PGRData/Script/matrix/xui/xuionlineboss/XUiPanelMatch.lua

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local CSXTextManagerGetText = CS.XTextManager.GetText
XUiPanelMatch = XClass(nil, "XUiPanelMatch")
function XUiPanelMatch:Ctor(ui, parent)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
XUiHelper.RegisterClickEvent(self, self.BtnInfo, self.OnBtnInfoClick)
XUiHelper.RegisterClickEvent(self, self.BtnCreateRoom, self.OnBtnCreateRoomClick)
XUiHelper.RegisterClickEvent(self, self.BtnMatch, self.OnBtnMatchClick)
XUiHelper.RegisterClickEvent(self, self.BtnMatching, self.OnBtnMatchingClick)
XUiHelper.RegisterClickEvent(self, self.BtnBossInfo, self.OnBtnBossInfoClick)
self.ArmsTips = {
self.RImgArms1,
self.RImgArms2,
self.RImgArms3,
}
self.Parent = parent
self.GridList = {}
self.GridCommon.gameObject:SetActive(false)
self.BtnMatching.interactable = false
self.StageDescs = {}
self.TxtDes.text = ""
end
function XUiPanelMatch:OnBtnInfoClick()
local itemId = XDataCenter.FubenManager.GetFlopConsumeItemId(self.SectionCfg.StageId)
local item = XDataCenter.ItemManager.GetItem(itemId)
XLuaUiManager.Open("UiTip", item)
end
function XUiPanelMatch:Refresh(sectionCfg)
self:ResetState()
sectionCfg = sectionCfg or self.SectionCfg
local stageCfg = XDataCenter.FubenManager.GetStageCfg(sectionCfg.StageId)
self.SectionCfg = sectionCfg
self.CurStageCfg = stageCfg
self.TxtBossName.text = stageCfg.Name
self.TxtDesc.text = stageCfg.Description
local itemId = XDataCenter.FubenManager.GetFlopConsumeItemId(sectionCfg.StageId)
local item = XDataCenter.ItemManager.GetItem(itemId)
local count = 0
if item ~= nil and item:GetCount() >= 0 then
count = item:GetCount()
end
if itemId > 0 then
self.PanelScavenger.gameObject:SetActive(true)
local icon = XDataCenter.ItemManager.GetItemIcon(itemId)
self.RImgIcon:SetRawImage(icon)
self.TxtCount.text = count
self.TxtATNums.text = XDataCenter.FubenManager.GetStageActionPointConsume(sectionCfg.StageId)
else
self.PanelScavenger.gameObject:SetActive(false)
end
local leastPlayer = stageCfg.OnlinePlayerLeast <= 0 and 1 or stageCfg.OnlinePlayerLeast
self.TxtPeople.text = leastPlayer
for i, _ in ipairs(self.StageDescs) do
if self.StageDescs[i] then
self.StageDescs[i].gameObject:SetActive(false)
end
end
for i, v in ipairs(sectionCfg.Description) do
local textTemp
if self.StageDescs[i] then
textTemp = self.StageDescs[i]
else
local obj = CS.UnityEngine.Object.Instantiate(self.TxtDes.gameObject)
obj.transform:SetParent(self.PanelLineupTips, false)
textTemp = obj:GetComponent("Text")
self.StageDescs[i] = textTemp
end
textTemp.text = v
textTemp.gameObject:SetActive(true)
end
self:UpdateArmsTips()
self:UpdateRewards()
end
function XUiPanelMatch:UpdateArmsTips()
local stage = self.CurStageCfg
for index = 1, 3 do
local arms = stage.NeedJobType[index]
if arms then
self.ArmsTips[index].gameObject:SetActive(true)
self.ArmsTips[index]:SetRawImage(XCharacterConfigs.GetNpcTypeIconTranspose(arms))
else
self.ArmsTips[index].gameObject:SetActive(false)
end
end
end
function XUiPanelMatch:UpdateRewards()
local stage = self.CurStageCfg
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stage.StageId)
-- 是否首通奖励显示
local firstDrop = false
if not stageInfo.Passed then
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
if cfg and cfg.FirstRewardShow > 0 or stage.FirstRewardShow > 0 then
firstDrop = true
end
end
self.TxtFirstDrop.gameObject:SetActive(firstDrop)
self.TxtDrop.gameObject:SetActive(not firstDrop)
-- 获取显示奖励Id
local rewardId = 0
local cfg = XDataCenter.FubenManager.GetStageLevelControl(stage.StageId)
if not stageInfo.Passed then
rewardId = cfg and cfg.FirstRewardShow or stage.FirstRewardShow
end
if rewardId == 0 then
rewardId = cfg and cfg.FinishRewardShow or stage.FinishRewardShow
end
if rewardId == 0 then
for j = 1, #self.GridList do
self.GridList[j].GameObject:SetActive(false)
end
end
local rewards = {}
if rewardId > 0 then
rewards = XRewardManager.GetRewardList(rewardId)
end
--显示的奖励
if XDataCenter.FubenManager.CheckCanFlop(stage.StageId) then
local showRewards = XRewardManager.GetRewardList(XDataCenter.FubenManager.GetFlopShowId(stage.StageId))
rewards = XTool.MergeArray(showRewards, rewards)
end
--关卡掉落
for i, item in ipairs(rewards) do
local grid
if self.GridList[i] then
grid = self.GridList[i]
else
local ui = CS.UnityEngine.Object.Instantiate(self.GridCommon)
grid = XUiGridCommon.New(self.Parent, ui)
grid.Transform:SetParent(self.PanelDropContent, false)
self.GridList[i] = grid
end
grid:Refresh(item)
grid.GameObject:SetActive(true)
end
for j = 1, #self.GridList do
if j > #rewards then
self.GridList[j].GameObject:SetActive(false)
end
end
end
function XUiPanelMatch:OnBtnBossInfoClick()
self.Parent:OnShowBossInfo(self.SectionCfg)
self:Refresh(self.SectionCfg)
end
function XUiPanelMatch:OnBtnMatchingClick()
end
function XUiPanelMatch:OnBtnCreateRoomClick()
if XDataCenter.FubenBossOnlineManager.CheckOnlineBossTimeOut() then
XUiManager.TipMsg(CS.XTextManager.GetText("OnlineBossTimeOut"))
return
end
local enterFunc = function()
if XDataCenter.FubenManager.CheckCanFlop(self.CurStageCfg.StageId) then
XDataCenter.FubenManager.RequestCreateRoom(self.CurStageCfg)
else
XUiManager.DialogTip(CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("BossOnlineConsumeTips"), XUiManager.DialogType.Normal, nil, function()
XDataCenter.FubenManager.RequestCreateRoom(self.CurStageCfg)
end)
end
end
local pass, requireAbility = self:CheckLevelControl()
if not pass then
local title = CSXTextManagerGetText("OnlineBossEnterConfirmTitle")
local content = CSXTextManagerGetText("OnlineBossEnterConfirmContent", requireAbility)
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, enterFunc)
else
enterFunc()
end
end
function XUiPanelMatch:OnBtnMatchClick()
if XDataCenter.FubenBossOnlineManager.CheckOnlineBossTimeOut() then
XUiManager.TipMsg(CS.XTextManager.GetText("OnlineBossTimeOut"))
return
end
if XDataCenter.RoomManager.Matching then
return
end
local enterFunc = function()
if XDataCenter.FubenManager.CheckCanFlop(self.CurStageCfg.StageId) then
self:Match()
else
XUiManager.DialogTip(CS.XTextManager.GetText("TipTitle"), CS.XTextManager.GetText("BossOnlineConsumeTips"), XUiManager.DialogType.Normal, nil, handler(self, self.Match))
end
end
local pass, requireAbility = self:CheckLevelControl()
if not pass then
local title = CSXTextManagerGetText("OnlineBossEnterConfirmTitle")
local content = CSXTextManagerGetText("OnlineBossEnterConfirmContent", requireAbility)
XUiManager.DialogTip(title, content, XUiManager.DialogType.Normal, nil, enterFunc)
else
enterFunc()
end
end
function XUiPanelMatch:Match()
XDataCenter.FubenManager.RequestMatchRoom(self.CurStageCfg, function()--匹配房间
self:RefreshMatching()
self.BtnCreateRoom.interactable = false
self.BtnMatch.gameObject:SetActive(false)
self.BtnMatching.gameObject:SetActive(true)
end)
end
-- 检测超频-普通难度战力限制
function XUiPanelMatch:CheckLevelControl()
if self.Parent.CurDifficult ~= XDataCenter.FubenBossOnlineManager.OnlineBossDifficultLevel.NightMare then
return true
end
local levelControl = XDataCenter.FubenManager.GetStageMultiplayerLevelControl(self.CurStageCfg.StageId, 1)
local requireAbility = levelControl and levelControl.RecommendAbility
if not requireAbility then
return true
end
local maxAbility = XDataCenter.CharacterManager.GetMaxOwnCharacterAbility()
return maxAbility >= requireAbility, requireAbility
end
function XUiPanelMatch:RefreshMatching()
if XDataCenter.RoomManager.Matching then
XLuaUiManager.Open("UiOnLineMatching", self.CurStageCfg)
end
end
function XUiPanelMatch:OnCancelMatch()
self.BtnCreateRoom.interactable = true
self.BtnMatch.gameObject:SetActive(true)
self.BtnMatching.gameObject:SetActive(false)
end
function XUiPanelMatch:ResetState()
self.BtnMatch.gameObject:SetActive(true)
self.BtnMatching.gameObject:SetActive(false)
self.BtnCreateRoom.interactable = true
end
return XUiPanelMatch