forked from endernon/PGRData
75 lines
2 KiB
Lua
75 lines
2 KiB
Lua
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local XUiGridCommodityLine = XClass(nil,"XUiGridCommodityLine")
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local XUiCommodity = require("XUi/XUiSpecialFashionShop/XUiCommodity")
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function XUiGridCommodityLine:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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self.CommodityList = {}
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XTool.InitUiObject(self)
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self:InitComponent()
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end
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function XUiGridCommodityLine:Init(parent)
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self.Parent = parent
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end
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function XUiGridCommodityLine:Refresh(commodityData)
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if #commodityData > XSpecialShopConfigs.MAX_COUNT then
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XLog.Error("XUiGridCommodityLine:Refresh函数错误,commodityData长度大于XSpecialShopConfigs.MAX_COUNT")
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return
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end
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self.CommodityData = commodityData
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if commodityData.First then
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self.PanelSeriesSymbol.gameObject:SetActiveEx(true)
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self.TxtSeries.text = XFashionConfigs.GetSeriesName(commodityData.SeriesId)
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else
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self.PanelSeriesSymbol.gameObject:SetActiveEx(false)
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end
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self.SymbolLayoutNode:SetDirty()
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self.LineLayoutNode:SetDirty()
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for i, commodity in pairs(self.CommodityList) do
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commodity:Refresh(commodityData[i])
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end
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end
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function XUiGridCommodityLine:OnRecycle()
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for _, commodity in pairs(self.CommodityList) do
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commodity:OnRecycle()
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end
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end
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function XUiGridCommodityLine:InitComponent()
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for i = 1, XSpecialShopConfigs.MAX_COUNT do
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local commodity = string.format("Commodity%s", tostring(i))
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self[commodity].gameObject:SetActiveEx(false)
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local commodityInst = XUiCommodity.New(self[commodity], self)
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self.CommodityList[i] = commodityInst
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end
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end
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function XUiGridCommodityLine:GetCurShopId()
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return self.Parent:GetCurShopId()
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end
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function XUiGridCommodityLine:RefreshBuy()
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self.Parent:RefreshBuy()
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end
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function XUiGridCommodityLine:RegisterTimerFun(id, fun)
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self.Parent:RegisterTimerFun(id, fun)
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end
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function XUiGridCommodityLine:RemoveTimerFun(id)
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self.Parent:RemoveTimerFun(id)
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end
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return XUiGridCommodityLine
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