PGRData/Script/matrix/xui/xuitheatre/fieldguide/XUiGuidePropGrid.lua

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--信物和其他道具布局的格子控件
local XUiGuidePropGrid = XClass(nil, "XUiGuidePropGrid")
function XUiGuidePropGrid:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.TokenManager = XDataCenter.TheatreManager.GetTokenManager()
self:InitUi()
self:SetButtonCallBack()
end
function XUiGuidePropGrid:Init(clickCb, isCurSelectTokenFunc)
self.ClickCallback = clickCb
self.IsCurSelectTokenFunc = isCurSelectTokenFunc
end
function XUiGuidePropGrid:SetButtonCallBack()
XUiHelper.RegisterClickEvent(self, self.BtnClick, self.OnGridBtnClick)
end
function XUiGuidePropGrid:InitUi()
self.GridBtn = self.GameObject:GetComponent("XUiButton")
end
--tokenXTheatreToken
function XUiGuidePropGrid:SetData(token)
self.Token = token
local isActive = self.TokenManager:IsActiveToken(token:GetId())
self.ImgNormalLock.gameObject:SetActiveEx(not isActive)
local icon = token:GetIcon()
self.GridBtn:SetRawImage(icon)
local isSelect = self.IsCurSelectTokenFunc(token)
self.ImgSelect.gameObject:SetActiveEx(isSelect)
local qualityIcon = token:GetItemQualityIcon()
self.GridBtn:SetSprite(qualityIcon)
end
function XUiGuidePropGrid:CancelSelect()
self.ImgSelect.gameObject:SetActiveEx(false)
end
function XUiGuidePropGrid:OnGridBtnClick()
if self.ClickCallback then
self.ClickCallback(self:GetToken(), self)
end
self.ImgSelect.gameObject:SetActiveEx(true)
end
function XUiGuidePropGrid:GetToken()
return self.Token
end
return XUiGuidePropGrid