PGRData/Script/matrix/xmovieactions/XMovieActionActorAppear.lua

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local vector = CS.UnityEngine.Vector3
local XMovieActionActorAppear = XClass(XMovieActionBase, "XMovieActionActorAppear")
function XMovieActionActorAppear:Ctor(actionData)
local params = actionData.Params
local paramToNumber = XDataCenter.MovieManager.ParamToNumber
local actorIndex = paramToNumber(params[1])
if actorIndex == 0 or actorIndex > XMovieConfigs.MAX_ACTOR_NUM then
XLog.Error("XMovieActionActorAppear:Ctor error:ActorIndex is not match, actionId is " .. self.ActionId)
return
end
self.ActorIndex = actorIndex
self.ActorId = paramToNumber(params[2])
self.FaceId = paramToNumber(params[3])
local posX = paramToNumber(params[4])
local posY = paramToNumber(params[5])
local posZ = paramToNumber(params[6])
self.FixPos = vector(XDataCenter.MovieManager.Fit(posX), posY, posZ)
self.SkipRoleAnim = paramToNumber(params[7]) ~= 0
end
function XMovieActionActorAppear:OnInit()
local actor = self.UiRoot:GetActor(self.ActorIndex)
self.Record = {
ActorId = actor:GetActorId(),
FaceId = actor:GetFaceId(),
ImagePos = actor:GetImagePos(),
IsHide = actor:IsHide()
}
actor:UpdateActor(self.ActorId)
actor:SetImagePos(self.FixPos)
actor:SetFace(self.FaceId)
end
function XMovieActionActorAppear:OnRunning()
local actor = self.IsInTip and self.UiRoot:GetTipActor(self.ActorIndex) or self.UiRoot:GetActor(self.ActorIndex)
actor:PlayAnimEnable(self.SkipRoleAnim)
end
function XMovieActionActorAppear:OnUndo()
local actor = self.IsInTip and self.UiRoot:GetTipActor(self.ActorIndex) or self.UiRoot:GetActor(self.ActorIndex)
if self.Record.IsHide then
actor:PlayAnimDisable(self.SkipRoleAnim)
else
if self.Record.ActorId ~= 0 then
actor:UpdateActor(self.Record.ActorId)
end
actor:SetFace(self.Record.FaceId)
if self.Record.ImagePos then
actor:SetImagePos(self.Record.ImagePos)
end
end
end
return XMovieActionActorAppear