forked from endernon/PGRData
11910 lines
197 KiB
JSON
11910 lines
197 KiB
JSON
|
[
|
||
|
{
|
||
|
"Id": 30000101,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000102,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000103,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000104,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000105,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000111,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000201,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000202,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000203,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000204,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000205,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000211,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000301,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000302,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000303,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000304,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000305,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000311,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000601,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000602,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000603,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000604,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000605,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000611,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000501,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000502,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000503,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000504,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000505,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000511,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000701,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000702,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000703,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000704,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000705,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000711,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000901,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000902,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000903,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000904,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000905,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000906,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000401,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000402,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000403,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000404,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000405,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000411,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000801,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000802,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000803,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000804,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000805,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000811,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
50
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
15.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000907,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000908,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000909,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000910,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000911,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000912,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
100
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
30.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000913,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000914,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000915,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000916,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000917,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30000918,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
240.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001001,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001002,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001003,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001004,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001005,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001011,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
800
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
240.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001201,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001202,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001203,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001204,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001205,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001211,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
800
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
240.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001301,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001302,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001303,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001304,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001305,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30001311,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
800
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000,
|
||
|
4000000
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
240.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300101,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300102,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300103,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300104,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300105,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300201,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300202,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300203,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300204,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300205,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300301,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300302,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300303,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300304,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300305,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300601,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300602,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300603,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300604,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300605,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300501,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300502,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300503,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300504,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300505,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300701,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300702,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300703,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300704,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300705,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300401,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300402,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300403,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300404,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300405,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300801,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300802,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300803,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300804,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30300805,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301001,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301002,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301003,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301004,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301005,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301201,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301202,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301203,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301204,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301205,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301301,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301302,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301303,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301304,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301305,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301401,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301402,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301403,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301404,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301405,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301501,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301502,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301503,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301504,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301505,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301601,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301602,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301603,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301604,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301605,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301701,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301702,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301703,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301704,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301705,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301801,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301802,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301803,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301804,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301805,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301901,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301902,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301903,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301904,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30301905,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302001,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302002,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302003,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302004,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302005,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302101,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302102,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302103,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302104,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302105,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302201,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302202,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302203,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302204,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302205,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302301,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302302,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302303,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302304,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302305,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302401,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302402,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302403,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302404,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302405,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302501,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302502,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302503,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302504,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302505,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302601,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302602,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302603,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302604,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302605,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302701,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302702,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302703,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302704,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302705,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302801,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302802,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302803,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302804,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302805,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302901,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302902,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302903,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302904,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30302905,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303001,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303002,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303003,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303004,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303005,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303101,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
50,
|
||
|
50,
|
||
|
50,
|
||
|
75
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
20,
|
||
|
20,
|
||
|
20,
|
||
|
0.125
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
15,
|
||
|
15,
|
||
|
15,
|
||
|
22.5
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303102,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
100,
|
||
|
100,
|
||
|
100,
|
||
|
150
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
40,
|
||
|
40,
|
||
|
40,
|
||
|
0.25
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
30,
|
||
|
30,
|
||
|
30,
|
||
|
45.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303103,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
200,
|
||
|
200,
|
||
|
200,
|
||
|
300
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
80,
|
||
|
80,
|
||
|
80,
|
||
|
0.5
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
60,
|
||
|
60,
|
||
|
60,
|
||
|
90.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303104,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
400,
|
||
|
400,
|
||
|
400,
|
||
|
600
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
160,
|
||
|
160,
|
||
|
160,
|
||
|
1.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
120,
|
||
|
120,
|
||
|
120,
|
||
|
180.0
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"Id": 30303105,
|
||
|
"BossLoseHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"BossLoseHpScore": [
|
||
|
null,
|
||
|
800,
|
||
|
800,
|
||
|
800,
|
||
|
1200
|
||
|
],
|
||
|
"BossTotalHp": [
|
||
|
null,
|
||
|
0,
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"LeftTime": [
|
||
|
null,
|
||
|
1,
|
||
|
1,
|
||
|
1,
|
||
|
1
|
||
|
],
|
||
|
"LeftTimeScore": [
|
||
|
null,
|
||
|
320,
|
||
|
320,
|
||
|
320,
|
||
|
2.0
|
||
|
],
|
||
|
"CharLeftHp": [
|
||
|
null,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01,
|
||
|
0.01
|
||
|
],
|
||
|
"CharLeftHpSocre": [
|
||
|
null,
|
||
|
240,
|
||
|
240,
|
||
|
240,
|
||
|
360.0
|
||
|
]
|
||
|
}
|
||
|
]
|