forked from endernon/PGRData
100 lines
2.9 KiB
Lua
100 lines
2.9 KiB
Lua
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local XUiGridQxmsRole = require("XUi/XUiFubenShortStory/XUiGridQxmsRole")
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---@class XUiFubenQxms : XLuaUi
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---@field GridRoleDic XUiGridQxmsRole[]
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local XUiFubenQxms = XLuaUiManager.Register(XLuaUi, "UiFubenQxms")
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function XUiFubenQxms:OnAwake()
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self:RegisterUiEvents()
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self.GridRoleDic = {}
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self.IsHidden = false
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self.PanelEffect.gameObject:SetActiveEx(false)
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end
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function XUiFubenQxms:OnStart(entityIds, stageId, callback)
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self.EntityIds = XTool.Clone(entityIds)
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self.StageId = stageId
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self.CallBack = callback
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local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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self.RobotIds = stageCfg.RobotId
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end
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function XUiFubenQxms:OnEnable()
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self:RefreshModel(false)
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self:RefreshRole()
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end
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function XUiFubenQxms:RefreshModel(isPlayEffect)
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local lastIsHidden = self.IsHidden
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self.IsHidden = false
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for _, id in pairs(self.EntityIds) do
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if not XEntityHelper.GetIsRobot(id) then
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self.IsHidden = true
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break
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end
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end
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if isPlayEffect and lastIsHidden ~= self.IsHidden then
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self.PanelEffect.gameObject:SetActiveEx(false)
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self.PanelEffect.gameObject:SetActiveEx(true)
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end
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self.TxtNormalMode.gameObject:SetActiveEx(not self.IsHidden)
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self.TxtHiddenMode.gameObject:SetActiveEx(self.IsHidden)
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end
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function XUiFubenQxms:RefreshRole()
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for i = 1, 3 do
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local entitiyId = self.EntityIds[i] or 0
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local grid = self.GridRoleDic[i]
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if not grid then
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grid = XUiGridQxmsRole.New(self["PanelRole" .. i], self)
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self.GridRoleDic[i] = grid
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end
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grid:Refresh(entitiyId)
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end
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end
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function XUiFubenQxms:SwitchRole(entitiyId)
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local isContain, index = table.contains(self.EntityIds, entitiyId)
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if not isContain then
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return
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end
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local grid = self.GridRoleDic[index]
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local id
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local isRobot = XEntityHelper.GetIsRobot(entitiyId)
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if isRobot then
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local charId = XRobotManager.GetCharacterId(entitiyId)
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local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(charId)
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if not isOwn then
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local name = XCharacterConfigs.GetCharacterFullNameStr(charId)
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XUiManager.TipMsg(XUiHelper.GetText("NotOwn", name))
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return
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end
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id = charId
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else
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id = self.RobotIds[index]
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end
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self.EntityIds[index] = id
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grid:Refresh(id)
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grid:PlayEffect()
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self:RefreshModel(true)
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end
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function XUiFubenQxms:RegisterUiEvents()
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XUiHelper.RegisterClickEvent(self, self.BtnTanchuangCloseBig, self.OnBtnBackClick)
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XUiHelper.RegisterClickEvent(self, self.BtnCancel, self.OnBtnBackClick)
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XUiHelper.RegisterClickEvent(self, self.BtnConfirm, self.OnBtnConfirmClick)
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end
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function XUiFubenQxms:OnBtnBackClick()
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self:Close()
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end
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function XUiFubenQxms:OnBtnConfirmClick()
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self:Close()
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if self.CallBack then
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self.CallBack(self.EntityIds, self.IsHidden)
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end
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end
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return XUiFubenQxms
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