PGRData/Script/matrix/xui/xuifubenbosssingle/XUiPanelBossDetailTip.lua

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local XUiPanelBossDetailTip = XClass(nil, "XUiPanelBossDetailTip")
function XUiPanelBossDetailTip:Ctor(rootUi, ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.RootUi = rootUi
self.GridBuffList = {}
XTool.InitUiObject(self)
self:AutoAddListener()
self:Init()
end
function XUiPanelBossDetailTip:RegisterClickEvent(uiNode, func)
if func == nil then
XLog.Error("XUiPanelBossDetailTip:RegisterClickEvent函数参数错误参数func不能为空")
return
end
if type(func) ~= "function" then
XLog.Error("XUiPanelBossDetailTip:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func))
end
local listener = function(...)
func(self, ...)
end
CsXUiHelper.RegisterClickEvent(uiNode, listener)
end
function XUiPanelBossDetailTip:AutoAddListener()
self:RegisterClickEvent(self.BtnDetail, self.OnBtnDetailClick)
end
function XUiPanelBossDetailTip:Init()
self.GridBuffDetail.gameObject:SetActiveEx(false)
end
function XUiPanelBossDetailTip:ShowBossTip(bossStageCfg)
self.BossStageCfg = bossStageCfg
local buffDetailIds = bossStageCfg.BuffDetailsId
local featuresIds = bossStageCfg.FeaturesId
local showFeatures = featuresIds and #featuresIds > 0
local showBuff = buffDetailIds and #buffDetailIds > 0
if not showBuff and not showFeatures then
self:HidePanel()
return
end
local isHideBoss = self.BossStageCfg.DifficultyType == XFubenBossSingleConfigs.DifficultyType.Hide
self.PanelFeatures.gameObject:SetActiveEx(showFeatures)
self.PanelBuffDetail.gameObject:SetActiveEx(showBuff)
self.PanelHideBg.gameObject:SetActiveEx(isHideBoss)
self.PanelBg.gameObject:SetActiveEx(not isHideBoss)
-- 设置词缀
if showFeatures then
local featureCfg = XFubenConfigs.GetFeaturesById(featuresIds[1])
self.TxtFeatureTitle.text = featureCfg.Name
self.TxtFeatureDesc.text = featureCfg.Desc
end
for _, grid in pairs(self.GridBuffList) do
grid.gameObject:SetActiveEx(false)
end
if showBuff then
for i = 1, #buffDetailIds do
local grid = self.GridBuffList[i]
if not grid then
grid = CS.UnityEngine.Object.Instantiate(self.GridBuffDetail)
grid.transform:SetParent(self.PanelBuffContent, false)
self.GridBuffList[i] = grid
end
local icon = XUiHelper.TryGetComponent(grid.transform, "RImgIcom", "RawImage")
local name = XUiHelper.TryGetComponent(grid.transform, "TxtName", "Text")
local bg = XUiHelper.TryGetComponent(grid.transform, "ImgfTriangleBg", "Image")
local buffCfg = XFubenBabelTowerConfigs.GetBabelBuffConfigs(buffDetailIds[i])
icon:SetRawImage(buffCfg.BuffBg)
name.text = buffCfg.Name
if buffCfg.BuffTriangleBg then
self.RootUi:SetUiSprite(bg, buffCfg.BuffTriangleBg)
end
grid.gameObject:SetActiveEx(true)
end
end
self.GameObject:SetActiveEx(true)
end
function XUiPanelBossDetailTip:OnBtnDetailClick()
XLuaUiManager.Open("UiFubenBossSingleHide", self.BossStageCfg)
end
function XUiPanelBossDetailTip:HidePanel()
self.GameObject:SetActiveEx(false)
end
return XUiPanelBossDetailTip