PGRData/Script/matrix/xui/xuipassport/uplevel/XUiPassportUpLevel.lua

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local XUiPassportUpLevelGrid = require("XUi/XUiPassport/UpLevel/XUiPassportUpLevelGrid")
local XUiPassportUpLevel = XLuaUiManager.Register(XLuaUi, "UiPassportUpLevel")
local MinSelectCount = 1
local CSXTextManagerGetText = CS.XTextManager.GetText
local tableInsert = table.insert
local mathMax = math.max
local mathFloor = math.floor
--购买等级
function XUiPassportUpLevel:OnAwake()
self.SpendBuyCount = 0 --花费多少
self.SpendBuyExp = 0 --购买多少经验
self.LevelAfter = 0 --购买后提升至多少级
self.CurLevelIdListCount = 0 --当前滑动列表显示的数量
self.IsShowGridEffect = false --滑动列表中新出现的格子显示特效
end
function XUiPassportUpLevel:OnStart()
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem)
self:RegisterButtonEvent()
self:SetSelectCount(1)
self.PassportBaseInfo = XDataCenter.PassportManager.GetPassportBaseInfo()
self.MaxLevel = XPassportConfigs.GetPassportMaxLevel()
local maxBuyableLevel = XPassportConfigs.GetPassportMaxBuyableLevel()
self.MaxSelectCount = maxBuyableLevel - self.PassportBaseInfo:GetLevel()
local expItemIcon = XItemConfigs.GetItemIconById(XDataCenter.ItemManager.ItemId.PassportExp)
self.RImgIconBuy:SetRawImage(expItemIcon)
self.DynamicTable = XDynamicTableNormal.New(self.PanelRewardList.transform)
self.DynamicTable:SetProxy(XUiPassportUpLevelGrid)
self.DynamicTable:SetDelegate(self)
self.GridStage.gameObject:SetActive(false)
end
function XUiPassportUpLevel:OnEnable()
XEventManager.AddEventListener(XEventId.EVENT_NOTIFY_PASSPORT_BASE_INFO, self.Refresh, self)
self.TxtLevelNow.text = self.PassportBaseInfo:GetLevel()
self:Refresh()
end
function XUiPassportUpLevel:OnDisable()
XEventManager.RemoveEventListener(XEventId.EVENT_NOTIFY_PASSPORT_BASE_INFO, self.Refresh, self)
end
function XUiPassportUpLevel:RegisterButtonEvent()
self:RegisterClickEvent(self.BtnCancel, self.Close)
self:RegisterClickEvent(self.BtnTanchuangClose, self.Close)
self:RegisterClickEvent(self.BtnConfirm, self.OnBtnConfirmClick)
self.BtnAddSelect.CallBack = handler(self, self.OnBtnAddClick)
self.BtnMinusSelect.CallBack = handler(self, self.OnBtnReduceClick)
self.WidgetBtnMinusLongClick = XUiButtonLongClick.New(self.WidgetBtnMinusSelect, 100, self, nil, self.BtnMinusSelectLongClickCallback, nil, true)
self.WidgetBtnAddMinusLongClick = XUiButtonLongClick.New(self.WidgetBtnAddSelect, 100, self, nil, self.BtnAddSelectLongClickCallback, nil, true)
self.TxtSelect.onValueChanged:AddListener(function() self:OnInputFieldTextChanged() end)
end
function XUiPassportUpLevel:Refresh()
self:UpdateTextSelectCount()
self:UpdateBtnSelectState()
end
function XUiPassportUpLevel:UpdateBtnSelectState()
local isDisable = self.SelectCount <= MinSelectCount
self.BtnMinusSelect:SetDisable(isDisable, not isDisable)
local maxSelectCount = self:GetMaxSelectCount()
isDisable = self.SelectCount >= maxSelectCount
self.BtnAddSelect:SetDisable(isDisable, not isDisable)
end
function XUiPassportUpLevel:UpdateTextSelectCount()
local selectCount = self:GetSelectCount()
local currLevel = self.PassportBaseInfo:GetLevel()
local maxSelectCount = self:GetMaxSelectCount()
local levelAfter = math.min(self.MaxLevel, currLevel + selectCount)
self.TxtLevelAfter.text = levelAfter
self.TxtSelect.text = selectCount
local spendBuyCount = 0 --花费多少
local levelId
local costItemId = XPassportConfigs.GetBuyLevelCostItemId()
local costItemIcon = XItemConfigs.GetItemIconById(costItemId)
local costItemCount
local curLevelExpCfg = XPassportConfigs.GetPassportLevelTotalExpByLevel(currLevel) --当前等级配置的总经验
local spendBuyExpCfg = XPassportConfigs.GetPassportLevelTotalExpByLevel(levelAfter) --购买的等级对应的总经验
local spendBuyExp = spendBuyExpCfg - curLevelExpCfg --购买的经验值
local expCfg
local levelIdList = {} --要购买的等级Id列表无预计可领取奖励的不添加
local unLockPassportRewardIdList
local level
for i = currLevel + 1, levelAfter do
levelId = XPassportConfigs.GetPassportLevelId(i)
costItemCount = levelId and XPassportConfigs.GetPassportLevelCostItemCount(levelId) or 0
spendBuyCount = spendBuyCount + costItemCount
expCfg = levelId and XPassportConfigs.GetPassportLevelTotalExp(levelId) or 0
if levelId then
level = XPassportConfigs.GetPassportLevel(levelId)
unLockPassportRewardIdList = XPassportConfigs.GetUnLockPassportRewardIdListByLevel(level)
if not XTool.IsTableEmpty(unLockPassportRewardIdList) then
tableInsert(levelIdList, levelId)
end
end
end
self.RImgIconSpend:SetRawImage(costItemIcon)
self.TxtTips.text = CSXTextManagerGetText("PassportSpendBuyDesc", spendBuyCount)
self.TxtBuy.text = spendBuyExp
self.TxtLevel.text = CSXTextManagerGetText("PassportBuyLevelUpDesc", levelAfter)
self:SetSpendBuyExp(spendBuyExp)
self:SetSpendBuyCount(spendBuyCount)
self:SetLevelAfter(levelAfter)
self:UpdateDynamicTable(levelIdList)
end
function XUiPassportUpLevel:UpdateDynamicTable(levelIdList)
self.IsShowGridEffect = #levelIdList > self.CurLevelIdListCount
self.CurLevelIdListCount = #levelIdList
self.LevelIdList = XTool.ReverseList(levelIdList)
self.DynamicTable:SetDataSource(levelIdList)
self.DynamicTable:ReloadDataSync(1)
end
function XUiPassportUpLevel:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_INIT then
grid:Init(self)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local levelId = self.LevelIdList[index]
grid:Refresh(levelId)
elseif event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_RELOAD_COMPLETED then
if not self.IsShowGridEffect then
return
end
local grid = self.DynamicTable:GetGridByIndex(1)
if grid then
grid:ShowEffect()
end
end
end
function XUiPassportUpLevel:OnBtnReduceClick()
self:SetSelectCount(self.SelectCount - 1)
self:Refresh()
end
function XUiPassportUpLevel:OnBtnAddClick()
self:SetSelectCount(self.SelectCount + 1)
self:Refresh()
end
function XUiPassportUpLevel:BtnMinusSelectLongClickCallback(time)
if self.SelectCount == MinSelectCount then
return
end
local delta = mathMax(0, mathFloor(time / 150))
local count = self.SelectCount - delta
if count <= MinSelectCount then
count = MinSelectCount
end
self:SetSelectCount(count)
self:Refresh()
end
function XUiPassportUpLevel:BtnAddSelectLongClickCallback(time)
local maxCount = self:GetMaxSelectCount()
if maxCount and self.SelectCount >= maxCount then
return
end
local delta = mathMax(0, mathFloor(time / 150))
local count = self.SelectCount + delta
if maxCount and count >= maxCount then
count = maxCount
end
self:SetSelectCount(count)
self:Refresh()
end
function XUiPassportUpLevel:OnBtnConfirmClick()
local spendBuyCount = self:GetSpendBuyCount()
local spendBuyExp = self:GetSpendBuyExp()
local levelAfter = self:GetLevelAfter()
local buyCb = handler(self, self.Close)
XLuaUiManager.Open("UiPassportReward", levelAfter, spendBuyCount, spendBuyExp, buyCb, self.LevelIdList)
end
function XUiPassportUpLevel:OnInputFieldTextChanged()
local selectCount = tonumber(self.TxtSelect.text) or 0
if selectCount == self.SelectCount then
return
end
local maxCount = self:GetMaxSelectCount()
selectCount = math.max(MinSelectCount, selectCount)
selectCount = math.min(maxCount, selectCount)
self:SetSelectCount(selectCount)
self:Refresh()
end
function XUiPassportUpLevel:SetLevelAfter(levelAfter)
self.LevelAfter = levelAfter
end
function XUiPassportUpLevel:GetLevelAfter()
return self.LevelAfter
end
function XUiPassportUpLevel:SetSpendBuyExp(spendBuyExp)
self.SpendBuyExp = spendBuyExp
end
function XUiPassportUpLevel:GetSpendBuyExp()
return self.SpendBuyExp
end
function XUiPassportUpLevel:SetSpendBuyCount(spendBuyCount)
self.SpendBuyCount = spendBuyCount
end
function XUiPassportUpLevel:GetSpendBuyCount()
return self.SpendBuyCount
end
function XUiPassportUpLevel:SetSelectCount(selectCount)
self.SelectCount = selectCount
end
function XUiPassportUpLevel:GetSelectCount()
return self.SelectCount
end
function XUiPassportUpLevel:GetMaxSelectCount()
return self.MaxSelectCount
end