PGRData/Script/matrix/xui/xuidormcharacterdetail/XUiGridLikeInfo.lua

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local XUiGridLikeInfo = XClass(nil, "XUiGridLikeInfo")
function XUiGridLikeInfo:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
end
function XUiGridLikeInfo:Refresh(config)
if XDataCenter.DormManager.CheckCharInDorm(config.CharacterId) then
local charLevelConfig = XDataCenter.DormManager.GetCharRecoveryCurLevel(config.CharacterId)
local isCur = charLevelConfig and charLevelConfig.Pre == config.Pre
self.PanelCurLevel.gameObject:SetActive(isCur)
else
self.PanelCurLevel.gameObject:SetActive(false)
end
local indexA = XFurnitureConfigs.AttrType.AttrA - 1
local indexB = XFurnitureConfigs.AttrType.AttrB - 1
local indexC = XFurnitureConfigs.AttrType.AttrC - 1
local vitalitySpeed = XFurnitureConfigs.GetRecoverSpeed(config.VitalityRecovery)
local moodSpeed = XFurnitureConfigs.GetRecoverSpeed(config.MoodRecovery)
self.TxtLevel.text = "Lv." .. config.Pre
local vContext = config.VitalityRecoveryType > 0 and "DormVitalityRecovery1" or "DormVitalityRecovery"
local mContext = config.MoodRecoveryType > 0 and "DormMoodRecovery1" or "DormMoodRecovery"
self.TxtVitality.text = CS.XTextManager.GetText(vContext, vitalitySpeed)
self.TxtMood.text = CS.XTextManager.GetText(mContext, moodSpeed)
if config.AttrTotal > 0 then
local allConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrAll)
self.RootUi:SetUiSprite(self.ImgeAllIcon, allConfig.TypeIcon)
self.TxtAllDesc.text = allConfig.TypeName .. "" .. config.AttrTotal
else
self.ConditionsAll.gameObject:SetActive(false)
end
if config.AttrCondition[indexA] > 0 then
local redConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrA)
self.RootUi:SetUiSprite(self.ImgeRedIcon, redConfig.TypeIcon)
self.TxtRedDesc.text = redConfig.TypeName .. "" .. config.AttrCondition[indexA]
else
self.ConditionsRed.gameObject:SetActive(false)
end
if config.AttrCondition[indexB] > 0 then
local yellowConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrB)
self.RootUi:SetUiSprite(self.ImgeYellowIcon, yellowConfig.TypeIcon)
self.TxtYellowDesc.text = yellowConfig.TypeName .. "" .. config.AttrCondition[indexB]
else
self.ConditionsYellow.gameObject:SetActive(false)
end
if config.AttrCondition[indexC] > 0 then
local blueConfig = XFurnitureConfigs.GetDormFurnitureType(XFurnitureConfigs.AttrType.AttrC)
self.RootUi:SetUiSprite(self.ImgeBlueIcon, blueConfig.TypeIcon)
self.TxtBlueDesc.text = blueConfig.TypeName .. "" .. config.AttrCondition[indexC]
else
self.ConditionsBlue.gameObject:SetActive(false)
end
end
return XUiGridLikeInfo