forked from endernon/PGRData
69 lines
2.6 KiB
Lua
69 lines
2.6 KiB
Lua
|
local XRpgMakerGameObject = require("XEntity/XRpgMakerGame/Object/XRpgMakerGameObject")
|
|||
|
|
|||
|
local type = type
|
|||
|
local pairs = pairs
|
|||
|
local Vector3 = CS.UnityEngine.Vector3
|
|||
|
|
|||
|
--水、冰对象
|
|||
|
local XRpgMakerGameWaterData = XClass(XRpgMakerGameObject, "XRpgMakerGameWaterData")
|
|||
|
|
|||
|
function XRpgMakerGameWaterData:Ctor(id, gameObject)
|
|||
|
self.WaterStatus = XRpgMakerGameConfigs.XRpgMakerGameWaterType.Water
|
|||
|
self.IsCheckPlayFlat = false --是否需要根据当前的状态加载对应的特效
|
|||
|
end
|
|||
|
|
|||
|
function XRpgMakerGameWaterData:InitData()
|
|||
|
local id = self:GetId()
|
|||
|
local x = XRpgMakerGameConfigs.GetEntityX(id)
|
|||
|
local y = XRpgMakerGameConfigs.GetEntityY(id)
|
|||
|
self:UpdatePosition({PositionX = x, PositionY = y})
|
|||
|
|
|||
|
local type = XRpgMakerGameConfigs.GetEntityType(id)
|
|||
|
self:SetStatus(type == XRpgMakerGameConfigs.XRpgMakerGameEntityType.Water and
|
|||
|
XRpgMakerGameConfigs.XRpgMakerGameWaterType.Water or
|
|||
|
XRpgMakerGameConfigs.XRpgMakerGameWaterType.Ice)
|
|||
|
end
|
|||
|
|
|||
|
--1水,2冰
|
|||
|
function XRpgMakerGameWaterData:SetStatus(waterType)
|
|||
|
if self.WaterStatus ~= waterType then
|
|||
|
self.IsCheckPlayFlat = true
|
|||
|
end
|
|||
|
self.WaterStatus = waterType
|
|||
|
end
|
|||
|
|
|||
|
function XRpgMakerGameWaterData:GetStatus()
|
|||
|
return self.WaterStatus
|
|||
|
end
|
|||
|
|
|||
|
--检查加载哪种特效
|
|||
|
function XRpgMakerGameWaterData:CheckPlayFlat()
|
|||
|
if not self.IsCheckPlayFlat then
|
|||
|
return
|
|||
|
end
|
|||
|
|
|||
|
local status = self:GetStatus()
|
|||
|
local modelKey = (status == XRpgMakerGameConfigs.XRpgMakerGameWaterType.Ice and XRpgMakerGameConfigs.ModelKeyMaps.Freeze) or
|
|||
|
(status == XRpgMakerGameConfigs.XRpgMakerGameWaterType.Melt and XRpgMakerGameConfigs.ModelKeyMaps.Melt) or
|
|||
|
XRpgMakerGameConfigs.ModelKeyMaps.WaterRipper
|
|||
|
|
|||
|
local modelPath = XRpgMakerGameConfigs.GetRpgMakerGameModelPath(modelKey)
|
|||
|
self:LoadModel(modelPath, nil, nil, modelKey)
|
|||
|
|
|||
|
--融化动画播完后切换水波纹特效
|
|||
|
if status == XRpgMakerGameConfigs.XRpgMakerGameWaterType.Melt then
|
|||
|
XScheduleManager.ScheduleOnce(function()
|
|||
|
self:LoadModel(XRpgMakerGameConfigs.GetRpgMakerGameModelPath(XRpgMakerGameConfigs.ModelKeyMaps.WaterRipper))
|
|||
|
end, 500)
|
|||
|
end
|
|||
|
self.IsCheckPlayFlat = false
|
|||
|
|
|||
|
--播放音效
|
|||
|
if status == XRpgMakerGameConfigs.XRpgMakerGameWaterType.Ice then
|
|||
|
XSoundManager.PlaySoundByType(XSoundManager.UiBasicsMusic.RpgMakerGame_Frezz, XSoundManager.SoundType.Sound)
|
|||
|
elseif status == XRpgMakerGameConfigs.XRpgMakerGameWaterType.Melt then
|
|||
|
XSoundManager.PlaySoundByType(XSoundManager.UiBasicsMusic.RpgMakerGame_Melt, XSoundManager.SoundType.Sound)
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
return XRpgMakerGameWaterData
|