PGRData/Script/matrix/xui/xuimaintaineraction/XUiPanelIntermediate.lua

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local XUiPanelIntermediate = XClass(nil, "XUiPanelIntermediate")
local XUiGridMapNote = require("XUi/XUiMaintainerAction/XUiGridMapNote")
local XUiGridPlayer = require("XUi/XUiMaintainerAction/XUiGridPlayer")
local MapNodeMaxCount = 16
local RouteType = {
MoveRoute = 1,
CradRoute = 2,
}
function XUiPanelIntermediate:Ctor(ui,base)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Base = base
XTool.InitUiObject(self)
self.GridMap.gameObject:SetActiveEx(false)
self.Avatar.gameObject:SetActiveEx(false)
self:CreatStageMap()
end
function XUiPanelIntermediate:CreatStageMap()
local mapNodeList = XDataCenter.MaintainerActionManager.GetMapNodeList()
local playerDic = XDataCenter.MaintainerActionManager.GetPlayerDic()
self.LineList = {}
self.IatticeList = {}
self.NodeList = {}
self.PlayerList = {}
for i = 1, MapNodeMaxCount do
local line = self.PanelLine:GetObject(string.format("Line%d",i))
local Iattice = self.PanelIattice:GetObject(string.format("Iattice%d",i))
if not line or not Iattice then
break
else
table.insert(self.LineList, line)
table.insert(self.IatticeList, Iattice)
line.gameObject:SetActiveEx(false)
end
end
for _,mapNode in pairs(mapNodeList)do
local ui = CS.UnityEngine.Object.Instantiate(self.GridMap,self.IatticeList[mapNode:GetId() + 1])
ui.gameObject:SetActiveEx(true)
local grid = XUiGridMapNote.New(ui,self)
grid:UpdateNote(mapNode)
--if mapNode:GetIsNeedPlayAnime() then
-- grid:PlayEventAnime()
--end
self.NodeList[mapNode:GetId()] = grid
end
for key,player in pairs(playerDic)do
local ui = CS.UnityEngine.Object.Instantiate(self.Avatar,self.Transform)
ui.gameObject:SetActiveEx(true)
local grid = XUiGridPlayer.New(ui,self)
grid:SetPlayerData(player)
self.PlayerList[key] = grid
end
end
function XUiPanelIntermediate:UpdatePanel()
local mapNodeList = XDataCenter.MaintainerActionManager.GetMapNodeList()
for _,mapNode in pairs(mapNodeList)do
self.NodeList[mapNode:GetId()]:UpdateNote(mapNode)
end
end
function XUiPanelIntermediate:SetCurNodeNameTag(id)
local player = self.PlayerList[id]
if player then
player:SetCurNodeNameTag()
end
end
function XUiPanelIntermediate:MovePlayerById(id,targetNodeId,cb)
local player = self.PlayerList[id]
if player then
local route = self:CreateRoute(id,nil,targetNodeId,RouteType.MoveRoute)
player:Move(route,cb)
end
end
function XUiPanelIntermediate:ReverseMovePlayerById(id,targetNodeId,cb)
local player = self.PlayerList[id]
if player then
player:DoChangeDirection()
local route = self:CreateRoute(id,nil,targetNodeId,RouteType.MoveRoute)
player:DoChangeDirection()
player:Move(route,cb)
end
end
function XUiPanelIntermediate:CreateRoute(id,cardNum,targetNodeId,type)
local playerDic = XDataCenter.MaintainerActionManager.GetPlayerDic()
local player = playerDic[id]
if not player then return nil end
local route = {}
local curNodeId = player:GetPosNodeId()
local IsInStartNode = (curNodeId == 0)
if type == RouteType.MoveRoute then
local IsFirst = true
for index = 1 , MapNodeMaxCount do
if not IsFirst then
table.insert(route,curNodeId)
end
if curNodeId == targetNodeId then
break
end
if not player:GetIsReverse() then
curNodeId = curNodeId < MapNodeMaxCount - 1 and curNodeId + 1 or 0
else
curNodeId = curNodeId > 0 and curNodeId - 1 or MapNodeMaxCount - 1
end
IsFirst = false
end
elseif type == RouteType.CradRoute then
local IsFirst = true
for index = 1 , cardNum + 1 do
table.insert(route,curNodeId)
if not IsFirst then
if curNodeId == 0 then
break
end
end
if not player:GetIsReverse() then
curNodeId = curNodeId < MapNodeMaxCount - 1 and curNodeId + 1 or 0
else
curNodeId = curNodeId > 0 and curNodeId - 1 or (not IsInStartNode and 0 or MapNodeMaxCount - 1)
end
IsFirst = false
end
end
return route
end
function XUiPanelIntermediate:ShowCardSelectRoute(cardNum)
local route = self.Base.CardRouteList[cardNum]
if not route then
return
end
for _,node in pairs(self.NodeList)do
node:SetNodeState(XMaintainerActionConfigs.NodeState.Normal)
end
for _,routeId in pairs(route) do
self.NodeList[routeId]:SetNodeState(XMaintainerActionConfigs.NodeState.OnRoute)
end
self.NodeList[route[#route]]:SetNodeState(XMaintainerActionConfigs.NodeState.Target)
end
function XUiPanelIntermediate:CreateCardRouteList()
local gameData = XDataCenter.MaintainerActionManager.GetGameData()
self.Base.CardRouteList = {}
for _,card in pairs(gameData:GetCards()) do
local route = self:CreateRoute(XPlayer.Id,card,nil,RouteType.CradRoute)
self.Base.CardRouteList[card] = route
end
end
function XUiPanelIntermediate:StopPlayerTween()
for _,player in pairs(self.PlayerList) do
player:StopTween()
end
end
return XUiPanelIntermediate