PGRData/Script/matrix/xui/xuidormfieldguide/XUiDormFieldGuideGridItem.lua

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local XUiDormFieldGuideGridItem = XClass(nil, "XUiDormFieldGuideGridItem")
function XUiDormFieldGuideGridItem:Ctor(ui, uiRoot)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.UiRoot = uiRoot
self.Btnclickcb = function() self:OnBtnClick() end
XTool.InitUiObject(self)
self.UiRoot:RegisterClickEvent(self.Transform, self.Btnclickcb)
end
function XUiDormFieldGuideGridItem:OnBtnClick()
if not self.ItemData then
return
end
self.UiRoot:OpenDesUI(self.ItemData)
end
-- 更新数据
function XUiDormFieldGuideGridItem:OnRefresh(itemData)
if not itemData then
return
end
self.ItemData = itemData
local curState = XDataCenter.FurnitureManager.IsFieldGuideHave(itemData.Id)
self.ItemNotGet.gameObject:SetActive(not curState)
local iconpath = itemData.Icon
if iconpath then
self.UiRoot:SetUiSprite(self.ImgIcon, iconpath)
end
self.TxtName.text = itemData.Name
end
return XUiDormFieldGuideGridItem