forked from endernon/PGRData
60 lines
1.6 KiB
Lua
60 lines
1.6 KiB
Lua
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--信物和其他道具布局的格子控件
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local XUiGuidePropGrid = XClass(nil, "XUiGuidePropGrid")
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function XUiGuidePropGrid:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.TokenManager = XDataCenter.TheatreManager.GetTokenManager()
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self:InitUi()
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self:SetButtonCallBack()
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end
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function XUiGuidePropGrid:Init(clickCb, isCurSelectTokenFunc)
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self.ClickCallback = clickCb
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self.IsCurSelectTokenFunc = isCurSelectTokenFunc
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end
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function XUiGuidePropGrid:SetButtonCallBack()
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XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnGridBtnClick)
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end
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function XUiGuidePropGrid:InitUi()
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self.GridBtn = self.GameObject:GetComponent("XUiButton")
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end
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--token:XTheatreToken
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function XUiGuidePropGrid:SetData(token)
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self.Token = token
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local isActive = self.TokenManager:IsActiveToken(token:GetId())
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self.ImgNormalLock.gameObject:SetActiveEx(not isActive)
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local icon = token:GetIcon()
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self.GridBtn:SetRawImage(icon)
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local isSelect = self.IsCurSelectTokenFunc(token)
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self.ImgSelect.gameObject:SetActiveEx(isSelect)
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local qualityIcon = token:GetItemQualityIcon()
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self.GridBtn:SetSprite(qualityIcon)
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end
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function XUiGuidePropGrid:CancelSelect()
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self.ImgSelect.gameObject:SetActiveEx(false)
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end
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function XUiGuidePropGrid:OnGridBtnClick()
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if self.ClickCallback then
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self.ClickCallback(self:GetToken(), self)
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end
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self.ImgSelect.gameObject:SetActiveEx(true)
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end
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function XUiGuidePropGrid:GetToken()
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return self.Token
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end
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return XUiGuidePropGrid
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