PGRData/Script/matrix/xui/xuitheatre/fieldguide/XUiPanelGuideProp.lua

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local XUiGuidePropGrid = require("XUi/XUiTheatre/FieldGuide/XUiGuidePropGrid")
--信物和其他道具布局
local XUiPanelGuideProp = XClass(nil, "XUiPanelGuideProp")
function XUiPanelGuideProp:Ctor(ui, clickCb, isCurSelectTokenFunc, isShowUseBtn)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.ClickCallback = clickCb
self.IsCurSelectTokenFunc = isCurSelectTokenFunc
self.IsShowUseBtn = isShowUseBtn
self.TheatreManager = XDataCenter.TheatreManager
self.TokenManager = self.TheatreManager.GetTokenManager()
self:InitDynamicTable()
end
function XUiPanelGuideProp:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
self.DynamicTable:SetProxy(XUiGuidePropGrid)
self.DynamicTable:SetDelegate(self)
self.GridNameplate.gameObject:SetActiveEx(false)
end
function XUiPanelGuideProp:UpdateDynamicTable()
self.AllToken = self.TokenManager:GetAllToken(self.IsShowUseBtn)
self.DynamicTable:SetDataSource(self.AllToken)
self.DynamicTable:ReloadDataSync()
self.PanelEmpty.gameObject:SetActiveEx(XTool.IsTableEmpty(self.AllToken))
end
function XUiPanelGuideProp:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self.ClickCallback, self.IsCurSelectTokenFunc)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local token = self.AllToken[index]
grid:SetData(token)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
local grid = self.DynamicTable:GetGridByIndex(1)
if grid then
grid:OnGridBtnClick()
end
end
end
function XUiPanelGuideProp:Show()
self:UpdateDynamicTable()
self.GameObject:SetActiveEx(true)
end
function XUiPanelGuideProp:Hide()
self.GameObject:SetActiveEx(false)
end
return XUiPanelGuideProp