PGRData/Script/matrix/xui/xuifubencouplecombat/XUiCoupleCombatNewSkill.lua

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--技能解锁弹窗
local XUiCoupleCombatNewSkill = XLuaUiManager.Register(XLuaUi, "UiCoupleCombatNewSkill")
function XUiCoupleCombatNewSkill:OnAwake()
self:AutoAddListener()
end
function XUiCoupleCombatNewSkill:OnStart(activeSkillList)
self.ActiveSkillList = activeSkillList
self:Refresh()
end
function XUiCoupleCombatNewSkill:Refresh()
if XTool.IsTableEmpty(self.ActiveSkillList) then
self:Close()
return
end
self.CurCharacterCareerSkillId = table.remove(self.ActiveSkillList, 1)
self.TxtName.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillName(self.CurCharacterCareerSkillId)
self.TxtActive.text = XFubenCoupleCombatConfig.GetCharacterCareerSkillDescription(self.CurCharacterCareerSkillId) --技能说明
local icon = XFubenCoupleCombatConfig.GetCharacterCareerSkillIcon(self.CurCharacterCareerSkillId)
self.RImgIcon:SetRawImage(icon)
--技能等级
local iconLv = XFubenCoupleCombatConfig.GetCharacterCareerSkillIconLv(self.CurCharacterCareerSkillId)
local isHasIconLv = iconLv and true or false
if iconLv then
self:SetUiSprite(self.ImgIconLv, iconLv)
end
self.Triangle.gameObject:SetActiveEx(isHasIconLv)
self.ImgIconLv.gameObject:SetActiveEx(isHasIconLv)
end
function XUiCoupleCombatNewSkill:AutoAddListener()
self:RegisterClickEvent(self.BtnTanchuangCloseBig, self.BtnCloseClick)
self:RegisterClickEvent(self.BtnGo, self.OnBtnGoClick)
end
function XUiCoupleCombatNewSkill:OnBtnGoClick()
XLuaUiManager.PopThenOpen("UiCoupleCombatSwitchSkill", self.CurCharacterCareerSkillId)
end
function XUiCoupleCombatNewSkill:BtnCloseClick()
self:Refresh()
end