PGRData/Script/matrix/xui/xuiarchive/XUiGridArchiveCG.lua

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XUiGridArchiveCG = XClass(nil, "XUiGridArchiveCG")
local Rect = CS.UnityEngine.Rect(1, 1, 1, 1)
local LockNameText = CS.XTextManager.GetText("ArchiveLockNameText")
local LockCGIconAspectRatio = CS.XGame.ClientConfig:GetFloat("LockStoryIconAspectRatio")
function XUiGridArchiveCG:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self:SetButtonCallBack()
end
function XUiGridArchiveCG:SetButtonCallBack()
self.CGBtn.CallBack = function()
self:OnBtnSelect()
end
end
function XUiGridArchiveCG:OnBtnSelect()
if self.Chapter:GetIsLock() then
XUiManager.TipError(self.Chapter:GetLockDesc())
return
end
XLuaUiManager.Open("UiArchiveCGDetail", self.ChapterList, self.CurIndex, true)
end
function XUiGridArchiveCG:UpdateGrid(chapterList, base, index)
local chapter = chapterList and chapterList[index]
if chapter then
self.Chapter = chapter
self.ChapterList = chapterList
self:SetMonsterData(chapter)
self:CheckRedPoint(chapter:GetId())
self.Base = base
self.CurIndex = index
end
end
function XUiGridArchiveCG:SetMonsterData(chapter)
if chapter:GetIsLock() then
if chapter:GetLockBg() and #chapter:GetLockBg() > 0 then
self.CGImg:SetRawImage(chapter:GetLockBg())
end
self.CGTitle.text = LockNameText
Rect.x = 0
Rect.y = 0
self.CGImg.uvRect = Rect
self.CGImgAspect.aspectRatio = LockCGIconAspectRatio
self.PanelLabelDynamic.gameObject:SetActiveEx(false)
else
local spineBg = chapter:GetSpineBg()
if spineBg and spineBg ~= "" then
self.PanelLabelDynamic.gameObject:SetActiveEx(true)
else
self.PanelLabelDynamic.gameObject:SetActiveEx(false)
end
if chapter:GetBg() and #chapter:GetBg() > 0 then
self.CGImg:SetRawImage(chapter:GetBg())
end
self.CGTitle.text = chapter:GetName()
Rect.x = chapter:GetBgOffSetX() / 100
Rect.y = chapter:GetBgOffSetY() / 100
self.CGImg.uvRect = Rect
local width = chapter:GetBgWidth() ~= 0 and chapter:GetBgWidth() or 1
local high = chapter:GetBgHigh() ~= 0 and chapter:GetBgHigh() or 1
self.CGImgAspect.aspectRatio = width / high
end
end
function XUiGridArchiveCG:CheckRedPoint(id)
XRedPointManager.CheckOnce(
self.OnCheckArchiveRedPoint,
self,
{ XRedPointConditions.Types.CONDITION_ARCHIVE_CG_RED },
id
)
end
function XUiGridArchiveCG:OnCheckArchiveRedPoint(count)
self.CGBtn:ShowReddot(count >= 0)
end