forked from endernon/PGRData
89 lines
3.1 KiB
Lua
89 lines
3.1 KiB
Lua
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local CSUnityEngineColor = CS.UnityEngine.Color
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local XUiGridFashion = XClass(nil, "XUiGridFashion")
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function XUiGridFashion:Ctor(ui, index, clickCallback)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.Index = index
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self.ClickCallback = clickCallback
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XTool.InitUiObject(self)
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self:SetSelect(false)
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end
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function XUiGridFashion:PlayAnimation()
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if XTool.UObjIsNil(self.GridFashionTimeline) then return end
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XScheduleManager.ScheduleOnce(function()
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if self.GridFashionTimeline.gameObject.activeInHierarchy then
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self.GridFashionTimeline:PlayTimelineAnimation()
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end
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end, 40)
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end
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function XUiGridFashion:CheckAnimationFinish()
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if not self.ImgSelected then
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return
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end
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local canvasGroup = self.ImgSelected:GetComponent("CanvasGroup")
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if canvasGroup and canvasGroup.alpha ~= 1 then
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self:PlayAnimation()
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end
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end
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function XUiGridFashion:SetSelect(isSelect)
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if self.ImgSelected then
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self.ImgSelected.gameObject:SetActiveEx(isSelect)
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end
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end
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function XUiGridFashion:UpdateStatus()
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local status = XDataCenter.FashionManager.GetFashionStatus(self.FashionId)
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if self.OpenUiType and self.OpenUiType == XUiConfigs.OpenUiType.NieRCharacterUI then
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local nieRCharacter = XDataCenter.NieRManager.GetSelNieRCharacter()
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if nieRCharacter:GetNieRFashionId() == self.FashionId then
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status = XDataCenter.FashionManager.FashionStatus.Dressed
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else
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status = XDataCenter.FashionManager.FashionStatus.UnLock
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end
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end
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if status == XDataCenter.FashionManager.FashionStatus.UnOwned then -- 未获得
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self.ImgLock.gameObject:SetActiveEx(true)
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self.ImgUse.gameObject:SetActiveEx(false)
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self.ImgRedPoint.gameObject:SetActiveEx(false)
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self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 0.6)
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elseif status == XDataCenter.FashionManager.FashionStatus.Dressed then --已穿戴
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self.ImgLock.gameObject:SetActiveEx(false)
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self.ImgUse.gameObject:SetActiveEx(true)
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self.ImgRedPoint.gameObject:SetActiveEx(false)
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self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 1)
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elseif status == XDataCenter.FashionManager.FashionStatus.Lock then --已获得,未解锁
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self.ImgLock.gameObject:SetActiveEx(false)
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self.ImgUse.gameObject:SetActiveEx(false)
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self.ImgRedPoint.gameObject:SetActiveEx(true)
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self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 0.6)
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elseif status == XDataCenter.FashionManager.FashionStatus.UnLock then --已解锁
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self.ImgLock.gameObject:SetActiveEx(false)
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self.ImgUse.gameObject:SetActiveEx(false)
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self.ImgRedPoint.gameObject:SetActiveEx(false)
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self.RImgIcon.color = CSUnityEngineColor(1, 1, 1, 1)
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end
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end
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function XUiGridFashion:Refresh(fashionId, characterId, rootUi)
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self:CheckAnimationFinish()
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self.FashionId = fashionId
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self.CharacterId = characterId
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self.OpenUiType = rootUi.OpenUiType
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local template = XDataCenter.FashionManager.GetFashionTemplate(fashionId)
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self.RImgIcon:SetRawImage(template.Icon)
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self:UpdateStatus()
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end
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return XUiGridFashion
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