PGRData/Script/matrix/xui/xuistronghold/XUiStrongholdMainLineBanner.lua

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local XUiGridStrongholdBanner = require("XUi/XUiStronghold/XUiGridStrongholdBanner")
local BtnTabIndex = {
QZZZ = 1, --驱逐作战
WHZZ = 2, --维护作战
}
local CsXTextManagerGetText = CsXTextManagerGetText
local XUiStrongholdMainLineBanner = XLuaUiManager.Register(XLuaUi, "UiStrongholdMainLineBanner")
function XUiStrongholdMainLineBanner:OnAwake()
self:AutoAddListener()
self:InitDynamicTable()
self.AssetActivityPanel = XUiPanelActivityAsset.New(self.PanelSpecialTool)
local itemId = XDataCenter.StrongholdManager.GetMineralItemId()
XDataCenter.ItemManager.AddCountUpdateListener(itemId, function()
self.AssetActivityPanel:Refresh({ itemId })
end, self.AssetActivityPanel)
self.BtnQzzz:SetButtonState(CS.UiButtonState.Normal)
self.BtnWhzz:SetButtonState(CS.UiButtonState.Normal)
self.PanelTabBtns:Init({
self.BtnQzzz,
self.BtnWhzz,
}, function(tabIndex) self:OnClickTabCallBack(tabIndex) end)
self.GridChapterDz.gameObject:SetActiveEx(false)
self.BgQZZZ = self:FindTransform("BgCommonBai")
self.BgWHZZ = self:FindTransform("Bg2")
self.BgQZZZ.gameObject:SetActiveEx(false)
self.BgWHZZ.gameObject:SetActiveEx(false)
end
function XUiStrongholdMainLineBanner:OnStart(selectHard)
if selectHard then
self.DefaultSelectIndex = BtnTabIndex.WHZZ
else
self.DefaultSelectIndex = BtnTabIndex.QZZZ
end
end
function XUiStrongholdMainLineBanner:OnEnable()
if self.IsEnd then return end
if XDataCenter.StrongholdManager.OnActivityEnd() then
self.IsEnd = true
return
end
self.AssetActivityPanel:Refresh({ XDataCenter.StrongholdManager.GetMineralItemId() })
self:UpdateEndurance()
self:UpdateChapterBtns()
XDataCenter.StrongholdManager.CheckHardChapterFirstOpen()
end
function XUiStrongholdMainLineBanner:OnGetEvents()
return {
XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE,
XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE,
XEventId.EVENT_STRONGHOLD_ACTIVITY_END,
}
end
function XUiStrongholdMainLineBanner:OnNotify(evt, ...)
if self.IsEnd then return end
if evt == XEventId.EVENT_STRONGHOLD_FINISH_GROUP_CHANGE then
self:UpdateChapters()
elseif evt == XEventId.EVENT_STRONGHOLD_ENDURANCE_CHANGE then
self:UpdateEndurance()
elseif evt == XEventId.EVENT_STRONGHOLD_ACTIVITY_END then
if XDataCenter.StrongholdManager.OnActivityEnd() then
self.IsEnd = true
return
end
end
end
function XUiStrongholdMainLineBanner:OnReleaseInst()
return self.SelectIndex
end
function XUiStrongholdMainLineBanner:OnResume(tabIndex)
self.SelectIndex = tabIndex
end
function XUiStrongholdMainLineBanner:OnClickTabCallBack(tabIndex)
self.SelectIndex = tabIndex
self:UpdateChapters()
self:PlayAnimationWithMask("QieHuan")
end
function XUiStrongholdMainLineBanner:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.PanelChapterDz)
self.DynamicTable:SetProxy(XUiGridStrongholdBanner)
self.DynamicTable:SetDelegate(self)
end
function XUiStrongholdMainLineBanner:UpdateEndurance()
local curEndurance = XDataCenter.StrongholdManager.GetCurEndurance()
self.TxtEndurance.text = curEndurance
end
function XUiStrongholdMainLineBanner:UpdateChapterBtns()
local showHard = XDataCenter.StrongholdManager.IsChapterHardCanShow()
self.BtnWhzz.gameObject:SetActiveEx(showHard)
local showHardRed = XDataCenter.StrongholdManager.CheckHardChapterCanFight()
self.BtnQzzz:ShowReddot(false)
self.BtnWhzz:ShowReddot(showHardRed)
self.PanelTabBtns:SelectIndex(self.SelectIndex or self.DefaultSelectIndex)
end
function XUiStrongholdMainLineBanner:UpdateChapters()
if self.SelectIndex == BtnTabIndex.QZZZ then
self.TxtTitle.text = CsXTextManagerGetText("StrongholdActivityNameFightNormal")
self.ChapterIds = XStrongholdConfigs.GetAllChapterIds(XStrongholdConfigs.ChapterType.Normal)
self.BgQZZZ.gameObject:SetActiveEx(true)
self.BgWHZZ.gameObject:SetActiveEx(false)
elseif self.SelectIndex == BtnTabIndex.WHZZ then
self.TxtTitle.text = CsXTextManagerGetText("StrongholdActivityNameFightHard")
self.ChapterIds = XStrongholdConfigs.GetAllChapterIds(XStrongholdConfigs.ChapterType.Hard)
self.BgQZZZ.gameObject:SetActiveEx(false)
self.BgWHZZ.gameObject:SetActiveEx(true)
XDataCenter.StrongholdManager.SetCookieChapterHard()
end
self.DynamicTable:SetDataSource(self.ChapterIds)
self.DynamicTable:ReloadDataASync()
end
function XUiStrongholdMainLineBanner:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local chapterId = self.ChapterIds[index]
grid:Refresh(chapterId)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_TOUCHED then
local chapterId = self.ChapterIds[index]
local isUnlock, conditionDes = XDataCenter.StrongholdManager.CheckChapterUnlock(chapterId)
if not isUnlock then
XUiManager.TipMsg(conditionDes)
return
end
local openFunc= function()
XLuaUiManager.Open("UiStrongholdFightMain", chapterId)
end
if XStrongholdConfigs.IsChapterLendCharacterBanned(chapterId) then
local title = CSXTextManagerGetText("StrongholdEnterChapterConfirmTitle")
local content = CSXTextManagerGetText("StrongholdEnterChapterConfirmContent")
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, openFunc)
else
openFunc()
end
end
end
function XUiStrongholdMainLineBanner:AutoAddListener()
self.BtnBack.CallBack = function() self:OnClickBtnBack() end
self.BtnMainUi.CallBack = function() self:OnClickBtnMainUi() end
self:BindHelpBtn(self.BtnHelp, "StrongholdFight")
end
function XUiStrongholdMainLineBanner:OnClickBtnBack()
self:Close()
end
function XUiStrongholdMainLineBanner:OnClickBtnMainUi()
XLuaUiManager.RunMain()
end