PGRData/Script/matrix/xui/xuiclickcleargame/XUiClickClearPanelGameBookMark.lua

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Lua
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local textManager = CS.XTextManager
local XUiClickClearPanelGameBookMark = XClass(nil, "XUiClickClearPanelGameBookMark")
function XUiClickClearPanelGameBookMark:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
XTool.InitUiObject(self)
self:Init()
end
function XUiClickClearPanelGameBookMark:Init()
self.PressPoints = {
self.Pressed1,
self.Pressed2,
self.Pressed3,
self.Pressed4,
self.Pressed5,
self.Pressed6,
self.Pressed7,
self.Pressed8,
self.Pressed9,
}
end
function XUiClickClearPanelGameBookMark:Show()
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
local pageCount = gameInfo.HeadInfoPageCount
for i,v in ipairs(self.PressPoints) do
if i < pageCount then
v.gameObject:SetActiveEx(true)
else
v.gameObject:SetActiveEx(false)
end
end
self.GameObject:SetActiveEx(true)
self:RefreshBookMark()
end
function XUiClickClearPanelGameBookMark:RefreshBookMark()
local gameInfo = XDataCenter.XClickClearGameManager.GetGameInfo()
local pageIndex = gameInfo.CurrentHeadRealPageIndex
self.CurPoint.transform:SetSiblingIndex(pageIndex-1)
end
function XUiClickClearPanelGameBookMark:Hide()
self.GameObject:SetActiveEx(false)
end
return XUiClickClearPanelGameBookMark