forked from endernon/PGRData
60 lines
1.6 KiB
Lua
60 lines
1.6 KiB
Lua
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XUiGridExploreItem = XClass(nil, "XUiGridExploreItem")
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local FirstIndex = 1
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function XUiGridExploreItem:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self:SetButtonCallBack()
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end
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function XUiGridExploreItem:SetButtonCallBack()
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self.BtnRole.CallBack = function()
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self:OnBtnRoleClick()
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end
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end
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function XUiGridExploreItem:OnBtnRoleClick()
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self.Base:SetItemData(self.CharacterId)
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self:SetSelectShow(self.Base)
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self.Base.OldSelectGrig:SetSelectShow(self.Base)
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self.Base.OldSelectGrig = self
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self:ClearRedPoint()
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end
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function XUiGridExploreItem:UpdateGrid(chapter, parent, index)
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self.Base = parent
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self.CharacterId = chapter.Id
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if chapter.Icon ~= nil then
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self.RItemImg:SetRawImage(chapter.Icon)
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end
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if index and index == FirstIndex then
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self:OnBtnRoleClick()
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end
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self:SetSelectShow(parent)
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self:CheckRedPoint()
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end
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function XUiGridExploreItem:SetSelectShow(parent)
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if parent.SelectCharacterId == self.CharacterId then
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self:ShowSelect(true)
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else
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self:ShowSelect(false)
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end
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if not self.Base.OldSelectGrig then
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self.Base.OldSelectGrig = self
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end
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end
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function XUiGridExploreItem:ShowSelect(bShow)
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self.ImgRoleSelect.gameObject:SetActiveEx(bShow)
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end
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function XUiGridExploreItem:CheckRedPoint()
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self.BtnRole:ShowReddot(XDataCenter.FubenMainLineManager.CheckHaveNewExploreItemByItemId(self.CharacterId))
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end
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function XUiGridExploreItem:ClearRedPoint()
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XDataCenter.FubenMainLineManager.MarkNewExploreItemRedPointByItemId(self.CharacterId)
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self.BtnRole:ShowReddot(false)
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end
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