forked from endernon/PGRData
184 lines
8.2 KiB
JSON
184 lines
8.2 KiB
JSON
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[
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{
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"Id": 1,
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"Style": 1,
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"Name": "Basic Calibration",
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"Desc": "Character enters <color=#34aff8>Matrix</color> at the beginning of the battle and after each character swap.\\nClears character deployment cooldown for every 1000k DMG dealt.",
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"UnlockLv": 0,
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"FightEventId": [
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2240378
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],
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"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle05.png",
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"IsCore": null,
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"IsPermanent": 1.0
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},
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{
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"Id": 2,
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"Style": 1,
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"Name": "Enhanced Matrix",
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"Desc": "<color=#34aff8>After deployment</color>, the character will <color=#34aff8>deal 15% more DMG</color> for 15s. <color=#34aff8>Stacks up to 5 times</color>.\\n<color=#BFBFBF>Amazing!</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240379
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon11011.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 3,
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"Style": 1,
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"Name": "Energy Recharge",
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"Desc": "Upon deployment, the character restores <color=#34aff8>1 set of Signal Orbs</color>. If <color=#34aff8>Signal Orbs \u2264 3</color> when the character leaves the battlefield, then the next character entering the battlefield will restore <color=#34aff8>2 sets of Signal Orbs</color>.\\n<color=#BFBFBF>Show me what the new frame can do!</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240380
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21081.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 4,
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"Style": 1,
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"Name": "Arrived!",
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"Desc": "Upon deployment, deals <color=#34aff8>1200% AOE DMG</color> once.\\n<color=#BFBFBF>Hmm, this is too much. I'm talking about your attack, not your weight.</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240381
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22021.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 5,
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"Style": 1,
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"Name": "Time Beyond",
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"Desc": "If the character kill an enemy within <color=#34aff8>8s</color> after being deployed, the challenge time will be <color=#34aff8>extended by 20s</color>. The effect can be triggered up to 2 times.\\n<color=#BFBFBF>Time, grant me your strength!</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240382
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon12121.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 6,
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"Style": 1,
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"Name": "Collab Core \u03b1",
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"Desc": "Character has 1 stack of Mark upon deployment.\\n<color=#34aff8>Upon 4 stacks of Mark</color>, removes all stacks and enters <color=#34aff8>Burst Form</color> for 20s.\\n<color=#34aff8>Burst Form</color>: Gains 50% ATK and restores 1 set of Signal Orbs and 200 Dodge Gauge every second.",
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"UnlockLv": 0,
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"FightEventId": [
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2240383
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],
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"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle01.png",
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"IsCore": 1.0,
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"IsPermanent": null
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},
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{
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"Id": 7,
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"Style": 1,
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"Name": "Collab Core \u03b2",
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"Desc": "If the character entering the battlefield and the character leaving the battlefield are from <color=#34aff8>different classes</color>, launches an attack at a random enemy and deals DMG equal to <color=#34aff8>1000% ATK</color>.\\nAfter the effect is triggered <color=#34aff8>2 times</color>, directly reduces the target's HP by <color=#34aff8>30% of their max HP</color> when the effect is triggered <color=#34aff8>the 3rd time</color>.",
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"UnlockLv": 0,
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"FightEventId": [
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2240384
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],
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"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle02.png",
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"IsCore": 1.0,
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"IsPermanent": null
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},
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{
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"Id": 8,
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"Style": 2,
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"Name": "Basic Calibration",
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"Desc": "Activates another unit's QTE when a QTE is triggered. For <color=#34aff8>each new character entering the battlefield</color>, the character you control<color=#34aff8>gains 15% ATK</color> and <color=#34aff8>deals 30% more DMG</color>.\\nFor every 1000k DMG dealt, activates the QTE of 2 units.\\n<color=#A52A2A>The effect will overwrite Da Vinci Memory.</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240385
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],
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"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle06.png",
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"IsCore": null,
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"IsPermanent": 1.0
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},
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{
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"Id": 9,
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"Style": 2,
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"Name": "Matrix Cooldown",
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"Desc": "Upon triggering a QTE, reduces the Matrix cooldown of the character you control by 2s and has a 10% chance to launch the character into the Matrix.\\n<color=#BFBFBF>It's beneficial for me to enter the Matrix!</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240386
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33171.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 10,
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"Style": 2,
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"Name": "Energy Catalyst",
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"Desc": "After a QTE is triggered, the character you control <color=#34aff8>will restore 1 set of Signal Orbs every 4s</color>. The effect lasts 8s.\\n<color=#BFBFBF>Do we have some normal frames here?</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240387
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon22120.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 11,
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"Style": 2,
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"Name": "I'm Here!",
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"Desc": "After a QTE is triggered, the character you control will deal <color=#34aff8>300%</color> additional damage when performing a Basic Attack.\\n<color=#BFBFBF>Somehow the QTE triggered is more powerful than before. Maybe it's because of the character you control.</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240388
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon21071.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 12,
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"Style": 2,
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"Name": "Time Beyond",
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"Desc": "Killing an enemy within 8s after a QTE is triggered will <color=#34aff8>extend the challenge time by 20s</color>. The effect can be triggered up to 2 times.\\n<color=#BFBFBF>Time is not your expertise.</color>",
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"UnlockLv": 0,
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"FightEventId": [
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2240389
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],
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"Icon": "Assets/Product/Texture/Image/UiBabelTower/UiBabelTowerChallengeIcon33111.png",
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"IsCore": null,
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"IsPermanent": null
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},
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{
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"Id": 13,
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"Style": 2,
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"Name": "Solo Core \u03b1",
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"Desc": "After a QTE is triggered, your team gains a stack of Mark. Each stack of Mark will increase <color=#34aff8>the ATK of the character you control by 3%</color>.\\n<color=#34aff8>Upon the 6th stack</color>, removes all stacks and deals <color=#34aff8>DMG equal to 30% of max HP</color> to targets within 8m.",
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"UnlockLv": 0,
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"FightEventId": [
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2240390
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],
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"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle03.png",
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"IsCore": 1.0,
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"IsPermanent": null
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},
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{
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"Id": 14,
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"Style": 2,
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"Name": "Solo Core \u03b2",
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"Desc": "After a QTE is triggered, the character you control gains a Mark based on their class. <color=#34aff8>Upon gaining the 2nd Mark, an effect will be triggered</color> for 4s.\\n<color=#34aff8>Same Class</color>: Gains 1% ATK Blood Draining. Basic Attacks can restore up to 4 additional Signal Orbs.\\n<color=#34aff8>Different Classes</color>: During the effect, a Basic Attack of the character you control will deal 1500% additional damage.",
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"UnlockLv": 0,
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"FightEventId": [
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2240391
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],
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"Icon": "Assets/Product/Texture/Image/UiGuild/IconGuildSkillStyle04.png",
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"IsCore": 1.0,
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"IsPermanent": null
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}
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]
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