PGRData/Script/matrix/xui/xuifubenshortstory/XUiFubenQxms.lua

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2024-09-01 20:49:41 +00:00
local XUiGridQxmsRole = require("XUi/XUiFubenShortStory/XUiGridQxmsRole")
---@class XUiFubenQxms : XLuaUi
---@field GridRoleDic XUiGridQxmsRole[]
local XUiFubenQxms = XLuaUiManager.Register(XLuaUi, "UiFubenQxms")
function XUiFubenQxms:OnAwake()
self:RegisterUiEvents()
self.GridRoleDic = {}
self.IsHidden = false
self.PanelEffect.gameObject:SetActiveEx(false)
end
function XUiFubenQxms:OnStart(entityIds, stageId, callback)
self.EntityIds = XTool.Clone(entityIds)
self.StageId = stageId
self.CallBack = callback
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
self.RobotIds = stageCfg.RobotId
end
function XUiFubenQxms:OnEnable()
self:RefreshModel(false)
self:RefreshRole()
end
function XUiFubenQxms:RefreshModel(isPlayEffect)
local lastIsHidden = self.IsHidden
self.IsHidden = false
for _, id in pairs(self.EntityIds) do
if not XEntityHelper.GetIsRobot(id) then
self.IsHidden = true
break
end
end
if isPlayEffect and lastIsHidden ~= self.IsHidden then
self.PanelEffect.gameObject:SetActiveEx(false)
self.PanelEffect.gameObject:SetActiveEx(true)
end
self.TxtNormalMode.gameObject:SetActiveEx(not self.IsHidden)
self.TxtHiddenMode.gameObject:SetActiveEx(self.IsHidden)
end
function XUiFubenQxms:RefreshRole()
for i = 1, 3 do
local entitiyId = self.EntityIds[i] or 0
local grid = self.GridRoleDic[i]
if not grid then
grid = XUiGridQxmsRole.New(self["PanelRole" .. i], self)
self.GridRoleDic[i] = grid
end
grid:Refresh(entitiyId)
end
end
function XUiFubenQxms:SwitchRole(entitiyId)
local isContain, index = table.contains(self.EntityIds, entitiyId)
if not isContain then
return
end
local grid = self.GridRoleDic[index]
local id
local isRobot = XEntityHelper.GetIsRobot(entitiyId)
if isRobot then
local charId = XRobotManager.GetCharacterId(entitiyId)
local isOwn = XDataCenter.CharacterManager.IsOwnCharacter(charId)
if not isOwn then
local name = XCharacterConfigs.GetCharacterFullNameStr(charId)
XUiManager.TipMsg(XUiHelper.GetText("NotOwn", name))
return
end
id = charId
else
id = self.RobotIds[index]
end
self.EntityIds[index] = id
grid:Refresh(id)
grid:PlayEffect()
self:RefreshModel(true)
end
function XUiFubenQxms:RegisterUiEvents()
XUiHelper.RegisterClickEvent(self, self.BtnTanchuangCloseBig, self.OnBtnBackClick)
XUiHelper.RegisterClickEvent(self, self.BtnCancel, self.OnBtnBackClick)
XUiHelper.RegisterClickEvent(self, self.BtnConfirm, self.OnBtnConfirmClick)
end
function XUiFubenQxms:OnBtnBackClick()
self:Close()
end
function XUiFubenQxms:OnBtnConfirmClick()
self:Close()
if self.CallBack then
self.CallBack(self.EntityIds, self.IsHidden)
end
end
return XUiFubenQxms