forked from endernon/PGRData
66 lines
2.1 KiB
Lua
66 lines
2.1 KiB
Lua
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local CSUnityEngineColor = CS.UnityEngine.Color
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local XUiGridHeadPortrait = XClass(nil, "XUiGridHeadPortrait")
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function XUiGridHeadPortrait:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:SetSelect(false)
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self.ImgTagDefault.gameObject:SetActiveEx(false)
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self.ImgTagTime.gameObject:SetActiveEx(false)
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end
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function XUiGridHeadPortrait:PlayAnimation()
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if XTool.UObjIsNil(self.GridFashionTimeline) then return end
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XScheduleManager.ScheduleOnce(function()
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if self.GridFashionTimeline.gameObject.activeInHierarchy then
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self.GridFashionTimeline:PlayTimelineAnimation()
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end
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end, 40)
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end
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function XUiGridHeadPortrait:CheckAnimationFinish()
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if not self.ImgSelected then
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return
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end
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local canvasGroup = self.ImgSelected:GetComponent("CanvasGroup")
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if canvasGroup and canvasGroup.alpha ~= 1 then
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self:PlayAnimation()
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end
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end
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function XUiGridHeadPortrait:SetSelect(isSelect)
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if self.ImgSelected then
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self.ImgSelected.gameObject:SetActiveEx(isSelect)
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end
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end
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function XUiGridHeadPortrait:Refresh(headInfo, characterId)
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self:CheckAnimationFinish()
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self.RImgIcon:SetRawImage(headInfo.Icon)
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local isUnLock = XDataCenter.FashionManager.IsFashionHeadUnLock(headInfo.HeadFashionId, headInfo.HeadFashionType, characterId)
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local isUsing = XDataCenter.FashionManager.IsFashionHeadUsing(headInfo.HeadFashionId, headInfo.HeadFashionType, characterId)
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if isUsing then --已穿戴
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self.ImgLock.gameObject:SetActiveEx(false)
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self.ImgUse.gameObject:SetActiveEx(true)
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self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 1)
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elseif isUnLock then --已解锁
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self.ImgLock.gameObject:SetActiveEx(false)
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self.ImgUse.gameObject:SetActiveEx(false)
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self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 1)
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else -- 未获得
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self.ImgLock.gameObject:SetActiveEx(true)
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self.ImgUse.gameObject:SetActiveEx(false)
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self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 0.6)
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end
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end
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return XUiGridHeadPortrait
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