PGRData/Script/matrix/xui/xuiactivitybase/scratchticket/XUiScratchTicketPanelGrids.lua

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-- 刮刮卡九宫格面板
local XUiScratchTicketPanelGrids = XClass(nil, "XUiScratchTicketPanelGrids")
function XUiScratchTicketPanelGrids:Ctor(uiGameObject, gameController, rootUi)
-- 这个面板没有使用UiObject
self.GameObject = uiGameObject.gameObject
self.Transform = uiGameObject.transform
self.RootUi = rootUi
self.Controller = gameController
self:InitPanel()
end
function XUiScratchTicketPanelGrids:GetTicket()
if not self.Ticket then self.Ticket = self.Controller:GetTicket() end
return self.Ticket
end
--==================
--初始化面板
--==================
function XUiScratchTicketPanelGrids:InitPanel()
local ticket = self:GetTicket()
if ticket and ticket:GetPlayStatus() ~= XDataCenter.ScratchTicketManager.PlayStatus.NotStart then
self:ShowPanel()
else
self:HidePanel()
end
self:InitGrids()
end
--==================
--初始化九宫格
--==================
function XUiScratchTicketPanelGrids:InitGrids()
local gridScript = require("XUi/XUiActivityBase/ScratchTicket/XUiScratchTicketGrid")
local gridIndex = 1
self.Grids = {}
while(gridIndex < 100) do
local gridGameObject = self.GameObject:FindGameObject("Grid" .. gridIndex)
if not gridGameObject then
break
end
self.Grids[gridIndex] = gridScript.New(gridGameObject, gridIndex, self)
gridIndex = gridIndex + 1
end
end
--==================
--刷新九宫格
--==================
function XUiScratchTicketPanelGrids:Refresh()
self:HideAllMasks()
for _, grid in pairs(self.Grids) do
grid:Refresh()
end
end
function XUiScratchTicketPanelGrids:SetMaskOnChoseSelect(choseIndex)
local choseCfg = XScratchTicketConfig.GetChoseConfigById(choseIndex, true)
if choseCfg then
local selectIndexs = {}
for _, gridIndex in pairs(choseCfg.GridIndex) do
selectIndexs[gridIndex] = true
end
for index, grid in pairs(self.Grids) do
if selectIndexs[index] then
grid:HideMask()
else
grid:SetMask()
end
end
self:ShowPanel()
end
end
function XUiScratchTicketPanelGrids:HideAllMasks()
for _, grid in pairs(self.Grids) do
grid:HideMask()
end
end
--==================
--显示面板
--==================
function XUiScratchTicketPanelGrids:ShowPanel()
self.GameObject:SetActiveEx(true)
end
--==================
--隐藏面板
--==================
function XUiScratchTicketPanelGrids:HidePanel()
self.GameObject:SetActiveEx(false)
end
return XUiScratchTicketPanelGrids