeStr = XUiHelper.GetTime(beginTime - time, XUiHelper.TimeFormatType.ACTIVITY)
XUiManager.TipError(CsXTextManagerGetText("ActivityRepeatChallengeChapterLock", timeStr))
return
end
local activityCfg = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig()
local chapterCfg = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId)
self.RImgBg:SetRawImage(chapterCfg.Bg)
self.TxtName.text = activityCfg.Name
--self.TxtTitle.text = chapterCfg.Name
local titlePath = chapterCfg.TitlePath
if titlePath then
self.RImgTitle.gameObject:SetActiveEx(true)
self.RImgTitle:SetRawImage(titlePath)
else
self.RImgTitle.gameObject:SetActiveEx(false)
end
self.PanelEffect.gameObject:LoadUiEffect(chapterCfg.EffectPath)
local isSelectDifficult = difficultType == XDataCenter.FubenRepeatChallengeManager.DifficultType.Difficult
-- self.BtnSwitch2Fight.gameObject:SetActiveEx(not isSelectDifficult)
self.BtnSwitch2Fight.gameObject:SetActiveEx(false)
self.BtnSwitch2Regional.gameObject:SetActiveEx(isSelectDifficult)
local buffDes = XDataCenter.FubenRepeatChallengeManager.GetBuffDes(chapterCfg.BuffId)
if buffDes then
self.TxtBuff.text = CsXTextManagerGetText("ActivityRepeatChallengeBuffDes", buffDes)
self.TxtBuff.gameObject:SetActiveEx(true)
else
self.TxtBuff.gameObject:SetActiveEx(false)
end
self.GridCostItem.gameObject:SetActiveEx(false)
local exConsumeId = XDataCenter.FubenRepeatChallengeManager.ExCostItemId
if exConsumeId ~= 0 then
self.CommonGrid = self.CommonGrid or XUiGridCommon.New(self, self.GridCostItem)
self.CommonGrid:Refresh({ TemplateId = exConsumeId, Count = XDataCenter.ItemManager.GetCount(exConsumeId) })
self.CommonGrid.GameObject:SetActiveEx(true)
end
end
function XUiFubenRepeatchallenge:RefreshLevel()
local level = XDataCenter.FubenRepeatChallengeManager.GetLevel()
local exp = XDataCenter.FubenRepeatChallengeManager.GetExp()
local levelConfig = XFubenRepeatChallengeConfigs.GetLevelConfig(level)
local curLevelMaxExp = levelConfig.UpExp
local isMaxLv = level == XFubenRepeatChallengeConfigs.GetMaxLevel()
self.ImgExp.fillAmount = isMaxLv and 1 or (exp / curLevelMaxExp)
self.TxtBuffDes.gameObject:SetActiveEx(not isMaxLv)
self.TxtLevel.text = CsXTextManagerGetText("ActivityRepeatChallengeLevel", level)
local nextShowLevel = XDataCenter.FubenRepeatChallengeManager.GetNextShowLevel()
if nextShowLevel then
local nextLvCfg = XFubenRepeatChallengeConfigs.GetLevelConfig(nextShowLevel)
self.TxtBuffDes.text = nextLvCfg.SimpleDesc
self.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeNextLevelDesc", nextShowLevel)
else
self.TxtBuffDes.gameObject:SetActiveEx(false)
self.TxtExp.transform.position = CS.UnityEngine.Vector3.Lerp(self.TxtExp.transform.position, self.TxtBuffDes.transform.position, 0.5)
if isMaxLv then
self.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeMaxLevelTip")
else
self.TxtExp.text = CsXTextManagerGetText("ActivityRepeatChallengeExp", exp, curLevelMaxExp)
end
end
-- TxtExpMax -> "(已达每日上限)"
self.TxtExpMax.gameObject:SetActiveEx(false)
end
function XUiFubenRepeatchallenge:SelectChapter(chapterId)
self.SelectChapterId = chapterId
self:CloseChildUi(ChildDetailUi)
self:RefreshCurChapter()
self:RefreshChapterList()
self:RefreshChapterReward(chapterId)
end
function XUiFubenRepeatchallenge:RefreshChapterList()
if XTool.UObjIsNil(self.GameObject) then
return
end
local chapterId = self.SelectChapterId
local chapterCfg = XFubenRepeatChallengeConfigs.GetChapterCfg(chapterId)
local data = {
Chapter = chapterCfg,
StageList = chapterCfg.StageId,
HideStageCb = handler(self, self.CloseStageDetailCb),
ShowStageCb = handler(self, self.ShowStageDetail),
}
local prefabName = chapterCfg.Prefab
local grid = self.ChapterList[prefabName]
if not grid or XTool.UObjIsNil(grid.GameObject) then
local go = self.PanelChapter:LoadPrefab(prefabName)
if not XTool.UObjIsNil(go) then
grid = XUiGridChapter.New(self, go)
self.ChapterList[prefabName] = grid
end
end
grid:UpdateChapterGrid(data)
self.CurGrid = grid
if self.DefaultStageId then
grid:ClickStageGridByStageId(self.DefaultStageId)
self.DefaultStageId = nil
end
end
function XUiFubenRepeatchallenge:RefreshChapterReward(chapterId)
self.ChapterRewardGrids = self.ChapterRewardGrids or {}
local rewardId = XDataCenter.FubenRepeatChallengeManager.GetChapterRewardId(chapterId)
local rewards = XRewardManager.GetRewardList(rewardId)
local rewardsNum = #rewards
for i = 1, rewardsNum do
local grid = self.ChapterRewardGrids[i]
if not grid then
local go = i == 1 and self.GridCommonPopUp or CS.UnityEngine.Object.Instantiate(self.GridCommonPopUp)
grid = XUiGridCommon.New(self, go)
self.ChapterRewardGrids[i] = grid
end
grid:Refresh(rewards[i])
grid.Transform:SetParent(self.PanelRewrds, false)
grid.GameObject:SetActiveEx(true)
end
for i = rewardsNum + 1, #self.ChapterRewardGrids do
self.ChapterRewardGrids[i].GameObject:SetActiveEx(false)
end
local canGet, des = XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardCanGet(chapterId)
local hasGot = XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardGot(chapterId)
if hasGot then
self.BtnTreasure:SetDisable(true)
self.TxtCondition.gameObject:SetActiveEx(false)
self.BtnTreasure.gameObject:SetActiveEx(true)
else
if not canGet then
self.TxtCondition.text = des
self.TxtCondition.gameObject:SetActiveEx(true)
self.BtnTreasure.gameObject:SetActiveEx(false)
else
self.TxtCondition.gameObject:SetActiveEx(false)
self.BtnTreasure:SetDisable(false)
self.BtnTreasure.gameObject:SetActiveEx(true)
end
end
XRedPointManager.Check(self.RedPointId, chapterId)
end
function XUiFubenRepeatchallenge:OnCheckRewards(count)
local isRed = count >= 0
local chapterIndex = self.CurChapterIndex
if chapterIndex then
self["BtnChapter" .. chapterIndex]:ShowReddot(isRed)
end
end
function XUiFubenRepeatchallenge:ShowStageDetail(stage)
-- 复刷关拦截已结束章节
local isFinished = XDataCenter.FubenRepeatChallengeManager.IsStageFinished(stage.StageId)
if isFinished then
XUiManager.TipError(CsXTextManagerGetText("ActivityRepeatChallengeChapterFinished"))
return
end
CS.XAudioManager.PlaySound(XSoundManager.UiBasicsMusic.Main_huge)
if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
XUiManager.TipText("ActivityRepeatChallengeFightEnd")
return
end
self:OpenOneChildUi(ChildDetailUi, self)
self:FindChildUiObj(ChildDetailUi):Refresh(stage)
end
function XUiFubenRepeatchallenge:CloseStageDetailCb()
if XLuaUiManager.IsUiShow(ChildDetailUi) then
self:FindChildUiObj(ChildDetailUi):CloseWithAnimDisable()
end
end
function XUiFubenRepeatchallenge:CloseStageDetail()
if self.CurGrid then
self.CurGrid:CancelSelect()
end
end
function XUiFubenRepeatchallenge:CreateActivityTimer()
self:DestroyActivityTimer()
local time = XTime.GetServerNowTimestamp()
local fightEndTime = XDataCenter.FubenRepeatChallengeManager.GetFightEndTime()
local activityEndTime = XDataCenter.FubenRepeatChallengeManager.GetActivityEndTime()
local shopStr = CsXTextManagerGetText("ActivityBranchShopLeftTime")
local fightStr = CsXTextManagerGetText("ActivityBranchFightLeftTime")
if XDataCenter.FubenRepeatChallengeManager.IsStatusEqualFightEnd() then
self.TxtResetDesc.text = shopStr
self.TxtLeftTime.text = XUiHelper.GetTime(activityEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
else
self.TxtResetDesc.text = fightStr
self.TxtLeftTime.text = XUiHelper.GetTime(fightEndTime - time, XUiHelper.TimeFormatType.ACTIVITY)
end
self.ActivityTimer = CsXScheduleManager.ScheduleForever(function()
if XTool.UObjIsNil(self.TxtLeftTime) then
self:DestroyActivityTimer()
return
end
time = time + 1
if time >= activityEndTime then
self:DestroyActivityTimer()
XDataCenter.FubenRepeatChallengeManager.OnActivityEnd()
elseif fightEndTime <= time then
local leftTime = activityEndTime - time
if leftTime > 0 then
self.TxtResetDesc.text = shopStr
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
end
else
local leftTime = fightEndTime - time
if leftTime > 0 then
self.TxtResetDesc.text = fightStr
self.TxtLeftTime.text = XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)
else
self:DestroyActivityTimer()
self:CreateActivityTimer()
end
end
end, CsXScheduleManager.SECOND, 0)
end
function XUiFubenRepeatchallenge:DestroyActivityTimer()
if self.ActivityTimer then
CsXScheduleManager.UnSchedule(self.ActivityTimer)
self.ActivityTimer = nil
end
end
function XUiFubenRepeatchallenge:AutoAddListener()
self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
self:RegisterClickEvent(self.BtnActDesc, self.OnBtnActDescClick)
self:RegisterClickEvent(self.BtnSwitch2Fight, self.OnBtnSwitch2FightClick)
self:RegisterClickEvent(self.BtnSwitch2Regional, self.OnBtnSwitch2RegionalClick)
self:RegisterClickEvent(self.BtnLevelDes, self.OnBtnLevelDesClick)
self:RegisterClickEvent(self.BtnTreasure, self.OnBtnTreasureClick)
self.BtnShop.CallBack = function() self:OnBtnShopClick() end
end
function XUiFubenRepeatchallenge:OnBtnBackClick()
if XLuaUiManager.IsUiShow(ChildDetailUi) then
self:CloseStageDetail()
else
self:Close()
end
end
function XUiFubenRepeatchallenge:OnBtnCloseDetailClick()
self:CloseStageDetail()
end
function XUiFubenRepeatchallenge:OnBtnMainUiClick()
XLuaUiManager.RunMain()
end
function XUiFubenRepeatchallenge:OnBtnActDescClick()
XUiManager.UiFubenDialogTip("", XDataCenter.FubenRepeatChallengeManager.GetActDescription())
end
function XUiFubenRepeatchallenge:OnBtnSwitch2FightClick()
if not XDataCenter.FubenRepeatChallengeManager.IsStatusEqualChallengeBegin()
or not XDataCenter.FubenRepeatChallengeManager.GetCurChapterIndex(XDataCenter.FubenRepeatChallengeManager.DifficultType.Difficult) then
local chanllengeBeginTime = XDataCenter.FubenRepeatChallengeManager.GetActivityChallengeBeginTime()
local timeStr = XTime.TimestampToGameDateTimeString(chanllengeBeginTime, TimeFormat)
local desc = CsXTextManagerGetText("ActivityRepeatChallengeHideBeginTime", timeStr)
XUiManager.TipError(desc)
return
end
local ret, desc = XDataCenter.FubenRepeatChallengeManager.IsDifficultModeOpen()
if not ret then
XUiManager.TipError(desc)
return
end
XDataCenter.FubenRepeatChallengeManager.SelectDifficult(XDataCenter.FubenRepeatChallengeManager.DifficultType.Difficult)
self.PanelTabChapterGroup.gameObject:SetActiveEx(false)
self:CloseStageDetail()
self:Refresh()
end
function XUiFubenRepeatchallenge:OnBtnSwitch2RegionalClick()
XDataCenter.FubenRepeatChallengeManager.SelectDifficult(XDataCenter.FubenRepeatChallengeManager.DifficultType.Normal)
self.PanelTabChapterGroup.gameObject:SetActiveEx(true)
self:CloseStageDetail()
self:Refresh()
end
function XUiFubenRepeatchallenge:OnBtnLevelDesClick()
XLuaUiManager.Open("UiFubenRepeatchallengeLevelDes")
end
function XUiFubenRepeatchallenge:OnClickTabCallBack(tabIndex)
local chapterId = XDataCenter.FubenRepeatChallengeManager.GetChapterId(self.DifficultType, tabIndex)
local isFinished = XDataCenter.FubenRepeatChallengeManager.IsChapterFinished(chapterId)
local isUnlock = XDataCenter.FubenRepeatChallengeManager.IsChapterUnlock(chapterId)
if not isFinished and not isUnlock then
local time = XTime.GetServerNowTimestamp()
local beginTime = XDataCenter.FubenRepeatChallengeManager.GetChapterBeginTime(chapterId)
local timeStr = XUiHelper.GetTime(beginTime - time, XUiHelper.TimeFormatType.ACTIVITY)
XUiManager.TipError(CsXTextManagerGetText("ActivityRepeatChallengeChapterLock", timeStr))
return
end
self.CurChapterIndex = tabIndex
self:CloseStageDetail()
self:PlayAnimation("AnimBeijingQieHuan")
self:SelectChapter(chapterId)
end
function XUiFubenRepeatchallenge:OnBtnTreasureClick()
local chapterId = self.SelectChapterId
if XDataCenter.FubenRepeatChallengeManager.CheckChapterRewardGot(chapterId) then
XUiManager.TipText("ActivityRepeatChallengeTaskAlreadyFinish")
return
end
XDataCenter.FubenRepeatChallengeManager.RequesetGetReward(chapterId, function(rewardGoodsList)
XUiManager.OpenUiObtain(rewardGoodsList)
local exConsumeId = XDataCenter.FubenRepeatChallengeManager.ExCostItemId
if exConsumeId and exConsumeId ~= 0 and self.CommonGrid then
self.CommonGrid:Refresh({ TemplateId = exConsumeId, Count = XDataCenter.ItemManager.GetCount(exConsumeId) })
end
self:RefreshChapterReward(chapterId)
end)
end
function XUiFubenRepeatchallenge:OnBtnShopClick()
local skipId = XDataCenter.FubenRepeatChallengeManager.GetActivityConfig().ShopSkipId
XFunctionManager.SkipInterface(skipId)
end